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The Flame Learning Channel
Summary: The official learning channel for the Autodesk® Flame® software products, the most comprehensive VFX, real-time color grading, and editorial finishing post-production solutions. The Autodesk® Flame® Learning Channel provides tutorials of all levels to help you learn Autodesk® Flame® Products.
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- Artist: Autodesk
- Copyright: © This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License. Permission is granted to translate these videos into other languages. Autodesk, Inc. some rights reserved.
Podcasts:
Sometimes when working in an effects tool, the certain viewers "appear" to loose interactivity until you release the cursor or pen up. This video explains what this is and how to enable interactivity in all the viewers.
In this video, we focus on using projections to perform image clean-up. The same technique could be used to add extra elements into the scene as well as potential set extensions. This includes 3D tracking, projections and a bit of regraining.
This particular workflow uses a main project as a remote collaborative environment where other creative seats can connect to work on a product as a team. The video covers the basics concepts as well as a practical example between Flame and Flare.
In the second part of this video, we lock the projections to the surface with a duplicate camera. We also re-introduce the foreground object into the new environment and use projections and 3D space to align it to the composite.
In this video, we take a 5K still frame and project it onto various surface objects to extrapolate a 3D scene from a flat photo. We use the projections to help align the surface objects to create perspective and parallax.
In part 1 of Projection in Action, we cover the types of projections available in Action. I am referring to the Projector node, Projected Texture Mapping and 3D Shape Projection. This is packed with information about how they work and the differences.
In this video, we learn how to conform a multi-layered EDL sequence with DPX file sequences in Flame Premium 2015. Workflow plus lots of tips and tricks along the way.
In this video, we take a look at the workflow of using the extended bicubic surface as a means of digital retouching an image. Enhance the talents face or body with this useful technique.
In this video, we use the perspective surface to assist with stabilization and clean up instead of tracking a new object into a shot. A very useful technique to cleaning shots where perspective is involved.
In this video, we cover the tracking workflow allows you to track the perspective of a planar surface instead of the traditional 4 corner tracking.
In this video, we look using 3D shapes to create the light wrapping effect around a keyed talent. Using the 3D shape technology to solve a series of 2D compositing challenges.
This video covers user issues with loading TimelineFX colour correction setups in Action. Why you don't see them, how to load them and the general workflow.
In this video, we look at a compositing technique that helps you remove objects or create a clean plate for compositing purposes. Using the 3D shape technology to solve a series of 2D compositing challenges.
This video show you how to manage edge gradients when working with closed splines forming a 3D shape. Create round edges on 3D shapes. Also a bit of fun with Replica nodes.
This video shows you how to create 3D shapes using open mask splines. This includes using edge gradients as part of the workflow and the different options when using edge gradients.