Lostcast
Summary: Geoff Blair and Matt Hackett discuss the business, tech and creativity of HTML5 games.
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- Artist: Lost Decade Games
- Copyright: Lost Decade Games © 2015
Podcasts:
Which of our tools have withstood the test of time?
How does a small indie team communicate? What's our schedule like? HOW DO??
Board game design discussion, and playing games to learn from them such as Nuclear Throne and Darkest Dungeon.
Macro/meta game design, progression, Zelda, learning, HTML5 licensing, prototyping ... phew! Lotsa great game dev topics.
The first episode named by Geoff (mostly)! We talk about design problems, how to solve them, and the soft-lanch of our new Lostcast Patreon.
2015 retrospective, how THIS year will be different, and prototyping to success.
Listener questions, AWL2, alpha videos, art improvement, Jamuary, and other fun stuff. Happy New Year!
AWL1 is on a massive sale, we've got t-shirts now, and knockback is cool let's discuss! Also general Christmas cheer or whatever.
Indie Cup, live demos, feedback, PlayFab, and general game development goodness.
Boss design, ES6, electron, Game Dev Daily, and a LIVE AWL2 demo next week.
Loot drops, game design, forum chats, Cho'gall, and dirty flags.
What if AWL were 3D? Also, death mechanic design discussions and more.
Ship or iterate? Game design, complexity, bosses, behavior trees, and thumbnails to hide your shame.
RPG types, company buyouts, doubling down, data locality, and brutal verbal punishment.
Geoff had too much coffee so he's violently yelling about melee combat, UI design, HTML5, and design patterns.