Cthulhu's Den show

Cthulhu's Den

Summary: We are a group of friends who enjoy playing tabletop games and always have a blast doing so. With that in mind, we decided to share our love of Dungeons and Dragons and the laughter while playing with the world and start a podcast. New episodes every Friday. Also, check us out at cthulhusden.wordpress.com.

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Podcasts:

 G.o.S. Turtle Surfin' | File Type: audio/mpeg | Duration: 01:43:56

This week our heroes head down to the second level of the sahuagin lair and almost die again and Zack discovers a new use for the unconscious tortle. Also sorry for the late episode technology really hated me this weekend.

 G.o.S. Why Don't You Be a Good Fish and Die | File Type: audio/mpeg | Duration: 01:46:50

We're back after another quick quarantine break and our heroes continue to explore the sahuagin lair.  After searching every coffer they came across for treasure (and Zack filling them up with random junk) then encounter some rather well-guarded slaves, fail their first attempt at rescuing them, ran away,  made a plan for once and succeeded the second go around. (Will they learn from this? I can confidently say no. No, they will not.) 

 G.o.S. Don't Feed the Turtle | File Type: audio/mpeg | Duration: 01:46:19

This week our heroes finally head off to tackle the sahuagin menace. The party sneaks into the fishfolk's lair, Yog goes full turtle and Zack is responsible for everything attacking for once.

 G.o.S. Thomas Jefferson Lied | File Type: audio/mpeg | Duration: 02:13:32

This week, our heroes explore the mysterious island they found and discover various types of wyverns that nearly kill them because of course they did and find very little treasure to really justify the near-death experiences....with great risk comes great reward my ass.

 G.o.S. And Now Back to Our Regularly Scheduled Monster Slaying | File Type: audio/mpeg | Duration: 01:10:55

WE'RE BACK!! WOOOO!! Anyways, we return to Saltmarsh and join our heroes as they decide to hit up the good ol' town job board to see what's good.  They agree to get rid of some merfolk who have been terrorizing the docks and take care of a hydra because John's dice wanted to try and kill the party.  Finally, they set off to a mysterious island that's all mysterious and...island-y.

 G.o.S. One Hell of a Bar Fight | File Type: audio/mpeg | Duration: 03:21:50

This week our heroes do a Bar Rescue: D&D edition.  A local tavern is being terrorized by rum gremlins and in order to help, the party sets off to find a clurichaun, the drunken cousin to a leprechaun, to serve as a fey bouncer for the tavern after the gremlins have been 86'd.  While searching for the clurichaun, Yog gets his moment to shine against a group of specters, reminding everyone that he can do more than just almost die.  One they convince the clurichaun to protect the tavern (through good old fashion strong-arming and heaving drinking) the party returns to the tavern and finds it absolutely trashed, like a stereotypical movie frat house party trashed.  They set about clearing it of the gremlins and cleaning it up so they can earn their reward: a bit of gold and more importantly, free booze.

 G.o.S. No, The Fishfolk Don't Want to be Friends | File Type: audio/mpeg | Duration: 02:28:38

This week, our party adds a new member, a gorgon bard who enjoys using her mage hand a bit too much.  The party hears a rumor about a tomb hidden somewhere and as they dig through their memories to figure out if it sounds familiar they realize it's off in some random desert so they decide to head to an island that's also supposed to have treasure.  Once they arrive, Yog tries to befriend everything they meet.....which really doesn't work out that well.  Then the party gets a great shock when they find a blue dragon wyrmling waiting for them.

 G.o.S. Those Whales are Aptly Named | File Type: audio/mpeg | Duration: 01:47:56

This week we're back in Saltmarsh and our heroes are handling a couple of side quests to start the always fun level grinding to get ready for the next part of the campaign.  They agree to take care of a couple of killer whales that have been sinking ships as well as some harpies that have been a nuisance to the trade lanes.  The harpies prove easy enough but the whales present a much larger challenge (pun intended) and yet again, Yog nearly dies because that's just his life now.

 Cthulhu's Den Presents: Press X for History | File Type: audio/x-m4a | Duration: 00:20:34

This week I'm giving you guys a preview of my side project since we're still having trouble getting everyone's schedules to line up to consistently play.  Press X for History is where I'll be going into the actual historical events that inspired certain video games and I'm kicking it off with one of my favorites: Dynasty Warriors.   Hopefully, we'll be back to our regularly scheduled nonsense back in Saltmarsh in no time.  Until then, I hope you enjoy Episode 1 of Press X for History: Why is Everyone Wearing Yellow?

 G.o.S. Does Anyone Hear A Clock Ticking? | File Type: audio/mpeg | Duration: 02:27:30

Apologies for our two-week absence (and lateness of this episode) but we are back to Saltmarsh this week with our heroes finally getting around to dealing with the lizardfolk like they were supposed to like weeks ago.  Instead of killing everything in sight, our heroes make a deal with the lizardfolk queen and agree to take care of some problems out in the swamp.  The party faces bollywogs, trolls, ogres and face off against a giant crocodile, who has a name so you know he's a tough bastard.  During the fight against the croc, our heroes also figure out that the knight and squire picked up during a recruiting mission really have their roles reversed.

 G.o.S. Everyone Has a Job | File Type: audio/mpeg | Duration: 02:08:09

This week, our heroes finish getting all their new ventures settled.  Zack is jonesing to kill something, so he fulfills a contract for his guild to scratch that itch.  Speaking of joneses, Tessa has an apparent ship addiction, because even though she just got her ship, she's already wanting a second.  Yog finishes getting the mansion turned into a tavern and inn (appropriately named The Bloody Weasel), then nearly dies doing a simple favor for Zack....because of course he does.

 G.o.S. Curiosity Almost Killed the Tortle | File Type: audio/mpeg | Duration: 02:25:39

This week we're back in Saltmarsh.  The crew sees a weird lobster looking thing attacking a dolphin and Yog decides to investigate closer....which was a horrible decision but he made a new friend out of it.  Tessa figures out she should probably get a larger crew for her ship since it's like a bad bout of flu away from not being able to actually sail the ship.  After finding some new recruits, they decide to put them to the test against some stingrays that have been terrorizing the nearby coast, deciding against the simple shooting fish in a barrel approach halfway through the battle and get up close and personal for some reason.

 Interlude: Fireside Chat | File Type: audio/mpeg | Duration: 00:56:48

We decided to take a week off from recording (namely because we forgot to hit record when doing a few one shots). We should be getting back into our regular campaign starting next week now that the holidays are over. Until then, here's a fireside chat where we discuss one shots, party dynamics and the cool spectral mode on our recording software.

 Christmas One shot - Put That Elsa Back Where She Came From or so Help Me... | File Type: audio/x-m4a | Duration: 03:58:49

With the holidays here we do a Christmas themed one shot. Adventuring through the snow and Ice to save Santa from the evil ice Queen Elsa. Our ragged band of conveniently placed adventurers volunteer to take on the dangers of saving Christmas!

 G.o.S. Well, That Was Fast | File Type: audio/x-m4a | Duration: 01:47:28

This week our heroes commandeer a ship in what might be record time and start planning multiple business ventures.  They decide to turn the mansion into a tavern, become smugglers themselves (using said tavern as a base), you know the exact thing that the town council hired them to stop.  They also meet a new potential ally in a stowaway aboard the ship and earn the future aid of a sea elf tribe when they release an elf that was held captive aboard their shiny new vessel.

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