Business901 show

Business901

Summary: Business901 is a firm specializing in bringing the continuous improvement process to the sales and marketing arena. Joe Dager, owner of Business901 takes his process thinking of over thirty years in marketing within a wide variety of industries and applies it through Lean Marketing Concepts. Are you marketing to the unprofitable masses? Marketing through a funnel of depletion is not only costly but ineffective. Lean Marketing establishes pull and allows you to develop and implement the Funnel of Opportunity.

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  • Artist: Joe Dager
  • Copyright: Copyright © 2017 Joseph Dager. All rights reserved.

Podcasts:

 Lean Training and Simulation Tips | File Type: audio/mpeg | Duration: 32:48

@JamieFlinchbaugh, author of The Hitchhiker’s Guide to Lean discussing simulation games and how the Lean Learning Center designs and uses them. Jamie is an individual and the Lean Learning Center, an organization that practices what they preach, Lean. Jamie’s insightful responses are lessons for any trainer. I encourage you to check out Jamie’s latest book, A3 Problem Solving: Applying Lean Thinking. I cannot think of how you could spend $7.50 better. Jamie Flinchbaugh is co-founder and partner of the Lean Learning Center, and bring successful and varied experiences of lean transformation as both a practitioner and facilitator. Under the leadership of Jamie and the Center’s senior managers, the Lean Learning Center has become one of the most recognized and premier lean providers in the world. The JamieFlinchbaugh.com blog is a frequent stop of mine and many other lean practitioners. This is part of a series of blog posts outlined in A Lean Service Design Approach to Gaming your Training.

 Lean Training and Simulation Tips | File Type: audio/mpeg | Duration: 00:32:48

@JamieFlinchbaugh, author of The Hitchhiker’s Guide to Lean discussing simulation games and how the Lean Learning Center designs and uses them. Jamie is an individual and the Lean Learning Center, an organization that practices what they preach, Lean. Jamie’s insightful responses are lessons for any trainer. I encourage you to check out Jamie’s latest book, A3 Problem Solving: Applying Lean Thinking. I cannot think of how you could spend $7.50 better. Jamie Flinchbaugh is co-founder and partner of the Lean Learning Center, and bring successful and varied experiences of lean transformation as both a practitioner and facilitator. Under the leadership of Jamie and the Center’s senior managers, the Lean Learning Center has become one of the most recognized and premier lean providers in the world. The JamieFlinchbaugh.com blog is a frequent stop of mine and many other lean practitioners. This is part of a series of blog posts outlined in A Lean Service Design Approach to Gaming your Training.

 Lean Training and Simulation Tips | File Type: audio/mpeg | Duration: 00:32:48

@JamieFlinchbaugh, author of The Hitchhiker’s Guide to Lean discussing simulation games and how the Lean Learning Center designs and uses them. Jamie is an individual and the Lean Learning Center, an organization that practices what they preach, Lean. Jamie’s insightful responses are lessons for any trainer. I encourage you to check out Jamie’s latest book, A3 Problem Solving: Applying Lean Thinking. I cannot think of how you could spend $7.50 better. Jamie Flinchbaugh is co-founder and partner of the Lean Learning Center, and bring successful and varied experiences of lean transformation as both a practitioner and facilitator. Under the leadership of Jamie and the Center’s senior managers, the Lean Learning Center has become one of the most recognized and premier lean providers in the world. The JamieFlinchbaugh.com blog is a frequent stop of mine and many other lean practitioners. This is part of a series of blog posts outlined in A Lean Service Design Approach to Gaming your Training.

