Space Game Junkie Podcast show

Space Game Junkie Podcast

Summary: The Space Game Junkie Podcast is a show focused on classic and current space gaming topics, from interviews with developers to shows covering classic games, our podcast is part of the overall love letter to space gaming that is Space Game Junkie. :) You can subscribe via iTunes, Android, Stitcher, Amazon or RSS, and we record every Wednesday at 10 AM Pacific (or 6:00 AM if our guest is overseas) live on YouTube and Twitch unless otherwise noted on our calendar! Thanks for tuning in!

Podcasts:

 SGJ Podcast #162 – Klingon Academy | File Type: audio/mpeg | Duration: 1:35:10

Hello my friends, and welcome to this episode of the Space Game Junkie Podcast!  This week, Jim, Hunter and I welcome on one of the designers behind one of personally my favorite games, Star Trek: Klingon Academy. Brent Kollmansberger worked on both design and story for this legendary game, and fortunately he remembers quite a bit! We therefore talk about the formation of the project with a whole new team, what he’d do differently if he had to make the game again, what he’s most proud of and much more. We get some fantastic insight into the game, its design, development and much more, and it just makes me giddy to learn more about it. We also welcome on former guest Ken Burnside to talk about his involvement in the Starfleet Battles board game, of which Brent is a big fan. It was basically a mutual geekout society. ;) Next week, we have an early show because our guest is overseas, so join us at 6 AM pacific time next Tuesday as we talk to the developer of Galactineers. As always, if you have a question or suggestion, you can leave it in the comment below, email us at hail@spacegamejunkie.com or hit us up on the forums. Thanks for listening/watching, and enjoy the show! P.S. We had some Skype/Internet issues this time out, so the recording cut out a couple of times. I’ve edited the MP3 file as best I can, but if you wanna hear the whole unfiltered show, watch the YouTube vid. :) Thanks! Show Notes Miscellaneous Items * K-dog Games Facebook Page * Wizard Rage X-Box Marketplace Page * K-dog Games Blog * Coding with K-dog Games Mentioned * Starfleet Command * Starfleet Academy * Energy Hook

 SGJ Podcast #161 – Rogue System | File Type: audio/mpeg | Duration: 1:38:53

Welcome to this episode of the Space Game Junkie Podcast my friends!! This week, Jim, Hunter and I welcome back our very first guest (from waaaayyy back in episode #3), Michael Juliano, to talk about his highly-detailed space flight and combat simulator, Rogue System, which has been in early access for a while and just came to Steam in early access a month or so ago. Rogue System, if you’re unaware, is striving for a level of fidelity not commonly seen in space flight sims. You’d have to go back to something like, say, Microsoft Space Simulator to find something similar. Striving for something like Falcon 4.0, but in space, this game looks to fill a niche that definitely needs filling. In the episode, we talk about the game and its history, coming to Steam, being the lone developer on a project such as this, and more. It’s always fun to talk to Mike, and this episode is no exception. A small note before you listen though. We’ve returned to using Skype after so many folks had issues with Mumble, and many have reported the audio levels weren’t great. I also forgot to record this from Skype directly, so the audio is ripped directly from YouTube. I apologize if the audio quality isn’t the greatest for this episode, therefore, but hope you can still enjoy it regardless. Next week on the show, we welcome back another former guest, Steve Hawkins, the developer of the character-focused space strategy game Imperia — which is akin to Crusader Kings in space — to get caught up with how that game is coming along! As always, you can suggest a guest or topic idea, or make a suggestion in the comments below, you can email us at hail@spacegamejunkie.com or hit us up on the forums. Thanks for listening/watching, and we hope you enjoy the show! Show Notes Miscellaneous Items * Atomic Rockets * Hard Science Fiction Books Rogue System Forum Thread * The Lost Fleet Wikipedia Entry * Upcoming Game Updates Steam Forum Thread Games Mentioned * F-19 Stealth Fighter * X-Wing Alliance * Falcon 4.0 * F-15 Strike Eagle III * Elite Dangerous * DCS Flight Simulators * Star Citizen * Independence War 2 * Elder Scrolls IV: Oblivion * Grand Theft Auto V

 SGJ Podcast #160 – Space Pirates and Zombies 2 | File Type: audio/mpeg | Duration: 1:40:22

