Lostcast
Summary: Geoff Blair and Matt Hackett discuss the business, tech and creativity of HTML5 games.
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- Artist: Lost Decade Games
- Copyright: Lost Decade Games © 2015
Podcasts:
Let's talk about Dead Cells for oops over an hour.
Abstract design, listeners questions, game design critiques, stuff like that.
Kingdoms and Castles and Abstract: the Art of Design.
Game Masters: The Exhibition and -- gasp -- code intent! Let's chat it up.
The Dragon's Trap: Wonder Boy is an amazing modern remake of the 1989 cult classic. Let's pick it apart!
Populous postmortem, OlliOlli2, the problem with sequels, the uncanny valley, and more tangents than you can count.
Jump (the self-described Netflix for Games), a question about theming, and another about market analysis. Also of course, tangents.
E3, DOOM, LDG game club, indie games, tangents, horse blair, stuff like that.
Our interview with senior business development manager AJ Glasser.
Steam Direct and its $100 price tag, theming VS player expectation, and Babel VS TypeScript etc.
Lost Decade Game Club (DOOM!), online multiplayer games, optimistic move execution, and hidden state.
Focusing, Guild of Dungeoneering, and too much food talk. Thanks to Zenva for sponsoring this episode.
An interview with Adventure Lamp developer Ryan Davis.
Steam Philosophy, Steamworld Heist, and obviously lots of tangents.
Should you update your dependencies or not? Also, a design analyis of Heroes of the Storm 2.0.