Design Diary show

Design Diary

Summary: Board game designer / publisher Jason Tagmire looks at a new featured word each day from a design perspective. Sometimes it'll be mechanics, sometimes theme or tone, and sometimes the inspiration for a full game.

Podcasts:

 143: Anachronism (with special guest Keith Ferguson) | File Type: audio/mpeg | Duration: Unknown

Today Keith Ferguson (Santa's Workshop) looks at board game design based on the word "anachronism". 1 : an error in chronology; especially : a chronological misplacing of persons, events, objects, or customs in regard to each other 2 : a person or a thing that is chronologically out of place; especially : one from a former age that is incongruous in the present 3 : the state or condition of being chronologically out of place http://buttonshy.com/designdiary/DD143-Anachronism.mp3

 142: Voracity | File Type: audio/mpeg | Duration: Unknown

Today we look at board game design based on the word "voracity". : the quality or state of being ravenous or insatiable http://buttonshy.com/designdiary/DD142-Voracity.mp3

 141: Mantic (with co-host Rob Cramer) | File Type: audio/mpeg | Duration: Unknown

Today we look at board game design based on the word "mantic".  : of or relating to the faculty of divination : prophetic http://buttonshy.com/designdiary/DD141-Mantic.mp3

 140: Quail | File Type: audio/mpeg | Duration: Unknown

Today we look at board game design based on the word "quail". 1 : to give way : falter 2 : to recoil in dread or terror : cower http://buttonshy.com/designdiary/DD140-Quail.mp3

 139: Jabberwocky | File Type: audio/mpeg | Duration: Unknown

Today we look at board game design based on the word "jabberwocky". : meaningless speech or writing http://buttonshy.com/designdiary/DD139-Jabberwocky.mp3

 138: Permeable (with special guest Jeffrey Henning) | File Type: audio/mpeg | Duration: Unknown

Today Jeffrey Henning (City Blocks) looks at board game design based on the word "permeable". : capable of being permeated : penetrable; especially : having pores or openings that permit liquids or gases to pass through http://buttonshy.com/designdiary/DD138-Permeable.mp3

 137: Defenestration | File Type: audio/mpeg | Duration: Unknown

Today we look at board game design based on the word "defenestration". 1 : a throwing of a person or thing out of a window 2 : a usually swift dismissal or expulsion (as from a political party or office) http://buttonshy.com/designdiary/DD137-Defenestration.mp3

 136: Unbeknownst (with co-host Rob Cramer) | File Type: audio/mpeg | Duration: Unknown

Today we look at board game design based on the word "unbeknownst". 1 : happening or existing without the knowledge of someone specified — usually used with to 2 : not known or not well-known : unknown http://buttonshy.com/designdiary/DD136-Unbeknownst.mp3

 135: Epithet | File Type: audio/mpeg | Duration: Unknown

Today we look at board game design based on the word "epithet". 1 : a characterizing word or phrase accompanying or occurring in place of the name of a person or thing 2 : a disparaging or abusive word or phrase 3 : the part of a taxonomic name identifying a subordinate unit within a genus http://buttonshy.com/designdiary/DD135-Epithet.mp3

 134: Abrogate | File Type: audio/mpeg | Duration: Unknown

Today we look at board game design based on the word "abrogate". 1 : to abolish by authoritative action : annul 2 : to treat as nonexistent http://buttonshy.com/designdiary/DD134-Abrogate.mp3

 133: Indigence (with co-host Rob Cramer) | File Type: audio/mpeg | Duration: Unknown

Today we look at board game design based on the word "indigence". : a level of poverty in which real hardship and deprivation are suffered and comforts of life are wholly lacking http://buttonshy.com/designdiary/DD133-Indigence.mp3 

 132: Petard (with co-host Rob Cramer) | File Type: audio/mpeg | Duration: Unknown

Today we look at board game design based on the word "petard". 1 : a case containing an explosive to break down a door or gate or breach a wall 2 : a firework that explodes with a loud report http://buttonshy.com/designdiary/DD132-Petard.mp3

 131: Cajole | File Type: audio/mpeg | Duration: Unknown

Today we look at board game design based on the word "cajole". 1 a : to persuade with flattery or gentle urging especially in the face of reluctance : coax b : to obtain from someone by gentle persuasion 2 : to deceive with soothing words or false promises http://buttonshy.com/designdiary/DD131-Cajole.mp3

 130: Aggress (with co-host Rob Cramer) | File Type: audio/mpeg | Duration: Unknown

Today we look at board game design based on the word "aggress". : to make an attack : to act aggressively http://buttonshy.com/designdiary/DD130-Aggress.mp3

 128: Jocose (with co-host Rob Cramer) | File Type: audio/mpeg | Duration: Unknown

Today we look at board game design based on the word "jocose". 1 : given to joking : merry 2 : characterized by joking : humorous http://buttonshy.com/designdiary/DD128-Jocose.mp3

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