Hello my friends, and welcome to this episode of the Space Game Junkie Podcast! This week, Jim, Hunter and I welcome back Andrew Hume (Designer/Coder) and Richard Clifford (Designer/Artist) of MinMax games to talk about the latest game in the Space Pirates and Zombies series, Space Pirates and Zombies 2!!! While the game is currently in early access, and has a lot of work yet ahead to be put upon it, we’ve been very pleased with the state of the game, and gush for quite a bit about it. We also talk about the legacy of the first game, the difficulties of making a sequel to a popular game, the evolution of Steam and much more. It was a really fun show to make y’all. Next week, we welcome back our very first guest, Mike Juliano, to talk about his highly-detailed space sim that just hit Steam, Rogue System! As always, if you have a question or comment, you can hit us up below, email us at hail@spacegamejunkie.com or hit us up on the forums. Thanks for listening/watching, and we hope you enjoy the show! Show Notes   Games Mentioned * Space Bucks * Space Pirates and Zombies * Mount and Blade * Elite: Dangerous * Star Nomad 2 * Unending Galaxy * 3030 Deathwar Redux * Supreme Commander 1/2 * Test Drive: Eve of Destruction * Destruction Derby * Skyrim

 SGJ Podcast #159 – 3030 Deathwar Redux | File Type: audio/mpeg | Duration: 1:35:48

Welcome to this episode of the Space Game Junkie Podcast my friends! This week, I (sans Jim and Hunter due to the timing, it was a morning show) welcome the owner of Crunchy Leaf Games, Max Dohme, who is also one of the developers of the fantastic space adventure game, 3030 Deathwar Redux. This is, technically, the third iteration of this game, which was originally released in 2007, so we talk about the game’s history and what’s brought it to this point. We also talk about indie game development, early access, publishing, adventure games and much more! It was a lot of fun! I also love, love, love this game, so I was very happy to talk about it. Next week on the show, we’re back at the normal time (Tuesday, 5:30 PM PDT) to talk to the wonderful folks at MinMax Games about Space Pirates and Zombies 2! YAY! As always, if you have a question or suggest, you can leave them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums. Thanks for listening/watching, and we hope you enjoy the show! Show Notes Miscellaneous Items * Blitz Max Game Engine – The engine upon which the game was built. Games Mentioned * Enter the Gungeon * Elder Scrolls Online * RymdResa * Elder Scrolls: Skyrim * Elite 3: First Encounters * Monkey Island * Frontier: Elite 2 * X Rebirth * Wing Commander: Privateer * Worms * Curious Expedition * The Curious Case * Stars of Icarus * Transcendence

 SGJ Podcast #158 – Falling Stars: War of Empires | File Type: audio/mpeg | Duration: 1:36:35

Welcome to this episode of the Space Game Junkie Podcast my friends! Sorry for the slight delay on this one, but it has been one HELL of a god damned week, IRL as the kids say, for me this week, so thank you for your patience. :) This week, Jim and I welcome Philip Devine, Founder of Riveted Games, to talk about his 4x strategy board game thing of awesomeness, Falling Stars: War of Empires. It’s a great discussion about the perils of indie gaming and expectations, finding a publisher, learning about engines we’ve never heard of before, balancing having both single and multiplayer, and quite a bit more. It’s a fun show covering a fun game, and we hope you enjoy it. Next week on the podcast, at a special time (6:00 AM PDT), we’ll be talking to the folks at Crunchy Leaf Games about their recently published space game fantastique, 3030 Deathwar Redux! If you have a guest you’d like us to bring on, or a comment or question, you can leave it below in the comments, email us at hail@spacegamejunkie.com or hit us up on the forums. Thanks so much for watching/listening, and enjoy the show! Show Notes Miscellaneous Items * jMonkeyEngine – The engine upon which the game was built. Games Mentioned * 3030 Deathwar Redux * Drox Operative * TimeShift * Galaxy Trucker * Space Pirates and Zombies 2 * Deathstate * Seraph * Star Trek Online * Stellaris * Star Ruler 2 * Frozen Synapse

 SGJ Podcast #157 – Ascent – The Space Game | File Type: audio/mpeg | Duration: 1:55:30

Welcome to this latest episode of the space Game Junkie Podcast, my friends! This week, Jim, Hunter and I welcome back the developer of Ascent – The Space Game, James Hicks of Fluffy Kitten Studios, to talk about their game and a host of other stuff. We had James on two years ago, and back THEN, the game was primarily browser-based and had JUST arrived as a separate executionable on Desura. Ha ha, Desura, poor things. Anyway, the game has matured quite a bit since then, and has even recently left early access! We talk about the journey the game has taken between our last podcast and this one, the perils of early access, the joy of a great community and much more! It’s a very fun discussion, I think, and I hope you agree. Next week on the show, we welcome the developer of Falling Stars: War of Empires to talk about their recently-released board game-like space combat and strategy game. If you have a guest you’d like us to bring on, or a suggestion or question, as always you can chime in using the comment area below, email us at hail@spacegamejunkie.com or hit us up on the forums. Thanks for watching/listening, and we hope you enjoy the show! Show Notes   Games Mentioned * Dwarf Fortress * Sims 3 * Battleborn * Running with Rifles * Ashes of the Singularity * Kohan * Supreme Commander * Star Trek Online * Overwatch * Call of Duty * Total War: Attila * EVE Online * Elite: Dangerous