 Storytelling with New Media | File Type: audio/mpeg | Duration: 41:33

Transmedia Storytelling is a story experience both for and with an audience that unfolds over several media channels. Author Andrea Phillips provides a fantastic introduction in this podcast and in her new book, A Creator’s Guide to Transmedia Storytelling. A previous written excerpt can be found at, The Future of Simulation Games: Transmedia Storytelling. Andrea Phillips is a transmedia writer and game designer who has worked on award-winning projects for clients such as HBO, Sony Pictures, and Channel 4 Education, plus original projects like Perplex City, Thomas Dolby's Floating City, and the nonprofit human rights game America 2049. Her indie work includes Balance of Powers and the forthcoming Felicity. The more you connect to your audience and the more you get them involved in the storytelling process, the more successful you will be. Transmedia isn’t the future, it is now. This is how you tell your story, touch your audience, and take your game to the next level. This is part of a series of blog posts outlined in A Lean Service Design Approach to Gaming your Training. Related Information: Storyboards The Disney Way Lean Six Sigma Storyboard

 Storytelling with New Media | File Type: audio/mpeg | Duration: 00:41:33

Transmedia Storytelling is a story experience both for and with an audience that unfolds over several media channels. Author Andrea Phillips provides a fantastic introduction in this podcast and in her new book, A Creator’s Guide to Transmedia Storytelling. A previous written excerpt can be found at, The Future of Simulation Games: Transmedia Storytelling. Andrea Phillips is a transmedia writer and game designer who has worked on award-winning projects for clients such as HBO, Sony Pictures, and Channel 4 Education, plus original projects like Perplex City, Thomas Dolby's Floating City, and the nonprofit human rights game America 2049. Her indie work includes Balance of Powers and the forthcoming Felicity. The more you connect to your audience and the more you get them involved in the storytelling process, the more successful you will be. Transmedia isn’t the future, it is now. This is how you tell your story, touch your audience, and take your game to the next level. This is part of a series of blog posts outlined in A Lean Service Design Approach to Gaming your Training. Related Information: Storyboards The Disney Way Lean Six Sigma Storyboard

 Storytelling with New Media | File Type: audio/mpeg | Duration: 00:41:33

Transmedia Storytelling is a story experience both for and with an audience that unfolds over several media channels. Author Andrea Phillips provides a fantastic introduction in this podcast and in her new book, A Creator’s Guide to Transmedia Storytelling. A previous written excerpt can be found at, The Future of Simulation Games: Transmedia Storytelling. Andrea Phillips is a transmedia writer and game designer who has worked on award-winning projects for clients such as HBO, Sony Pictures, and Channel 4 Education, plus original projects like Perplex City, Thomas Dolby's Floating City, and the nonprofit human rights game America 2049. Her indie work includes Balance of Powers and the forthcoming Felicity. The more you connect to your audience and the more you get them involved in the storytelling process, the more successful you will be. Transmedia isn’t the future, it is now. This is how you tell your story, touch your audience, and take your game to the next level. This is part of a series of blog posts outlined in A Lean Service Design Approach to Gaming your Training. Related Information: Storyboards The Disney Way Lean Six Sigma Storyboard

 Why use a Lean Simulation Game? | File Type: audio/mpeg | Duration: 27:23

The Lean Supply Chain & Logistics Simulation game was discussed in the podcast with Paul Myerson, author of author Lean Supply Chain and Logistics Management, a practical guide that will assist you in leveraging your improvements to both vendors and customers. Why use a simulation game? As Paul says, To be truly successful with Lean I think most people would agree that everybody has to be involved and understand that the concepts and the applications, so you always want to run as many people in your company through some kind of Lean training. The simulation is appropriate; I think, in the introductory types of setups where people might sit there and bored if they are listening to a lecture. This way, it gets them engaged. It’s a good team building approach to get them involved and see where it can really benefit them and the company and what their role in it is. So I find it to be very useful. Paul’s Lean Supply Chain & Logistics Simulation says Enna, will help your company realize its goal of becoming more Lean, more agile, and take a lead over the competition. This is a hands-on simulation that demonstrates the effectiveness of Lean in the specialized context of the Supply Chain, Logistics, and Distribution environment. This is part of a series of blog posts outlined in A Lean Service Design Approach to Gaming your Training.

