The Game Informer Show show

The Game Informer Show

Summary: Game Informer's staff break down the week's biggest releases, reveal exclusive information on exciting games on the horizon, respond to listener emails, play game-focused trivia, and interview the most interesting developers in the industry. Check it out!

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  • Artist: Game Informer
  • Copyright: Copyright, Game Informer Magazine

Podcasts:

 GI Show – Resident Evil 7, Final Fantasy XV, Pokémon Game Club | File Type: audio/mpeg | Duration: Unknown

Welcome to one of the biggest episodes in Game Informer Show history! On this week's show, we're luckily joined by Capcom's associate brand manager (and former co-host of this podcast) Tim Turi to talk about the curtain finally being pulled back on Resident Evil 7. Ben Reeves and intern Michael Leri have played hours and hours of the game and are eager to talk about how it compares to previous entries. After that, we're joined by Andrew Reiner, Javy Gwaltney, and Joe Juba to finally weigh in on the release and review of Final Fantasy XV. After some great emails, we kick off our GI Game Club for Pokémon Sun and Moon by talking about everything in the game up until you leave the second island. You can watch the video below, subscribe and listen to the audio on iTunes or Google Play, or listen to episode 325 on SoundCloud. Also, be sure to send your questions to podcast@gameinformer.com for a chance to have them answered on the show and win a prize by becoming Email of the Week! (Please visit the site to view this media) To jump to a particular point in the discussion, check out the time stamps below... 1:20 - Capcom's Tim Turi and Resident Evil 7 35:30 - Final Fantasy XV 1:15:10 - Community emails 2:03:20 - Pokémon Sun and Moon Game Club

 GI Show – Dragon Ball Fusions, Planet Coaster, Thanks To 2016 | File Type: audio/mpeg | Duration: Unknown

We hope you're enjoying your Thanksgiving break, and thanks for letting The Game Informer Show podcast be a part of it! On this week's show, Ben Hanson is joined by Kyle Hiliard to talk about the strategy RPG Dragon Ball Fusions on the 3DS, Matt Miller to talk about Obsidian's surprisingly evil RPG Tyranny, and Ben Reeves to cover the amusement park simulator Planet Coaster. After some great community emails, Jeff Marchiafava and Jeff Cork join us to run down a big list of things for gamers to be thankful about in 2016. You can watch the video below, subscribe and listen to the audio on iTunes or Google Play, or listen to episode 324 on SoundCloud. Also, be sure to send your questions to podcast@gameinformer.com for a chance to have them answered on the show and win a prize by becoming Email of the Week! (Please visit the site to view this media) To jump to a particular point in the discussion, check out the time stamps below... 2:20 - Dragon Ball Xenoverse 2 and Dragon Ball Fusions 14:30 - Obsidian's Tyranny 31:50 - Killing Floor 2 33:10 - Planet Coaster 40:10 - Community emails 1:20:55 - What we're thankful for in 2016 

 GI Show – Dishonored 2, New Pokémon, Game Music Trivia | File Type: audio/mpeg | Duration: Unknown

Welcome back to another week with The Game Informer Show. We have a big episode this week, with Matt Bertz and Javy Gwaltney praising Dishonored 2, Elise Favis and Jeff Marchiafava explaining the pros and cons of Watch Dogs 2, and Kyle Hilliard and Joe Juba debating the evolution of Pokémon Sun and Moon. After some wonderful community emails covering important topics like Fusion Frenzy and farts, we debut a new trivia segment for the show with Kyle Hilliard and Brian Shea facing off with their knowledge of video game music. We're calling it "Name That Game" for now, so let us know if you like the segment in the comments below. Also, the next GI Game Club is coming up on December 1 and we're covering everything up to the end of the second island in Pokémon Sun and Moon. Come play with us and send feedback to podcast@gameinformer.com You can watch the video below, subscribe and listen to the audio on iTunes or Google Play, or listen to episode 323 on SoundCloud. Also, be sure to send your questions to podcast@gameinformer.com for a chance to have them answered on the show and win a prize by becoming Email of the Week! (Please visit the site to view this media) To jump to a particular point in the discussion, check out the time stamps below... 1:30 - Dishonored 2 19:53 - Watch Dogs 2 39:50 - Pokémon Sun & Moon 57:00 - Community emails 1:33:10 - Name That Game Music Trivia

 GI Show – Mass Effect Impressions, Blizzcon, NES Classic | File Type: audio/mpeg | Duration: Unknown

We've seen hours and hours of BioWare's Mass Effect Andromeda, check out this week's podcast to hear all about it and much more....(read more)

 GI Show – Infinite Warfare, Final Fantasy, Tim Schafer Interview | File Type: audio/mpeg | Duration: Unknown