 SGJ Podcast #156 – The Long Journey Home | File Type: audio/mpeg | Duration: 1:24:38

Welcome to this latest episode of the Space Game Junkie Podcast! This week, Jim, Hunter and I sit down with Andreas Suika, Creative Director at Daedalic Entertainment Studio West, about their upcoming Starflight-inspired space adventure game, The Long Journey Home! While we sadly didn’t have any playable code, we did have a video that Andreas made for us made for us that gives us (and you) a good swath of the gameplay. This helped us ask what we hope are solid questions. In this episode, we talk about Starflight’s legacy, this game’s creation, skirting early access (they plan to go live only with 1.0 and not before) and much more. It’s a really fun episode despite our fatigue. ;) Next week on the show, we’ll be welcoming back James Hicks — who we had on a little over two years ago — to talk about the recently-out-of-early-access Ascent: The Space Game! As I said during the show, if you have any questions or comments, please drop them below,email us at hail@spacegamejunkie.com or hit us up on the forums. Thanks for watching and/or listening my friends, and enjoy the show! Show Notes   Games Mentioned * Elite: Dangerous * Protostar * Starflight * Star Control 2 * Star Trek Online

 SGJ Podcast #155 – U.S.S. Enterprise, Star Trek Licensing and More | File Type: audio/mpeg | Duration: 1:34:19

Hey friends, welcome to this episode of the Space Game Junkie Podcast! This week, Jim, Hunter and I welcome back Paul Weston to talk about his virtual U.S.S. Enterprise which was recently taken down by request of Paramount. If you’re keeping track, we had Paul on back on episode 20 (nearly three years ago! Dayum!) to talk about this project before it was yanked away from all of us. We talk about where the project was before it got pulled down (around 99% done), licensing issues in general, why there’ve been no good original series Trek games since Judgement Rites and more. Also, I have to apologize for the audio at the beginning of the episode, I forgot to push the push-to-talk button (something I’m getting used to) so it’s quiet for a bit because I was talking, but no one could hear me. :/ Sorry about that. Next week on the podcast, we’ll be talking to the creator of the Starflight-inspired space adventure game, The Long Journey Home. If you have a question, comment or suggestion, please feel free to hit us up in the comments, email us at hail@spacegamejunkie.com or hit us up on the forums. Thanks for listening/watching, and enjoy the show! Show Notes Links Torque Developement Forum Games Mentioned * Battlefleet Gothic: Armada * Star Trek: 25th Anniversary * Star Trek: Judgement Rites * Star Trek: Bridge Commander * Star Trek: Armada 3 Mod (for Sins of the Solar Empire) * Star Trek Online * Stellar Impact

 SGJ Podcast #154 – Looking Back to Games Past | File Type: audio/mpeg | Duration: 1:40:51

Welcome to this slightly odd episode of the Space Game Junkie Podcast my friends! This week, our guest canceled at about the last minute, so we had to come up with a topic idea really fast! Jim came up with the idea of looking back over the games we’ve covered in the last year or so, which I thought was pretty good! Therefore, he, Hunter and I talked about how these games we’ve looked at are coming along. Below, you’ll find a list to each game/episode, and a link if there’s updates for you to follow. I have to apologize for the audio on this one, it was a weird night and I forgot to press record on Mumble, so I had to pull the audio from the YouTube MP4 file. I hope it’s still listenable. ;) Next week on the show, we have an interesting one. The developer of a fully realized virtual U.S.S. Enterprise — whom we spoke to a long while back — finally released his masterpiece…and then got a Cease and Desist letter from Paramount, so we’ll talk about a game that will no longer be available. If you have any questions or comments, you can hit us up below, email us at hail@spacegamejunkie.com or hit us up on the forums. Thanks for listening/watching my friends! Show Notes Previous Podcast Games Mentioned * SGJ Podcast #149 – Descendants: Voidborne * SGJ Podcast #148 – Star Command Galaxies * SGJ Podcast #146 – Concealed Intent * SGJ Podcast #145 – Wing Commander: Flat Universe * SGJ Podcast #144 – Squadron Strike: Traveller * SGJ Podcast #143 – Drifter * SGJ Podcast #142 – GalaCollider * SGJ Podcast #141 – Planetary Prospectors A.R.M. * SGJ Podcast #140 – Tharsis * SGJ Podcast #139 – Stars in Shadow * SGJ Podcast #138 – Star Nomad 2 * SGJ Podcast #136 – Astrox: Hostile Space Excavation Simulator * SGJ Podcast #134 – Fringes of the Empire * SGJ Podcast #132 – Polaris Sector * SGJ Podcast #131 – The Final Frontier: Space Simulator * SGJ Podcast #130 – Infinity: Battlescape * SGJ Podcast #129 – Rebel Galaxy Returns! * SGJ Podcast #128 – Void Destroyer 2 * SGJ Podcast #127 – Descent Underground * SGJ Podcast #123 – Galactic Conquerers * SGJ Podcast #122 – Lord of Rigel * SGJ Podcast #121 – Conflicks: Revolutionary Space Battles