 Why use a Lean Simulation Game? | File Type: audio/mpeg | Duration: 00:27:23

The Lean Supply Chain & Logistics Simulation game was discussed in the podcast with Paul Myerson, author of author Lean Supply Chain and Logistics Management, a practical guide that will assist you in leveraging your improvements to both vendors and customers. Why use a simulation game? As Paul says, To be truly successful with Lean I think most people would agree that everybody has to be involved and understand that the concepts and the applications, so you always want to run as many people in your company through some kind of Lean training. The simulation is appropriate; I think, in the introductory types of setups where people might sit there and bored if they are listening to a lecture. This way, it gets them engaged. It’s a good team building approach to get them involved and see where it can really benefit them and the company and what their role in it is. So I find it to be very useful. Paul’s Lean Supply Chain & Logistics Simulation says Enna, will help your company realize its goal of becoming more Lean, more agile, and take a lead over the competition. This is a hands-on simulation that demonstrates the effectiveness of Lean in the specialized context of the Supply Chain, Logistics, and Distribution environment. This is part of a series of blog posts outlined in A Lean Service Design Approach to Gaming your Training.

 Why use a Lean Simulation Game? | File Type: audio/mpeg | Duration: 00:27:23

The Lean Supply Chain & Logistics Simulation game was discussed in the podcast with Paul Myerson, author of author Lean Supply Chain and Logistics Management, a practical guide that will assist you in leveraging your improvements to both vendors and customers. Why use a simulation game? As Paul says, To be truly successful with Lean I think most people would agree that everybody has to be involved and understand that the concepts and the applications, so you always want to run as many people in your company through some kind of Lean training. The simulation is appropriate; I think, in the introductory types of setups where people might sit there and bored if they are listening to a lecture. This way, it gets them engaged. It’s a good team building approach to get them involved and see where it can really benefit them and the company and what their role in it is. So I find it to be very useful. Paul’s Lean Supply Chain & Logistics Simulation says Enna, will help your company realize its goal of becoming more Lean, more agile, and take a lead over the competition. This is a hands-on simulation that demonstrates the effectiveness of Lean in the specialized context of the Supply Chain, Logistics, and Distribution environment. This is part of a series of blog posts outlined in A Lean Service Design Approach to Gaming your Training.

 Learning with Gamification | File Type: audio/mpeg | Duration: 53:16

After reading The Gamification of Learning and Instruction by Dr. Karl Kapp, I felt that not only did I understand the Gaming world better, but was willing to take a stab at trying a few games on my own. Something the author recommends that we all do if we are serious about Gamification. I have already purchased two copies of the book sending the hard copy to a client and a Kindle version for me to use as a reference tool no matter where I may be. An excerpt from the podcast, Should you Gamify your Simulations?  I will forewarn you; it is not one of my shorter podcast. About: Karl Kapp is a professor of instructional technology at Bloomsburg University in Pennsylvania. He teaches a variety of courses to include game design and how to design learning courses and environments, Additionally, as the assistant director of Bloomsburg’s acclaimed Institute for Interactive Technologies (IIT), Dr. Kapp helps government, corporate, and non-profit organizations leverage learning technologies for employee productivity and organizational profitability. In his spare time, he has authored or co-authored four books on the convergence of learning and technology with his latest being The Gamification of Learning and Instruction. You can find Karl on Twitter @kKapp  or his blog, Kapp Notes. This is part of a series of blog posts outlined in A Lean Service Design Approach to Gaming your Training.

 Learning with Gamification | File Type: audio/mpeg | Duration: 00:53:16

After reading The Gamification of Learning and Instructionby Dr. Karl Kapp, I felt that not only did I understand the Gaming world better, but was willing to take a stab at trying a few games on my own. Something the author recommends that we all do if we are serious about Gamification. I have already purchased two copies of the book sending the hard copy to a client and a Kindle version for me to use as a reference tool no matter where I may be. An excerpt from the podcast, Should you Gamify your Simulations?  I will forewarn you; it is not one of my shorter podcast. About: Karl Kapp is a professor of instructional technology at Bloomsburg University in Pennsylvania. He teaches a variety of courses to include game design and how to design learning courses and environments, Additionally, as the assistant director of Bloomsburg’s acclaimed Institute for Interactive Technologies (IIT), Dr. Kapp helps government, corporate, and non-profit organizations leverage learning technologies for employee productivity and organizational profitability. In his spare time, he has authored or co-authored four books on the convergence of learning and technology with his latest being The Gamification of Learning and Instruction. You can find Karl on Twitter @kKapp  or his blog, Kapp Notes. This is part of a series of blog posts outlined in A Lean Service Design Approach to Gaming your Training.

