Lostcast show

Lostcast

Summary: Geoff Blair and Matt Hackett discuss the business, tech and creativity of HTML5 games.

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Podcasts:

 Lostcast 160: Dueling Tooling | File Type: audio/mpeg | Duration: 1:02:53

Which of our tools have withstood the test of time?

 Lostcast 159: Communication Break Down | File Type: audio/mpeg | Duration: 1:00:59

How does a small indie team communicate? What's our schedule like? HOW DO??

 Lostcast 158: Ticket to Die | File Type: audio/mpeg | Duration: 1:08:13

Board game design discussion, and playing games to learn from them such as Nuclear Throne and Darkest Dungeon.

 Lostcast 157: Learncast | File Type: audio/mpeg | Duration: 1:00:19

Macro/meta game design, progression, Zelda, learning, HTML5 licensing, prototyping ... phew! Lotsa great game dev topics.

 Lostcast 156: Jackhammer Weeding | File Type: audio/mpeg | Duration: 1:10:46

The first episode named by Geoff (mostly)! We talk about design problems, how to solve them, and the soft-lanch of our new Lostcast Patreon.

 Lostcast 155: 2015 Retrocast | File Type: audio/mpeg | Duration: 1:14:24

2015 retrospective, how THIS year will be different, and prototyping to success.

 Lostcast 154: Tropescast | File Type: audio/mpeg | Duration: 59:53

Listener questions, AWL2, alpha videos, art improvement, Jamuary, and other fun stuff. Happy New Year!

 Lostcast 153: Knockback Attack | File Type: audio/mpeg | Duration: 1:03:32

AWL1 is on a massive sale, we've got t-shirts now, and knockback is cool let's discuss! Also general Christmas cheer or whatever.

 Lostcast 152: LDG Catchup 2 | File Type: audio/mpeg | Duration: 56:51

Indie Cup, live demos, feedback, PlayFab, and general game development goodness.

 Lostcast 151: Bosscast | File Type: audio/mpeg | Duration: 1:06:32

Boss design, ES6, electron, Game Dev Daily, and a LIVE AWL2 demo next week.

 Lostcast 150: Loot'cast | File Type: audio/mpeg | Duration: 1:05:08

Loot drops, game design, forum chats, Cho'gall, and dirty flags.

 Lostcast 149: 3-Death | File Type: audio/mpeg | Duration: 1:06:12

What if AWL were 3D? Also, death mechanic design discussions and more.

 Lostcast 148: Shiperate | File Type: audio/mpeg | Duration: 57:37

Ship or iterate? Game design, complexity, bosses, behavior trees, and thumbnails to hide your shame.

 Lostcast 147: The Geoff Show (TGS) | File Type: audio/mpeg | Duration: 1:02:37

RPG types, company buyouts, doubling down, data locality, and brutal verbal punishment.

 Lostcast 146: Coffeecast | File Type: audio/mpeg | Duration: 1:15:44

Geoff had too much coffee so he's violently yelling about melee combat, UI design, HTML5, and design patterns.

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