 SGJ Podcast #153 – Close Order | File Type: audio/mpeg | Duration: 1:32:35

Welcome to this episode of the Space Game Junkie Podcast my bestest of best friends! :) This week, Jim, Hunter and I welcome back former guest, friend of the show and all around awesome guy Nicholas Laborde, Founder and Chief Storyteller of Raconteur Games to discuss his fleet-based shooter, Close Order! This is the first show I’m not only using push-to-talk for the first time (after much cajoling, to be sure), but I’m also using pre-recorded footage I made for the game, rather than playing it live. I’m hoping this will make me a better co-host. :) As for the show itself, we talked about a lot of stuff, like the history of the game, the problems its faced, the philosophy behind its design and much more. It ended up being a really fun show that we hope you enjoy listening to as much as we enjoyed recording it. Next week on the show — which will be back to its usual Tuesday night slot — we welcome back the developer of the currently Kickstarting space RPG combat game thing, Stellar Tactics! As always, if you have any questions or comments, you can hit us up below, email us at hail@spacegamejunkie.com or hit us up on the forums. Thanks for listening, and again, we hope you enjoy the show! Show Notes News Items * Galaxy Heist now taking Pre-Orders, or “Donations” * Iceberg signs Stars in Shadow * Dawn of Andromeda now Taking Beta Applications * Everspace Closed Alpha Buy-in Ends 4/30, Alpha Starts 4/29 * CCP announces Citadel Expansion for EVE Online Games Mentioned * 3030 Deathwar Redux * Dawn of Andromeda * EVE Online * Everspace * Galaxy Heist * Stars in Shadow Miscellany Traiteur Link

 SGJ Podcast #152 – Vendetta Online | File Type: audio/mpeg | Duration: 2:28:27

Welcome to this episode of the Space Game Junkie podcast, my friends! This week, Jim, Hunter and I sit down with John Bergman, Founder and CEO of Guild Software, and one of the co-creators of the long-running space MMO, Vendetta Online! This game has been around since 2002 (it hit retail in 2004), and is one of the longest running space MMO games around. We talk to John about the game’s longevity, the underlying systems, how many changes that have been made to the game, making a game for multiple platforms, the game’s community and much more. It ended up being one of our longest podcasts because John is just such a font of fascinating information. We’ve really fallen for this game recently, so we were super excited to talk to John about the game, and we hope you enjoy the show as much as we did. Next week on the show, due to the needs of our guest, we’ll be switching our Tuesday and Thursday shows so that the podcast will be on Thursday. We’ll be welcoming back the developer of the fleet-based space shooter Close Order! As always, if you have any questions, comments or suggestions, you can leave them below, email us at hail@spacegamejunkie.com or hit us up on the forums. Thanks for listening/watching, my friends, and again, we hope you enjoy the show! Show Notes News Items * Star Ruler 2 Expansion, In the Wake of the Heralds, coming soon! * Artemis gets a massive new patch! Games Mentioned * Allegiance * EVE Online * Jumpgate * Vendetta Online * Wing Commander

 SGJ Podcast #151 – Starpoint Gemini Warlords | File Type: audio/mpeg | Duration: 2:07:10

