Summary: A wide-ranging actual play tabletop RPG podcast with an emphasis on characters and comedy.
Leaving Triple G’s office, Dex and Harmony head back to Chinatown and speak with Johnny Tong. The Triad member refers them to a doctor who lives in the Gorky Heights neighborhood. Just as the two PIs are taking the elevator up to the midlevel, Harmony’s stalker, Jackson Mummy, finally makes a move.
In the Underbelly of Upper Midwest Metroplex, a brooding PI named Dexter “Dex” Farley drinks alone at a back-alley Chinatown bar when a beautiful blonde walks in. Her name is Harmony Valentine, and she’s also a PI. They’ve never gotten along, but Harmony is desperate. A woman they both care about is missing, and partnering up presents the best chance of finding her. Together, they’ll have to navigate a tangled web of clues in a tangled web of a city, facing violent obstacles at every turn.
A series of desperate actions leads to Bing and Bart stealing a Jupiter Springs Brewing Company 18-wheeler with a potential bigfoot in the back and finding themselves in the same dicey situation as their first scene. What happens next will go down as Jupiter Springs legend and forever be imprinted on the minds of all who witnessed it.
Bing and Bart decide to scope out the Jupiter Springs Brewing Company brewery before eventually making their way inside. After luckily getting through a locked door in the interior, they search for any clues hinting at the presence of a bigfoot, living or dead. As the investigators near the loading dock, they almost run into someone coming up the stairs, and he has an eerily familiar face.
It’s the early 1970s. Cryptozoologist Bart Garfinkle and gonzo journalist Bing Kingsley are pulled over by police while driving a brewing company truck, only to find themselves later confronted by a biker gang as well. Something roars from the back of the truck. To find out how they got there, a flashback begins the story at a bowling alley in Jupiter Springs, California.
It’s Queen Farin Bachknife-Orijiabi’s birthday, and among the guests attending the celebration at the royal palace in Highseat are an adventurer-turned-courtier named Nicholas Corso and a tiny, talkative thief from the future named Marm Goodwill. When the good queen is informed of a coup in the kingdom of Blackpool by the newcomer Lord Bane, she decides to strap on her old adventuring armor and handle matters herself. She brings Corso and Marm along with her, and together they begin a risky airship voyage to Blackpool’s capital, Col Sador. Only after bloody battles with ruthless sky pirates and barbaric dogmen does the party learn of Bane’s true intentions - a plot that would see reality sucked out of existence. With the fate of Gonen’s World resting on their shoulders, the heroes’ only option is to infiltrate the Black Castle and stop Bane before it’s too late.
On an autumn evening in Arkham, Massachusetts, wealthy socialite Margo Macey and newspaper reporter Rachael Hemmingway meet with Private Investigator Saul Moran at a diner, where he shares a secret he’s kept for nearly a year. A terrible affliction has been causing him to crave human flesh, and it’s getting worse. The three decide to drive out to the country, seeking the advice of a strange doctor, who in turn directs them to an infamous house in town known as the Witch House. After an unsettling experience, they learn that their only possible hope for a cure lies in a vault at the Miskatonic University. But surely, the New Englanders would never be stupid enough to meddle with ancient magic beyond their comprehension and control.
With the Princess of Dumnonia rescued, Sir Lancelot and Sir Mador begin the long ride back with her (along with her mother) and almost immediately regret their decision. Although slaying the Avanc is the knights’ sworn mission, their greatest challenge might be in enduring Her Highness’ company. During their route, they stop and make camp in the wilderness, encountering a ferocious monster and an odd old man. Once again in Uffington, the moment finally arrives to forge their reputations and prove their knighthood.
After their bloody confrontation with the Avanc, Lance and Mador seek out the assistance of the famous magician Merlin who transports them to the kingdom of Dumnonia, where a virtuous princess is said to live. Once there, the knights now face a giant problem.
In Arthurian Briton, the legendary Sir Lancelot du Lac and minor knight of the round table Sir Mador de La Porte receive a quest by the king himself to slay a monster known as the Avanc that has been terrorizing the village of Uffington. Along the way, they meet a beautiful and naïve maiden who just might be their best chance of defeating the beast.
A falling out between the Bugg brothers occurs over Merle’s Michael Jackson glove replica, and Ronny goes forward with his own plan. With the genuine sequin accessory in his possession, Ronny completes his long-sought magical MJ ensemble. Unfortunately, Roger has taken extra security measures unbeknownst to Ronny, and things quickly go from Bad to worse.
Roger Long, a lonely, disabled, celebrity memorabilia collector has his life turned upside down when he discovers an infestation of fruit flies in his suburban Dallas home. Enter Merle Bugg, Jr. II, a crooked cop who knows Roger from their local church. It turns out, Merle has a brother named Ronny Bugg who just so happens to be an exterminator and who just so happens to be particularly infatuated with a certain piece of memorabilia in Roger’s collection.
Truck and Dr. DD ascend to the upper level of Ana-Sin-Emid, only to witness further unsettling phantasmagoria. Luckily, the pair finally get some of the answers they came for in the engine and power core rooms. What will they find on the rest of the ship? Can they make it back to The Grahams with the data they’ve gathered, and what is the fate of Gunther, the third member of their team?
When the Cambridge-Wallace corporation is alerted to a drifting, unresponsive spaceship called Ana-Sin-Emid, they send Devereux Diggs, Ph.D. (Dr. DD) and Travis “Truck” Tucker to investigate. Once boarded, the science officer and the security officer check out the cryogenic storage rooms on the lower level, and what they discover has them questioning their sanity.
Disguised as hat-wearing Guinea Pigs, Foo Foo and Run E. Carlos are allowed entry into the cannibalistic community of Drainpipe where they are accepted by Bile, the nefarious stoat leader. After being required to partake in abominations, the undercover bunnies learn the dark details of the plan to attack Stonewall. Can they prevent the destruction of their burrow and save countless lives or will their covers be blown and their efforts thwarted? Or worse, will they be seduced by the crooked colony and corrupted into becoming one of them?