Goonie's World show

Goonie's World

Summary: A wide-ranging actual play tabletop RPG podcast with an emphasis on characters and comedy.

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  • Artist: Goonie's World Podcast
  • Copyright: Copyright 2019 All rights reserved.

Podcasts:

 GURPS Ice Age #3: Valley of the Giants | File Type: audio/mpeg | Duration: 01:16:10

Travelling with the Flat-Faced People, the two Real People take part in a ritual and drink a sacred tea. Ghaagalk feels the love, while Doof has his mind greatly expanded. Afterwards, they’re taken to meet with a wise leader known as the Plungar. He presents them with an unexpected gift and tells them the location of the sky metal, a land inhabited by giants.  

 GURPS Ice Age #2: Get in the Gorge, George | File Type: audio/mpeg | Duration: 01:03:53

After a battle with the Hairy People, Doof and Ghaagalk enter the wide-open plain as they continue south on their quest for the sky metal, risking their lives against stampeding herds and stalking predators. Just when they think death is an eventuality, help arrives, but it looks and sounds like nothing they’ve encountered before.

 GURPS Ice Age #1: Me Quest | File Type: audio/mpeg | Duration: 51:38

When a fireball is seen streaking over their village, misfits Doof and Ghaagalk are ordered by their clan’s grandfather to search the forest and fetch an owl pellet, which will be used for divination. Successful, the two return home and are then, to the surprise of all, given a much more important and perilous quest: retrieve the precious sky metal.

 Let's Get Medieval: The Falconer and the Fool | File Type: audio/mpeg | Duration: 01:19:06

A falconer, Addison Cooper, and a jester, Gregory Blake, are sent by their master, Lord Salisbury, to attend a Yuletide feast at the castle of his rival, Lord DeCoucey of Kent. Also in attendance will be King Richard II and his sister, Princess Mary, whom Salisbury and DeCoucey both hope to wed. Their orders are to embarrass DeCoucey in front of the princess and everyone, thereby eliminating the competition. The method of humiliation is left entirely up to their own creativity, and there’s a great reward if they should succeed.

 BACK #3: Hostile Dock | File Type: audio/mpeg | Duration: 01:06:23

Believing that his beloved captain may be dead, Dweich rests onboard Dick Starhopper’s ship, the Quantum Piledriver, until he meets Dick’s wife who attempts to seduce him under false pretenses. Eventually, Dick reveals his true intentions, and things grow tense. Just in the nick of time, the AstroGlide finally catches up, and Buck mounts an attack.

 BACK #2: My Stinky Valley | File Type: audio/mpeg | Duration: 01:02:51

After passing out from a surprise gas attack, Dweich wakes up imprisoned in Black Soul Patch’s secret base, and Buck finds himself back on his own ship. While Buck and Flurf rush to Dweich’s rescue, they have no idea that they may, once again, be headed into a devious trap. However, what BSP doesn’t know is that Buck isn’t the only man coming for Dweich, and he’s got his own entirely different plans.  

 BACK #1: Penal Code | File Type: audio/mpeg | Duration: 01:01:36

Captain Buck Goodsense and First Mate Dweich Stevens, joined by furry alien Flurf, stop at a space station for some R&R when they receive a call concerning a derelict mining ship that could be carrying valuable cargo from a nearby asteroid. Since their names were specifically requested, the space adventurers wonder if they're being lured into a trap. Ultimately, they decide there’s only one way to find out.   [OPTIONAL: Lasers & Feelings #1-3]

 Call of Cthulhu (Halloween Special) #2: Ghouls' Night Out | File Type: audio/mpeg | Duration: 01:44:43

Arkham, Massachusetts. 1920s. Reporter Rachel Hemingway is released from a yearlong committal at the sanitarium into the care of her companions, flapper Margo Macey and P.I. Saul Moran. While there, they are approached by a woman who claims that her great uncle, an archaeologist named Dr. van Horn, has also been committed yet is actually sane. After speaking with the doctor in his cell, they agree to retrieve an artifact from his house that he says is connected to an ancient cannibalistic religion. As luck would have it, they’re not the only visitors to come by the house that night.   [OPTIONAL: Call of Cthulhu (Halloween Special) #1]

 vs. PIRATES #3: Doomsday | File Type: audio/mpeg | Duration: 01:20:25

Dressed as a washerwoman, Petey pushes a laundry cart concealing Nick into the fort, attempting to avoid suspicion from the guards while searching for Two Toes. Finally, after some challenges, their pirate partner is unchained, but the trio must scheme and swashbuckle their way out. Little do they know that even if they escape the garrison, their lives may already be doomed along with Port Royal.  

 vs. PIRATES #2: Sea Legs | File Type: audio/mpeg | Duration: 01:31:09

With Nick as the captain, the pirates set sail for Jamaica, and Petey gets his first taste of rum. Not soon after, another ship is spotted off the starboard side, and the pirates do what they do best, resulting in a fierce maritime melee. Eventually, they put in at Port Royal and promptly split up, each independently gathering intelligence on the whereabouts of their captured mate.  

 vs. PIRATES #1: Marooned | File Type: audio/mpeg | Duration: 01:21:35

After a devastating shipwreck, two 17th century English pirates, Nicholas Nibble and Petey Tweed, cling to debris in the shark infested Caribbean Sea, separated from their friend and fellow pirate “Two Toes” Ramsey. Before long, they float up to the rocky shores of an unknown island, where they quickly discover they are not alone.    

 Shadow of the Demon Lord #14: Blame it on the Elves | File Type: audio/mpeg | Duration: 01:02:15

The sleepyheads wake up and continue to move from one strange room to the next until they ultimately find themselves staring at a sphere swirling with blue smoke, overseen by statues of Elven warriors. Suspecting the sphere may be the heart of the tower’s power, the heroes decide to shatter it and face the chaotic consequences.   

 Shadow of the Demon Lord #13: Slumber Party | File Type: audio/mpeg | Duration: 01:19:50

After a skirmish with scarabs, the party is transported to another room of the tower where they must survive encounters with a fungus and a flute. The way out leaves them separated, with T-Gunn under the influence of a powerful sleeping spell and the others fighting venomous snakes. Dirk and Randolfus eventually join the Dwarf and give in to a deep drowsiness but not before startling secrets are shared which could forever alter the relationships of the party.     

 Shadow of the Demon Lord #12: Full Moon | File Type: audio/mpeg | Duration: 01:01:06

Having caught a Skinchanger literally red-handed, the do-gooders have a close-quarters quarrel, and afterwards, start a campfire. At last, the night of the full moon arrives and with it the fully materialized tower, a blue portal welcoming them in. The interior presents more portals and more peril.  

 Shadow of the Demon Lord #11: Touched | File Type: audio/mpeg | Duration: 01:10:46

Accompanying Inquisitor Randolfus to the tiny village of Carbuncle, Dirk Buckleheight and T-Gunn Stormstone help investigate suspicious goings-on involving a forbidding tower that only seems to show up during the full moon. Upon meeting the villagers, it becomes evident that the tower is not the only thing strange about Carbuncle.   [OPTIONAL: Shadow of the Demon Lord 1-10]

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