Welcome, my friends, to this week’s late-ish episode of the Space Game Junkie Podcast! This week, Jim, Hunter and I sit down with Little Green Men Community Manager Zeno Zokalj to discuss their latest game in the Starpoint Gemini series, Starpoint Gemini Warlords! Unfortunately due to a scheduling snafu, our guest was 17-ish minutes late, so we had to fill that time with our own inane ramblings, but once Zeno showed up, it was off to the races, and we had a GREAT time. The game is a lot of fun, and we talked about their attitude towards early access and the community, how much larger their team has grown and much more. It was a REALLY fun discussion about what appears to me, so far, a really fun game. I’ve got three hours in so far and I’m having a really fun time. This week on the podcast, returning to its usual slot of Tuesday night at 5:30 PM Pacific time, we’ll be talking to the lead developer and co-creator of the long-time spacey MMO that we’ve recently fallen in love with, Vendetta Online! As always, if you have a question/suggestion/comment, you can leave it below, directly email us at hail@spacegamejunkie.com or hit us up on the forums. Thanks for listening/watching, and we hope you enjoy the show! Show Notes News Items * Ben Lensik of Cloud Imperium Games launches Wing Commander-centric Tumblr about this thoughts on the franchise * Elite: Dangerous‘ Engineers update beta to launch around May 8th Games Mentioned * Starpoint Gemini * Starpoint Gemini 2

 SGJ Podcast #150 – The Fleets of Sol | File Type: audio/mpeg | Duration: 1:29:09

Hello my friends, and welcome to this 150th episode of the Space Game Junkie Podcast! 150 episodes OMG YAY! :) This week, Jim, Hunter and I sit down with our old friend Chris Stockman of Bit Planet Games to talk about their new capital ship guerrilla warfare game, Fleets of Sol! We had a great discussion on the game, virtual reality and more! We’re also launching a new format to the show that we’ll be trying out which is a bit more structured and includes news of the week as well (the links to which you can find below). This format is a work in progress and we’re happy to hear from you if you have any suggestions on it. Next week on the show, we’ll be mixing things up a bit. Rather than record on Tuesday night, since our guests are in Croatia, we’ll be recording on Saturday morning, so join us on the morning of April 16th as we talk to the folks atLittle Green Men Games about their upcoming space combat and strategy game, Starpoint Gemini Warlords! If you have any questions or suggestions, as always you can email us at hail@spacegamejunkie.com or hit us up on the forums. Thanks for listening/watching, and enjoy the show! Show Notes News Items * Ascent gets massive update to graphics, UI, adds piracy * EVE Online’s big battle proves players are the content in a sandbox MMO * Freespace 2 gets a mini campaign and some new mods, such as a Star Wars mod which currently looks fantastic Games Mentioned * Battle of Sol * EVE Valkyrie * Star Citizen

 SGJ Podcast #149 – Descendants: Voidborne | File Type: audio/mpeg | Duration: 1:09:38

Welcome to this latest episode of the Space Game Junkie Podcast my friends! This week, Jim, Hunter and I sit down with Christopher Sheldon-Dante and Andrew Richardson of Mob Made Games, to talk about their grand generational space grand strategy game, Descendants: Voidborne. It’s been about a year since we had them on back in episode 102, and quite a lot has been added to the game since then. Missions, a new UI, trade, hiring of new operatives and much more, and more is still yet to come. In the show we talk about how far the game has come since the last time we talked, the joys and hassles of indie game development and design, what goes into a successful Kickstater and much more. Next week we welcome back our buddy Chris Stockman for his third appearance on the show, to talk about his new fleet management game, The Fleets of Sol, which we briefly touched upon the last time he was here. Also, the next episode is our 150th, so we’re celebrating by adding an actual structure/format! It’s something we’ve been wanting to try for a while now, and will be a work in progress, so we can’t wait to give it a whirl. As always, we hope you enjoy the show, and if you have any questions or comments, email us at hail@spacegamejunkie.com or hit us up on the forums. Thanks for listening/watching! PS. I did the audio recording and editing for this one myself folks, so if you have any issues with the audio, please let me know. Thanks!

 SGJ Podcast #148 – Star Command Galaxies | File Type: audio/mpeg | Duration: 1:45:32

Welcome to this episode of the Space Game Junkie Podcast! Apologies for the lateness of this episode, Jim had some audio issues and then I had some issues with downloading the video as well, so this episode might not sound as awesome as normal, but I thank you for your patience. This week, Jim, Hunter and I sit down with Jordan and Justin Coombs of Warbaloon to discuss their procedurally generated starship simulation game, Star Command Galaxies. We talk about the game’s history with its first mobile game and now this installment, the trials and tribblations of being an indie developer, the hard work that goes into making a game with this many moving parts and quite a bit more. In the next episode, we’ll be talking to the developers of the space grand strategy game, Descendants: Voidborne! If you have a question or suggestion for us, you can always email us at hail@spacegamejunkie.com or hit us up on the forums. Thanks for listening/watching, and enjoy the show!

Comments

Login or signup comment.