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The Flame Learning Channel
Summary: The official learning channel for the Autodesk® Flame® software products, the most comprehensive VFX, real-time color grading, and editorial finishing post-production solutions. The Autodesk® Flame® Learning Channel provides tutorials of all levels to help you learn Autodesk® Flame® Products.
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- Artist: Autodesk
- Copyright: © This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License. Permission is granted to translate these videos into other languages. Autodesk, Inc. some rights reserved.
Podcasts:
Part 2 continues with the automated colour suppression, edge blending and finally the various degrain options within the Master Keyer.
Part 1 covers the dual colour pot sampling, on-screen Matte controls as well as patches. We also discuss the background of the Master Keyer.
Part 2 covers details concerning spline correspondences, grids, iterations, range and grid pixel resolution. We also cover open spline morphing as well as setting a morphing challenge.
Part 1 covers the process of creating splines for each of the input images and combining the splines together in order to be able to morph one image into another. Split creation, Linking, Interpolation and Blending are covered.
This video goes through the workflow of retiming segments edited in the sequence. We cover the Anchor point functionality as well as keyframe modes when trimming a timewarped segment.
This video goes through the workflows of applying quick retiming to a clip on the reel. Methods covered include Duration or Speed Changes.
This video series goes through the Flame 3D keyer and its fundamental concepts. In this video, we look at three 3D keyer refinement techniques. This includes virtual point scaling, patches and RGB viewer 3D element transformations.
This video series goes through the Flame 3D keyer and its fundamental concepts. In this video, we cover the RGB viewer, Softness, Tolerance and Noise sampling.
This video discusses how the axis location can make a big difference to lining up textures when using Perspective Planar Tracking. Techniques of gmasks determines whether the axis is in the centre of the frame or the centre of the Gmask.
Part 2 repeats the steps from part 1 except in this video, you learn how to do it all in one Action node. This is provided you do all the clean up in the same Action node.
Part 1 shows the workflow using multiple Action nodes. Stabilise the texture in one Action, perform the repairs to the image and destabilise the image in another Action node.
This video combines all the info from the previous videos and goes through the centralized collaborative VFX pipeline process using multiple Flame Products.
This video examines the newly published Master Timeline which references the XML Open Clips. We also go through the VFX versioning options in the context of the timeline.
This video goes through the setup, detailed explanations and exporting the sequence publish to create a new Job-Tree or add to an existing one.
Part 1 shows you how to prepare the segments in the sequence to be published out into a VFX job-tree. This covers the new segment renaming tools and well and the (VFX) Shot renaming tool to group media in various VFX shots.