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The Flame Learning Channel
Summary: The official learning channel for the Autodesk® Flame® software products, the most comprehensive VFX, real-time color grading, and editorial finishing post-production solutions. The Autodesk® Flame® Learning Channel provides tutorials of all levels to help you learn Autodesk® Flame® Products.
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- Artist: Autodesk
- Copyright: © This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License. Permission is granted to translate these videos into other languages. Autodesk, Inc. some rights reserved.
Podcasts:
This video continues in the Conform Area but focuses on the improvements to the event list. There is loads more metadata accessible in the event list but what is really big is that the event list is editable. Check out these workflows!
In this video, We look at the conforming scenario where the Final Cut Pro offline and Flame online stages of production use the different versions of the media through the production pipeline. Offline ProRes Media transcoded with RedCine-X Pro.
In this video, We look at the conforming scenario where the Final Cut Pro offline and Flame online stages of production use the same version of media throughout the production pipeline. This workflow is applicable to RAW formats such as RED, ARRIRAW, etc.
In this video, We look at the conforming scenario where the Avid offline and Flame online stages of production use the different versions of the media through the production pipeline. Offline DNxHD Media transcoded with RedCine-X Pro.
In this video, We look at the conforming scenario where the Avid offline and Flame online stages of production use the same version of media throughout the production pipeline. This workflow is applicable to RAW formats such as RED, ARRIRAW, etc.
In this video, we take a look at the widely discussed topic of painting on mattes or alphas in Batch with paint. Great for new users as well as long term artists who have used the matte tools in desktop paint.
In this video we tackle a more challenging track and use multiple Gmasks to isolate regions of a planar surface when tracking with a perspective gird. This multiple Gmask workflow can also be applied to planar tracking with an Axis node.
In this video, we look at the input and output resolutions in the Action Compositor. Learn how Action automatically matches the resolution of any background input. We finish off with Over Scan allowing the output of larger resolutions.
This video goes through the workflow of Planar tracking a Perspective Grid to a shot in order to determine the shot's true perspective as well as efficiently composite elements to match the targeted perspective.
In this video, you'll create a mask and perform a planar track. The planar tracking data will change the mask's shape over time. This helps with creative tasks and automated rotoscoping. This is different to planar tracking with an Axis node.
In this video, you'll have an introduction to Planar tracking as well as learning to perform a planar tracking and apply the tracking data to an Axis node.
This video covers the workflow updates as well as the new interface when tracking in Action. This is an absolute must for all levels of Flame Artist.
In this video, we go through the redesigned recursive BatchFX workflows which allows for multiple levels of node-based compositing on an entire editorial sequence or segments within a sequence. New Player views covered as well.
In this video, we look at Reel Groups which allow for multi-reel organization and contextual working within the Flame Family Desktop.
In this video, we examine how you can use Image Based Light to re-light keyed images to better blend them with their backgrounds. Normally IBLs are used to relight 3D CGI to help blend live action with CG and that can also be done in Flame Premium.