Watch/listen to our podcast to learn more about Call of Duty, Final Fantasy XV, and the Double Fine Adventure documentary....(read more)

 Answering South Park: Fractured But Whole's Lingering Questions | File Type: audio/mpeg | Duration: Unknown

This is it, the tail end of Game Informer's run of exclusive features covering Ubisoft's South Park: The Fractured But Whole. On this special edition podcast, we Skype in Ubisoft San Francisco's senior producer Jason Schroeder and director of design Paul Cross to field questions from the community about the upcoming RPG from the minds of Matt Stone and Trey Parker. Tune in to learn more about the game's fascinating development, how the game compares to The Stick of Truth, and whether or not the new season will change the story. You can watch the video below, subscribe and listen to the audio on iTunes or Google Play, or listen to this episode on SoundCloud. (Please visit the site to view this media) To learn more about South Park: The Fractured But Whole, click on the banner below for all of our features on the game.

 GI Show – Titanfall 2, Civilization VI, Battlefield 1 Interview | File Type: audio/mpeg | Duration: Unknown

We've got a great show for you all this week, with Ben Hanson, Javy Gwaltney, Dan Tack, and Ben Reeves delivering some new impressions of the biggest games around. First up, Javy is gaga over Respawn's Titanfall sequel so we cover what makes the campaign so impressive. Then we get strategic, with Reeves and Tack going in-depth on what makes Civilization VI a great entry for the series. After a few other odds and ends and some great community emails sent to podcast@gameinformer.com, we have an interview with DICE's design director Eric Holmes to talk about the full process of designing Battlefield 1's single-player campaign. You can watch the video below, subscribe and listen to the audio on iTunes or Google Play, or listen to episode 320 on SoundCloud. Also, be sure to send your questions to podcast@gameinformer.com for a chance to have them answered on the show and win a prize by becoming Email of the Week! (Please visit the site to view this media) To jump to a particular point in the discussion, check out the time stamps below... 2:30 - Titanfall 2's review 24:20 - Civilization VI 40:45 - Plants vs. Zombies Heroes 42:15 - Gwent from The Witcher 3: Wild Hunt 45:15 - World of Warcraft: Legion's Return to Karazhan 48:10 - Community emails 1:25:50 - DICE's Eric Holmes on designing Battlefield 1's campaign 

 GI Show – Battlefield 1, Red Dead, Ready At Dawn Interview | File Type: audio/mpeg | Duration: Unknown

It's such a big week for games that we had to release two episodes of The Game Informer Show in one day. If you're interested in hearing our thoughts on the freshly announced Nintendo Switch system, click here to check out our thorough discussion of Nintendo's funky hybrid future. On this full episode though, we're joined by Matt Bertz, Javy Gwaltney, and Andrew Reiner to talk about why we're really enjoying Battlefield 1, why there's more to Mafia III than meets the eye, the hype surrounding Red Dead Redemption 2, and much more. After some fun community emails, we have a great interview with Ready at Dawn co-founders Ru Weerasuriya and Andrea Pessino about The Order: 1886 in retrospect and how the studio is adapting for a multiplayer-focused future. You can watch the video below, subscribe and listen to the audio on iTunes or Google Play, or listen to episode 319 on SoundCloud. Also, be sure to send your questions to podcast@gameinformer.com for a chance to have them answered on the show and win a prize by becoming Email of the Week! (Please visit the site to view this media) To jump to a particular point in the discussion, check out the time stamps below... 2:10 - Battlefield 1 24:40 - Mafia III's highs and lows 41:10 - Red Dead Redemption 2 hype 47:20 - Shadow Warrior 2 50:20 - Skylanders Imaginators 55:35 - Oculus Connect impressions 1:02:15 - Community emails 1:40:00 - Ready at Dawn's Ru Weerasuriya and Andrea Pessino

 GI Show – Breaking Down The Nintendo Switch Reveal | File Type: audio/mpeg | Duration: Unknown

Who would have thought that a random Thursday in October would be one of the biggest days of the year for game news? This is not the full episode of The Game Informer Show podcast, which is still going live at 6pm Central on Thursday, but is instead an emergency special edition podcast to break down the big reveal of Nintendo's next system. Ditching the codename "NX", the Nintendo Switch combines the company's handheld and home console gaming efforts into a bizarre, new form-factor. There's a lot of news to break down from Thursday's video, so check out our discussion about the name, tech, and potential new Mario game. You can watch the video below, subscribe and listen to the audio on iTunes or Google Play, or listen to this episode on SoundCloud. Also, be sure to send your questions to podcast@gameinformer.com for a chance to have them answered on the show and win a prize by becoming Email of the Week! (Please visit the site to view this media)

 GI Show – Reliving 25 Years Of Game Informer History | File Type: audio/mpeg | Duration: Unknown

