Goonie's World show

Goonie's World

Summary: A wide-ranging actual play tabletop RPG podcast with an emphasis on characters and comedy.

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  • Artist: Goonie's World Podcast
  • Copyright: Copyright 2019 All rights reserved.

Podcasts:

 Kids on Bikes #9: Return to Saber-Tooth Cave | File Type: audio/mpeg | Duration: 01:15:37

Having no success locating Benny or Maria back at camp, the boys return to the set of footprints, tracking them deeper into the woods. Along the way, they have an encounter with a beast that may or may not be the dreaded Owlbear. Eventually, the footprints bring them to a familiar cave, and inside is what appears to be an equally familiar scene.  

 Kids on Bikes #8: Footprints in the Soil | File Type: audio/mpeg | Duration: 01:18:15

When the second day of Owl Camp starts and there’s still no sign of DJ, the boys, with Elliot tagging along, begin an investigation into the disappearance of their cabinmate. They question Benny King, meet with the director of Big Hooters Campground, and follow footprints leading into the forest.

 Kids on Bikes #7: Welcome to Owl Camp | File Type: audio/mpeg | Duration: 01:29:02

It’s summertime in Jupiter Springs, and for Dickey Newton and Plunger, that means it’s time once again for Owl Camp. While waiting to be assigned their cabin, the two best friends meet a fellow camper -- a strange southern boy who immediately arouses their suspicions -- after which they regale their bunkmates with marshmallow fluff and tales of the legendary Owlbear. When bedtime finally comes, fresh from sharing scary stories around the campfire, they realize something is wrong. Someone is missing.   [PREREQUISITE: Kids on Bikes 1-6]

 Space: 1889 #2: Moon Swoon | File Type: audio/mpeg | Duration: 01:00:57

After descending deep into a fungal-lit crevice, Henrietta, Archibald, and Cyrus discover the hard way that they are not alone on Luna. Also answered is the fate of the Russian explorer Vladimir Tereshkova. Imprisoned, the team must find a way to escape, and with the help of a rebellious local, overthrow a mad tyrant. Only then can they even hope of making it back to Earth.    

 Space: 1889 #1: Into the Ether | File Type: audio/mpeg | Duration: 01:09:18

An eccentric American inventor, Cyrus Grant, recruits a British physician and explorer, Archibald Riley, and a fellow Englander, Detective Henrietta Honey, to accompany him on an expedition to the moon. Meeting in Tombstone, Arizona, the American assuages the concerns of the Brits, and without wasting any time, they take to the sky using Cyrus’ newfangled propeller, soon plunging into the ether. Everything goes fine as they reach the surface of the moon, but in a split second, everything changes.  

 Knave #4: The Fifth Direction | File Type: audio/mpeg | Duration: 01:19:02

Springing into the air, Squirg, Jubal, and Mae Mae make it to the top of the skinny butte in the Busted Lands, where the anchorite is said to live. The man they meet, however, is not who they expected, but he does offer help. With a magical cube, the three hearthlings seemingly have the power to teleport anywhere they wish, which takes them all the way to the heart of the hobgoth citadel as well as the beaches of the Sea of Gas. It’s there, deep under the center of the sea, that they must test their mettle and finish out their mission.  

 Knave #3: Spell Swap | File Type: audio/mpeg | Duration: 01:03:51

Entering the town of Sour Hull, Squirg and Jubal’s first stop is to a tavern for a hot meal and important info, particularly concerning the anchorite they’d heard about from the town’s refugees. Next, they patronize the shop next door, where spells are exchanged, and soon after, finally find out what’s in Zar Narwal’s box. This leads to a confrontation with hobgoths who have overtaken the town, and a new spell comes in handy just when the adventurers need it most.

 Knave #2: Octopussy | File Type: audio/mpeg | Duration: 01:01:31

After Jubal receives a fitting punishment for failing to control his curiosity, he and Squirg are provided a wagon powered by a wind elemental and sent on their way with an enigmatic box to be dumped in the Sea of Gas. Eventually the road takes them out of the Neon Forest, though different regions, and into a dark tunnel. Blocking their way to the other side is a giant pit, but even more troublesome is the creature that lives in the pit.

 Knave #1: Bear Rabbit | File Type: audio/mpeg | Duration: 01:10:35

In the world of Dearth, refugees Squirg Fallowshins and Jubal Tryx are fleeing their homeland and traveling south under the dying red sun to the city of Serus Arx. Along the road, they encounter odd peddlers and a vicious monster from underground. A fierce battle ensues, and the victors continue on their way, only to be accosted by more monsters, even nastier than the last. Injured and outnumbered, the adventurers retreat to the home of the wizard Zar Narwal, who promptly gives them a mysterious yet lucrative new quest.    

 You Son of a Bitch, I'm In! #3: Viracoca | File Type: audio/mpeg | Duration: 01:14:19

Finally, the moment arrives for the master criminals to steal the statue of Viracocha from the museum during the wine and cheese event. Disguised as a security guard, Fingers enters the basement to begin cracking the vault but must first deal with the real security. Meanwhile, Flow causes a distraction upstairs, and Funeral spots the presence of a law enforcement. Before long, plans give way to pandemonium, and desperation turns to doom. The Incan god has one last surprise in store.

 You Son of a Bitch, I'm In! #2: Ski Trip | File Type: audio/mpeg | Duration: 55:09

After scoring some snow, the heisters arrive at the Jupiter Springs Museum of Art for some reconnaissance, each inspecting a separate room. Fingers strives to impregnate a patron, while Flow bothers a security guard, and Funeral locates the stairs to the basement. They meet back up with new info and new ideas.

 You Son of a Bitch, I'm In! #1: Caper Diem | File Type: audio/mpeg | Duration: 58:56

In the 1980s, three strangers meet at a restaurant in Jupiter Springs, California to hear a job proposal. Over crepes, they’re offered a caper (creper?) to steal a golden statue of the Incan god Viracocha from a local art museum. For Tony “Fingers” Farconi, Giuseppe “Funeral” Funari, and Kai “Flow” Filipowski, the money is too good to pass up. They start their preparations by visiting the Recorder of Deeds office to gather intel on the museum and its security. After causing an incident, they head to the mall for new outfits, giant cookies, and hair feathering.

 Prowlers & Paragons #3: The Deep Lab | File Type: audio/mpeg | Duration: 01:18:55

A meeting with one of the missing hotel guests provides the superheroes with the answers they’ve been searching for and motivates them to infiltrate Bane Industries to stop an evil plot. In a restricted lab deep underground, they must pull off a rescue, succeed in a super-powered struggle, and escape with their lives before time runs out.  

 Prowlers & Paragons #2: Phoenix Agenda | File Type: audio/mpeg | Duration: 01:14:06

Inspector Specter and Honey Badger begin their investigation into the incident at the fundraiser and uncover mysterious evidence inside of two hotel rooms. Digging deeper, they discover the concierge has a guilty secret. With new information, the superheroes follow the clues, ultimately leading them into the Dragon’s Den.

 Prowlers & Paragons #1: Briefcase Boys | File Type: audio/mpeg | Duration: 01:08:15

Superheroes Honey Badger and Inspector Specter are attending a fundraiser at the Regency Hotel in Cape City when all hell breaks loose. Unknown supervillains are carrying off a guest while gunmen open fire into the crowd. After the fight, a senator has a sensitive job for the duo.   [OPTIONAL: Everyone is John 1-2]

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