The Flame Learning Channel show

The Flame Learning Channel

Summary: The official learning channel for the Autodesk® Flame® software products, the most comprehensive VFX, real-time color grading, and editorial finishing post-production solutions. The Autodesk® Flame® Learning Channel provides tutorials of all levels to help you learn Autodesk® Flame® Products.

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  • Artist: Autodesk
  • Copyright: © This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License. Permission is granted to translate these videos into other languages. Autodesk, Inc. some rights reserved.

Podcasts:

 Colour Management - Compositing - Part 3 | File Type: video/x-m4v | Duration: 620

This video discusses colour management in the context of compositing. We’ll look at converting media into a common colour space or “working colour space” and compositing everything together. We’ll also discuss a basic example of compositing scene-linear CGI with a background plate in Action.

 Colour Management - Editorial, Custom CFTs and Display LUTs - Part 2 | File Type: video/x-m4v | Duration: 815

This video looks at the scenarios of apply Colour Management in the context of the Editorial timeline. You can covert between colour spaces or simply display the correct colours for the media’s native colour space. You’ll also learn to build a Custom Colour Transform as well as set up Display LUTs to accurately view the colours on your display device.

 Colour Management - Importing - Part 1 | File Type: video/x-m4v | Duration: 665

This video introduces Colour Management in Flame Premium products. We look at the two main aspects of Colour Management - The Colour Pipeline and Visualising the Colour. We also cover colour management when it comes to importing media as well as the various options available in the workflow.

 Lightbox Normals | File Type: video/x-m4v | Duration: 520

This video shows how the Lightbox GLSL shaders in Action react to the normals of 3D objects in the Action 3D Composite. So the normals position and orientation in 3D space will affect how the cast Lightbox shader reacts to flat surfaces and 3D geometry. There are also additional settings to control the Lightbox Normals as well as the option to re-programme how the Lightbox shader impacts on the scene as well as the final render.

 Searching Nodes in the Batch Schematic | File Type: video/x-m4v | Duration: 246

his video shows off the extended functionality of searching for nodes in a Batch flow-graph. Find nodes through the Batch node bin or existing node in the schematic view. Few extra tips provided so don't miss out!

 Introducing Lightbox in Action | File Type: video/m4v | Duration: 867

This video introduces the concepts behind Lightbox shaders in Action and how to use them for look development.

 Lighting Enhancements in Action | File Type: video/m4v | Duration: 677

This video goes through some of the new enhancements in lighting in the Action 3D compositor. We cover Selective Lighting, light targeting, Parametric softening, Look At linking and Gmasks for selective light distribution.

 Matchbox Normals Extraction for Relighting in Action | File Type: video/m4v | Duration: 482

This video shows an interesting scenario of taking live-action footage and using Matchbox in Action to extract a normals map. The normals map can be used to relight the image with simulated depth. Useful tool for alot of compositing scenarios.

 Front or Matte Offsetting with Matchbox | File Type: video/m4v | Duration: 412

This video introduces the new workflow of offsetting the front from the matte or the matte from the front using Matchbox. This new improved workflow offers many benefits over the old source node workflow.

 Multiple Matchbox Shaders in Action | File Type: video/m4v | Duration: 584

This video covers the use of multiple Matchbox shaders on a texture in Action. So you can build your own image processing pipeline on a texture as well as “instance” Matchbox shaders across multiple textures.

 Using Matchbox in Action | File Type: video/m4v | Duration: 541

This video introduces the fundamental implementation of Matchbox in Action. This includes a bit of theory as well as the basic application of Matchbox Shaders in the Action Pipeline.

 The Action Media List in Flame Premium 2016 | File Type: video/m4v | Duration: 562

This video covers the redesign of the Action Media List pipeline. There is now a Batch Processing Pipeline under the hood of Action and any media-based tasks are greatly accelerated and optimised.

 Foreground Exporting | File Type: video/m4v | Duration: 229

The video covers the new foreground exporting functionality in Flame Premium 2016 including the benefit of no rendering before exporting.

 Working with Proxies | File Type: video/m4v | Duration: 503

This video covers the redesigned Proxy Workflow in Flame Premium 2016. This includes project creation, Sequence and TimelineFX interaction as well as working with Proxies in Batch.

 Collaborative Workflows with Shared Libraries | File Type: video/m4v | Duration: 250

This video does a brief introduction of collaborative workflows in Flame Premium 2016. Detailed explanations of the Shared Libraries and user case scenarios are covered.

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