Back in the fall of 1991, a video game retail store called Funcoland tapped the talents of an employee named Andy McNamara and Game Informer magazine was formed. On the magazine's 25th anniversary, we want to take a full walk down memory lane with the magazine's editor-in-chief Andy McNamara and executive editor Andrew Reiner. With 283 issues behind us, there's a lot of ground to cover, so we encourage you to click here and check out our full cover story gallery to follow along in the journey. There are a million stories, details, and staff highlights we weren't able to get to in this episode; chief amongst them is Game Informer's publisher since 2001 Cathy Preston, who's done an amazing job keeping the magazine thriving. As always, if you like this episode of the show, please share it or send feedback to podcast@gameinformer.com. We'll be back with a regular episode of the podcast next week. You can watch the video below, subscribe and listen to the audio on iTunes or Google Play, or listen to this episode on SoundCloud. Also, be sure to send your questions to podcast@gameinformer.com for a chance to have them answered on the show and win a prize by becoming Email of the Week! (Please visit the site to view this media)

 GI Show – Gears 4, Paper Mario Debate, BioShock Game Club | File Type: audio/mpeg | Duration: Unknown

It's another week here at Game Informer, and we have a mountain of exciting things to talk about. First off, Ben Hanson is joined by Ben Reeves and Kyle Hilliard to unload a ton of new, exclusive information on our new cover story South Park: The Fractured But Whole. Then Andrew Reiner talks about his surprising review of Gears of War 4 from The Coalition and why you should be excited to jump back into the world of Sera. On the other side of the fence, we have a overview of PlayStation VR and talk about whether or not Batman: Arkham VR and some other experiences are worth your money. Ben Reeves also shares his opinion on the new Paper Mario: Color Splash before things go off the rails. The back half of the show has Javy Gwaltney, Elise Favis, and Suriel Vazquez on hand to finish off our GI Game Club on the original BioShock. You can watch the video below, subscribe and listen to the audio on iTunes or Google Play, or listen to episode 318 on SoundCloud. Also, be sure to send your questions to podcast@gameinformer.com for a chance to have them answered on the show and win a prize by becoming Email of the Week! (Please visit the site to view this media) To jump to a particular point in the discussion, check out the time stamps below... 2:15 - South Park: The Fractured But Whole Impressions 32:40 - Our Gears of War 4 Review 41:40 - PlayStation VR and Batman: Arkham VR 56:40 - Paper Mario: Color Splash 1:08:00 - A GI Show Dramatic Script-Reading 1:18:05 - Community emails 1:38:55 - BioShock Game Club Conclusion  

 GI Show – Forza, Destiny's Mysteries, 100ft Robot Golf | File Type: audio/mpeg | Duration: Unknown

Welcome back to The Game Informer Show podcast! On this week's episode, we answer one of our big questions from last week by talking to Virginia director/writer Jonathan Burroughs about the rare use of cinematic jump cuts in games. Then we get to the meat of gaming this week by talking about the rave reviews for Forza Horizon 3 with Andrew Reiner, the ongoing soccer game wars with Matthew Kato, and Matt Miller's final verdict on Destiny: Rise of Iron. We also are joined by Kyle Hilliard to talk about some games to play on the 3DS like his beloved Picross 3D Round 2 and then by Jeff Cork to talk about one of the Vive's most entertaining VR experiences, Rec Room. After all of that and some great community emails, we're joined by No Goblin's Dan Teasdale to talk about Roundabout and the studio's new game also being released on PlayStation VR, 100ft Robot Golf. You can watch the video below, subscribe and listen to the audio on iTunes or Google Play, or listen to episode 317 on SoundCloud. Also, be sure to send your questions to podcast@gameinformer.com for a chance to have them answered on the show and win a prize by becoming Email of the Week! (Please visit the site to view this media) To jump to a particular point in the discussion, check out the time stamps below... 3:20 - Virginia director/writer Jonathan Burroughs on jump cuts in games 10:40 -  Forza Horizon 3 23:45 - FIFA 17 vs PES 2017 28:30 - Destiny: Rise of Iron's review 46:25 - Destiny 2 rumors 53:15 - Rec Room on Vive 1:00:40 - Lego Dimensions' Ghostbusters, Mission: Impossible, and Adventure Time packs 1:05:15 - Picross 3D Round 2 1:06:40 - Yo-Kai Watch 2 1:10:56 - Batman: The Telltale Series' 2nd episode 1:18:00 - Community emails 1:45:30 - No Goblin's Dan Teasdale on 100ft Robot Golf 

 GI Show – Best/Worst New IP, Virginia, BioShock Game Club | File Type: audio/mpeg | Duration: Unknown

