Design Diary show

Design Diary

Summary: Board game designer / publisher Jason Tagmire looks at a new featured word each day from a design perspective. Sometimes it'll be mechanics, sometimes theme or tone, and sometimes the inspiration for a full game.

Podcasts:

 112: Bastion (with special guest James O'Connor) | File Type: audio/mpeg | Duration: Unknown

Today James O'Connor (Jeweler's Row, Welcome to Dino World) looks at board game design based on the word "bastion". 1 : a projecting part of a fortification 2 : a fortified area or position 3 a : a place of security or survival b : a place dominated by a particular group or marked by a particular characteristic http://buttonshy.com/designdiary/DD112-Bastion.mp3 

 111: Reify (with special guest James O'Connor) | File Type: audio/mpeg | Duration: Unknown

Today James O'Connor (Jeweler's Row, Welcome To Dino World) looks at board game design based on the word "reify". : to consider or represent (something abstract) as a material or concrete thing : to give definite content and form to (a concept or idea) http://buttonshy.com/designdiary/DD111-Reify.mp3

 110: Querulous | File Type: audio/mpeg | Duration: Unknown

Today we look at board game design based on the word "querulous". 1 : habitually complaining 2 : fretful, whining http://buttonshy.com/designdiary/DD110-Querulous.mp3

 109: Mollycoddle | File Type: audio/mpeg | Duration: Unknown

Today we look at board game design based on the word "mollycoddle". : to treat with an excessive or absurd degree of indulgence or attention http://buttonshy.com/designdiary/DD109-Mollycoddle.mp3

 108: Embarass (with co-host Rob Cramer) | File Type: audio/mpeg | Duration: Unknown

Today we look at board game design based on the word "embarass". 1 a : to cause to experience a state of self-conscious distress b : to place in doubt, perplexity, or difficulties c : to involve in financial difficulties 2 a : to hamper the movement of b : hinder, impede 3 : to make intricate : complicate 4 : to impair the activity of (a bodily function) or the function of (a bodily part) http://buttonshy.com/designdiary/DD108-Embarass.mp3 

 107: Loath | File Type: audio/mpeg | Duration: Unknown

Today we look at board game design based on the word "loath". : unwilling to do something contrary to one's ways of thinking : reluctant http://buttonshy.com/designdiary/DD107-Loath.mp3

 106: Cathexis (with design commuity showcase) | File Type: audio/mpeg | Duration: Unknown

Today we look at board game design based on the word "cathexis". : investment of mental or emotional energy in a person, object, or idea http://buttonshy.com/designdiary/DD106-Cathexis.mp3

 105: Vespertine (with special guests Diane and Nick Sauer) | File Type: audio/mpeg | Duration: Unknown

Today we look at board game design based on the word "vespertine". 1 : of, relating to, or occurring in the evening 2 : active, flowering, or flourishing in the evening : crepuscular http://buttonshy.com/designdiary/DD105-Vespertine.mp3

 104: Flamboyant (with special guests Diane and Nick Sauer) | File Type: audio/mpeg | Duration: Unknown

Today we look at board game design based on the word "flamboyant". : marked by or given to strikingly elaborate or colorful display or behavior http://buttonshy.com/designdiary/DD104-Flamboyant.mp3

 103: Bloviate | File Type: audio/mpeg | Duration: Unknown

Today we look at board game design based on the word "bloviate". : to speak or write verbosely and windily http://buttonshy.com/designdiary/DD103-Bloviate.mp3

 102: Headlong | File Type: audio/mpeg | Duration: Unknown

Today we look at board game design based on the word "headlong". 1 : with the head foremost 2 : without deliberation : recklessly 3 : without pause or delay http://buttonshy.com/designdiary/DD102-Headlong.mp3

 101: Defer (with co-host Rob Cramer) | File Type: audio/mpeg | Duration: Unknown

Today we look at board game design based on the word "defer". 1 : put off, delay 2 : to postpone induction of (a person) into military service  http://buttonshy.com/designdiary/DD101-Defer.mp3

 100: Onomatopoeia | File Type: audio/mpeg | Duration: Unknown

Today we look at board game design based on the word "onomatopoeia". 1 : the naming of a thing or action by a vocal imitation of the sound associated with it (such as buzz, hiss) 2 : the use of words whose sound suggests the sense http://buttonshy.com/designdiary/DD100-Onomatopoeia.mp3

 099: Vulnerable | File Type: audio/mpeg | Duration: Unknown

Today we look at board game design based on the word "vulnerable". 1 : capable of being physically or emotionally wounded 2 : open to attack or damage : assailable http://buttonshy.com/designdiary/DD099-Vulnerable.mp3

 098: Abeyance (with special guest Nicole Amato) | File Type: audio/mpeg | Duration: Unknown

Today Nicole Amato (Resistor_, Lazer Ryderz) looks at board game design based on the word "abeyance". 1 : a state of temporary inactivity : suspension — used chiefly in the phrase in abeyance 2 : a lapse in succession during which there is no person in whom a title is vested http://buttonshy.com/designdiary/DD098-Abeyance.mp3

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