Goonie's World show

Goonie's World

Summary: A wide-ranging actual play tabletop RPG podcast with an emphasis on characters and comedy.

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  • Artist: Goonie's World Podcast
  • Copyright: Copyright 2019 All rights reserved.

Podcasts:

 Maze Rats #4: Bad Dragon | File Type: audio/mpeg | Duration: 01:03:15

Having reached the city of Illyria, the party is devastated to discover that a tragedy has befallen Poppy’s clockmaker relatives. Taking the baby to the Temple of the Triacontagon, they are dealt yet another unexpected blow when it's revealed that there’s something terribly wrong with her. Now the heroes are forced to embark on a seemingly suicidal quest to makes things right.    

 Maze Rats #3: Shades of Red | File Type: audio/mpeg | Duration: 01:05:17

Guided by the soft red glow of bioluminescent fungi, the adventurers traverse the goblin shortcut known as the Underdark Road. Confronted by such creatures as the Norker, Invisible Hobo, and Dire Geesemen, they nevertheless press on until they reach the Upside Down City.

 Maze Rats #2: Keeping Watch | File Type: audio/mpeg | Duration: 01:11:27

While bivouacking along the way to Illyria, Puck, Merrium, and Rufus are attacked in the night, leaving one of them barely clinging to life. The next day, an encounter with a hill giant leads them to a cave and a potential shortcut.  

 Maze Rats #1: The Road to Riches | File Type: audio/mpeg | Duration: 01:04:35

At a tavern in the village of Varna, a cutpurse, bounty hunter, and fortuneteller learn of great riches to be found in the city of Illyria. After assisting a local with a romantic dilemma, the treasure seekers travel south on a rutted, dirt road, eventually stopping at a wayside shrine. What they find there is perhaps even more precious than treasure.   

 Horrid Mysteries #3: The Banishing | File Type: audio/mpeg | Duration: 01:00:58

Once inside the late Erasmus De Rippe’s manor, Percival Skorbeck, Chadwick Southwark, and Orchid Calaver enter the basement and discover a possible means of defeating Firiel. Tracking the demon to a church, the team finally faces off with their foe.  

 Horrid Mysteries #2: The Summoning | File Type: audio/mpeg | Duration: 01:02:37

The gathered devise a method of summoning the demon Firiel into the material world, but unforeseen circumstances result in evil being unleashed upon the streets of Sourshire.

 Horrid Mysteries #1: The Gathering | File Type: audio/mpeg | Duration: 01:01:15

Three strangers are brought together on a dark night to discuss and hopefully defeat a supernatural adversary that has affected each of them.

 Heroes of Sherwood Forest #4: Hole in One | File Type: audio/mpeg | Duration: 01:13:44

Rescuing Roger Goode from his cell in the dungeons of Nottingham Castle, the outlaws attempt a dangerous escape, eventually making it back to Sourhampton. There’s no time to celebrate, however, as they quickly learn of an impending attack on the village by Flemish mercenaries sent by the Sheriff. Together with the villagers and Lovely Lads, the PRB decide to take a stand.

 Heroes of Sherwood Forest #3: Tuppence | File Type: audio/mpeg | Duration: 01:04:23

Having summoned the demon Firiel, the heroes are granted magical powers to aid them in rescuing Roger Goode. After some preparation, the outlaws execute their plan and make their way into the dreaded dungeons of Nottingham Castle.  

 Heroes of Sherwood Forest #2: Contest of Champions | File Type: audio/mpeg | Duration: 01:04:20

After showing up unexpectedly in Sourhampton, Robin Hood himself accuses the heroes of poaching on his land and demands a percentage of their takings as dues. Unwilling to pay, the heroes agree to a series of contests against notable members of the Merry Men that, if won, will allow them to operate freely in Sherwood Forest until springtime. Later on, the heroes receive word that the Lovely Lad Roger Goode has been captured by Flemish mercenaries and imprisoned in the dungeons of Nottingham Castle. Determined to free him, they decide to seek help from a legendary figure.  

 Heroes of Sherwood Forest #1: Robin Hoodlums | File Type: audio/mpeg | Duration: 01:06:44

While the villainous Prince John rules London in King Richard’s absence, three outlaws band together to redistribute the wealth. The overconfident bastard Arthur Brown, runaway boy Spencer Twiddy, and vengeful cook Belgar Frigosi make it their mission to rob the nobleman Sir Enguerrand de Coucy as he travels by wagon through Sherwood Forest. During the encounter, the heroes acquire a hidden treasure and a new name to go along with it. Afterward, joining forces with another gang of young outlaws calling themselves the Lovely Lads, they make their way to the impoverished village of Sourhampton. As they’re busy giving to the poor, however, they are interrupted by an unexpected visitor.

 Runners #2: Compromised | File Type: audio/mpeg | Duration: 57:24

With Dr. Patel now in their possession, Al and Howitzer seek a hideout to get off the streets and assess the situation. Once there, the elven scientist surprises the runners, throwing yet another monkey wrench into the works. Eventually striking a deal, they deliver the elf to the chosen location and complete their adventure (for now). A loose end remains, however, ensuring their story will continue later.    

 Runners #1: Window of Opportunity | File Type: audio/mpeg | Duration: 01:05:47

Denver, 2078: in a futuristic world of magic and metahumans, Alwyk “Al” Cylyndryel (an elven mage) and Zak “Howitzer” Sharp (a human tank) receive a job offer to kidnap a scientist and bring him to a warehouse for $10k each if done in the next 24 hours. As the runners prepare to make their move, they are unexpectedly presented with a counteroffer, and the situation intensifies.

 GURPS Vikings #6: Land of Plenty | File Type: audio/mpeg | Duration: 55:09

After a brief confrontation with the natives of Umlaut’s dreamland, the Norseman must once again face off against a cursed beast, this time against Nya Gwaheh, the Naked Bear. Once slain, they’re free to settle in the land of plenty and live out the rest of their days raising families, harvesting grain, and assisting the Beothuk battle their adversaries. Will Thor and Umlaut indeed settle down or will the Norns compel them to return to their Viking ways?  

 GURPS Vikings #5: The Tempest | File Type: audio/mpeg | Duration: 01:04:44

Sailing in the direction of Greenland, the Vikings are caught in a devastating storm and struggle to save their ship and crew. When the storm finally passes and dawn arrives, they find themselves off course and approaching the coast of a new land. The trees match those of Umlaut’s dream, as well as the natives who promptly introduce themselves with arrows.    

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