Welcome to a new episode of The Game Informer Show! First off, Kimberley Wallace talks about the most impressive games that she played at the Tokyo Game Show this year and explains why Nioh really stood out. Then we have Jeff Marchiafava on deck to talk about his disappointment with Recore from Armature and Microsoft, which beautifully segues into a larger discussion comparing this console generation's new IP compared to the last generation. To close out our discussion on new and upcoming games, Javy Gwaltney discusses the recently released adventure-ish game called Virginia and we try to better understand why he considers it "an elegant and riveting thriller." Later on in the show, we're joined by a very special celebrity guest to talk about all things nerdy and good in the world. This week we also kick off our big Game Club discussion of the original BioShock with Javy Gwaltney, Suriel Vazquez, and Elise Favis, and I breaking down why Rapture holds up so well. Enjoy the show, and feel free to tell a friend about it! You can watch the video below, subscribe and listen to the audio on iTunes or Google Play, or listen to episode 316 on SoundCloud. Also, be sure to send your questions to podcast@gameinformer.com for a chance to have them answered on the show and win a prize by becoming Email of the Week! (Please visit the site to view this media) To jump to a particular point in the discussion, check out the time stamps below... 3:12 - Destiny: Rise of Iron 4:27 - Tokyo Game Show impressions/Persona 5 11:28 - Nioh 15:00 - Birthdays: The Beginning 18:46 - Metal Gear Survive and Hideo Kojima 27:42 - Rez Infinite/PSVR 32:50 - Recore 43:00 - Comparing this generation's new IP to last generation's 53:25 - Why Javy's in love with Virginia 1:07:00 - Community emails 1:41:40 - Our surprise celebrity guest interview 1:57:25 - GI Game Club on Bioshock

 Writing Pokémon Live!: Nintendo's Forgotten Musical | File Type: audio/mpeg | Duration: Unknown

You probably remember the Pokémon TV series. I'm sure you remember the trading card game, Pocket Pikachu, and even that they're in the process of making a live-action film. What might have slipped through the cracks of history for you is that Nintendo co-produced a multi-million dollar touring Pokémon musical in the year 2000. Based on an entirely new storyline, Pokémon Live centers around Ash Ketchum attempting to collect a new gym badge, discovering shocking revelations about his family, and battling a new Pokémon called MechaMew2. It's pretty weird. On this special edition of The Game Informer Show, we speak to the writer behind Pokémon Live, Michael Slade, about the tricky and surreal process of bringing the Pokémon franchise to the stage. If you enjoy this format, you should check out our previous special edition podcast all about recording the first Metal Gear Solid. You can watch the video below, subscribe and listen to the audio on iTunes or Google Play, or listen to this episode on SoundCloud. Our thanks again to Michael Slade and also to Chris Mitchell for allowing us to use clips from his YouTube videos of Pokémon Live. (Please visit the site to view this media)

 GI Show – Horizon Impressions, PS4 Pro, COD 4 Remastered | File Type: audio/mpeg | Duration: Unknown

Welcome back to The Game Informer Show! We have a lot to cover on this week's podcast, and we're joined by Andrew Reiner and Kimberley Wallace to help blast through it all. First off, Kim and I share full impressions from our trip to Guerilla Games to see Horizon Zero Dawn for the new cover story. Then we talk about PlayStation's new line of hardware and what the PS4 Pro and the potential of HDR and 4K displays mean for gamers. We also cover all we learned about Mass Effect: Andromeda, Super Mario Run on iOS, early impressions of (the $20, but soon to be free to play) The Tomorrow Children, and Kim's review of The Legend of Heroes: Trails of Cold Steel II. After some wonderful emails from the community, we're joined by Javy Gwaltney, Suriel Vazquez, and Dan Tack to talk about the highlights of PAX West and Call of Duty XP. You can watch the video below, subscribe and listen to the audio on iTunes or Google Play, or listen to episode 315 on SoundCloud. Also, be sure to send your questions to podcast@gameinformer.com for a chance to have them answered on the show and win a prize by becoming Email of the Week! To jump to a particular point in the discussion, check out the time stamps below... 3:25 - Horizon Zero Dawn impressions 27:30 - PS4 Pro 35:00 - Mass Effect: Andromeda 38:30 - The Legend of Heroes: Trails of Cold Steel II 43:55 - The Tomorrow Children 49:20 - Super Mario Run on iOS 54:10 - Announcing the next GI Game Club 56:45 - Community emails 1:27:40 - Reports from PAX West and Call of Duty XP 1:32:15 - Hands-on with Final Fantasy XV 1:39:50 - Strafe and Dusk 1:49:55 - Call of Duty XP and Call of Duty: Infinite Warfare 1:53:30 - Call of Duty: Modern Warfare Remastered

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