Lostcast
Summary: Geoff Blair and Matt Hackett discuss the business, tech and creativity of HTML5 games.
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- Artist: Lost Decade Games
- Copyright: Lost Decade Games © 2015
Podcasts:
Entity/component systems and lots of rambly independent game dev stuff.
We're back! And talking about the disaster-in-progress that is Lava Blade, as well as our next game, project codename: Warhead!
In episode 23, we talk about HTML5 and how sometimes it doesn't have anything to do with the success of your game. That said, the industry is in love with HTML5 right now, with lots of new companies and money being injected into it.
In episode 22, we talk about all kinds of goings-on in the HTML5 games space, including the Dragons Gameboard kickstarter, and the tools used to make HTML5 games. Don’t forget to comment if you want Geoff to blog more!
In episode 21, talk about an arcade convention, the WHATWG/W3C split and more!
In episode 20, we discuss the much buzzed-about OUYA, Onslaught! Arena on Brass Monkey, and the launch of our new game Lunch Bug.
Geoff and Matt answer a listener question about canvas scaling and catch you up on all things LDG. Don't forget to check out our sponsor Pokki!
Announcing our first sponsor: Pokki! Geoff and Matt talk about how awesome HTML5 gaming is right now.
Geoff and Matt talk with veteran game and Chrome developer Vincent Scheib.
Geoff and Matt talk with HTML5 game pioneer Joseph Huckaby, creator of Effect Games.
Geoff and Matt talk about lots of things HTML5 and game related, but mostly talk about interesting game mechanics!
Geoff and Matt interview Impact game engine creator Dominic Szablewski.
Matt and Geoff talk about pimping out OS X and HTML games and all that!
Geoff and Matt talk shop with HTML5 performance expert and Game Closure employee Arno van der Vegt.
LDG went to GDC where we won a contest and other exciting stuff happened.