 Learning with Gamification | File Type: audio/mpeg | Duration: 00:53:16

After reading The Gamification of Learning and Instructionby Dr. Karl Kapp, I felt that not only did I understand the Gaming world better, but was willing to take a stab at trying a few games on my own. Something the author recommends that we all do if we are serious about Gamification. I have already purchased two copies of the book sending the hard copy to a client and a Kindle version for me to use as a reference tool no matter where I may be. An excerpt from the podcast, Should you Gamify your Simulations?  I will forewarn you; it is not one of my shorter podcast. About: Karl Kapp is a professor of instructional technology at Bloomsburg University in Pennsylvania. He teaches a variety of courses to include game design and how to design learning courses and environments, Additionally, as the assistant director of Bloomsburg’s acclaimed Institute for Interactive Technologies (IIT), Dr. Kapp helps government, corporate, and non-profit organizations leverage learning technologies for employee productivity and organizational profitability. In his spare time, he has authored or co-authored four books on the convergence of learning and technology with his latest being The Gamification of Learning and Instruction. You can find Karl on Twitter @kKapp  or his blog, Kapp Notes. This is part of a series of blog posts outlined in A Lean Service Design Approach to Gaming your Training.

 Notes on the Service Design Summer Course | File Type: audio/mpeg | Duration: 38:36

#ServiceDesign Teacher and Practitioner, Vincenzo Di Maria work focuses on socially responsive design and innovation ranging from products to services and experiences. He trained as a designer at Central St. Martin’s College of Art Design in London, where he’ll be running the Service Design Summer Course the first two weeks of August this year. The podcast centered on Vincenzo teaching and the learning experience of the Summer Design Course and I believe you will find his methods truly unique. I thought that 2-weeks was an awful long time for business people to dedicate to a learning experience. This one, may be well worth it. Vincenzo Di Maria is and co-founder of Common Ground, a service design firm working across Europe. Their work focuses on socially responsive design and innovation ranging from products to services and experiences. The Common Ground approach to design is holistic, playful and people-centred. An excerpt from the podcast,  The Two Worlds of Service Design. Related Information: Lean Service Design Workshop Lean Service Design Trilogy Workshop

 Notes on the Service Design Summer Course | File Type: audio/mpeg | Duration: 00:38:36

#ServiceDesign Teacher and Practitioner, Vincenzo Di Maria work focuses on socially responsive design and innovation ranging from products to services and experiences. He trained as a designer at Central St. Martin’s College of Art Design in London, where he’ll be running the Service Design Summer Course the first two weeks of August this year. The podcast centered on Vincenzo teaching and the learning experience of the Summer Design Course and I believe you will find his methods truly unique. I thought that 2-weeks was an awful long time for business people to dedicate to a learning experience. This one, may be well worth it. Vincenzo Di Maria is and co-founder of Common Ground, a service design firm working across Europe. Their work focuses on socially responsive design and innovation ranging from products to services and experiences. The Common Ground approach to design is holistic, playful and people-centred. An excerpt from the podcast,  The Two Worlds of Service Design. Related Information: Lean Service Design Workshop Lean Service Design Trilogy Workshop

 Notes on the Service Design Summer Course | File Type: audio/mpeg | Duration: 00:38:36

#ServiceDesign Teacher and Practitioner, Vincenzo Di Maria work focuses on socially responsive design and innovation ranging from products to services and experiences. He trained as a designer at Central St. Martin’s College of Art Design in London, where he’ll be running the Service Design Summer Course the first two weeks of August this year. The podcast centered on Vincenzo teaching and the learning experience of the Summer Design Course and I believe you will find his methods truly unique. I thought that 2-weeks was an awful long time for business people to dedicate to a learning experience. This one, may be well worth it. Vincenzo Di Maria is and co-founder of Common Ground, a service design firm working across Europe. Their work focuses on socially responsive design and innovation ranging from products to services and experiences. The Common Ground approach to design is holistic, playful and people-centred. An excerpt from the podcast,  The Two Worlds of Service Design. Related Information: Lean Service Design Workshop Lean Service Design Trilogy Workshop

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