The Flame Learning Channel show

The Flame Learning Channel

Summary: The official learning channel for the Autodesk® Flame® software products, the most comprehensive VFX, real-time color grading, and editorial finishing post-production solutions. The Autodesk® Flame® Learning Channel provides tutorials of all levels to help you learn Autodesk® Flame® Products.

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  • Artist: Autodesk
  • Copyright: © This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License. Permission is granted to translate these videos into other languages. Autodesk, Inc. some rights reserved.

Podcasts:

 The Master Keyer - Part 2 | File Type: video/m4v | Duration: 382

Part 2 continues with the automated colour suppression, edge blending and finally the various degrain options within the Master Keyer.

 The Master Keyer - Part 1 | File Type: video/m4v | Duration: 468

Part 1 covers the dual colour pot sampling, on-screen Matte controls as well as patches. We also discuss the background of the Master Keyer.

 Morphing with the Distort Tool - Part 2 | File Type: video/m4v | Duration: 507

Part 2 covers details concerning spline correspondences, grids, iterations, range and grid pixel resolution. We also cover open spline morphing as well as setting a morphing challenge.

 Morphing with the Distort Tool - Part 1 | File Type: video/m4v | Duration: 662

Part 1 covers the process of creating splines for each of the input images and combining the splines together in order to be able to morph one image into another. Split creation, Linking, Interpolation and Blending are covered.

 Retiming within the Sequence | File Type: video/m4v | Duration: 349

This video goes through the workflow of retiming segments edited in the sequence. We cover the Anchor point functionality as well as keyframe modes when trimming a timewarped segment.

 Retiming in the Reels | File Type: video/m4v | Duration: 295

This video goes through the workflows of applying quick retiming to a clip on the reel. Methods covered include Duration or Speed Changes.

 The 3D Keyer - Part 2 | File Type: video/m4v | Duration: 514

This video series goes through the Flame 3D keyer and its fundamental concepts. In this video, we look at three 3D keyer refinement techniques. This includes virtual point scaling, patches and RGB viewer 3D element transformations.

 The 3D Keyer - Part 1 | File Type: video/m4v | Duration: 630

This video series goes through the Flame 3D keyer and its fundamental concepts. In this video, we cover the RGB viewer, Softness, Tolerance and Noise sampling.

 Perspective Planar Tracking - Axis Location | File Type: video/m4v | Duration: 596

This video discusses how the axis location can make a big difference to lining up textures when using Perspective Planar Tracking. Techniques of gmasks determines whether the axis is in the centre of the frame or the centre of the Gmask.

 Compositing with Stabilized Perspective Grids - Part 2 | File Type: video/m4v | Duration: 567

Part 2 repeats the steps from part 1 except in this video, you learn how to do it all in one Action node. This is provided you do all the clean up in the same Action node.

 Compositing with Stabilized Perspective Grids - Part 1 | File Type: video/m4v | Duration: 711

Part 1 shows the workflow using multiple Action nodes. Stabilise the texture in one Action, perform the repairs to the image and destabilise the image in another Action node.

 VFX Shot Publish - Part 4 | File Type: video/m4v | Duration: 484

This video combines all the info from the previous videos and goes through the centralized collaborative VFX pipeline process using multiple Flame Products.

 VFX Shot Publish - Part 3 | File Type: video/m4v | Duration: 591

This video examines the newly published Master Timeline which references the XML Open Clips. We also go through the VFX versioning options in the context of the timeline.

 VFX Shot Publish - Part 2 | File Type: video/m4v | Duration: 903

This video goes through the setup, detailed explanations and exporting the sequence publish to create a new Job-Tree or add to an existing one.

 VFX Shot Publish - Part 1 | File Type: video/m4v | Duration: 513

Part 1 shows you how to prepare the segments in the sequence to be published out into a VFX job-tree. This covers the new segment renaming tools and well and the (VFX) Shot renaming tool to group media in various VFX shots.

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