Design Diary
Summary: Board game designer / publisher Jason Tagmire looks at a new featured word each day from a design perspective. Sometimes it'll be mechanics, sometimes theme or tone, and sometimes the inspiration for a full game.
Podcasts:
Today we look at board game design based on the word "transpire". 1 : to take place : go on, occur 2 a : to become known or apparent : develop b : to be revealed : come to light 3 : to give off vaporous material; specifically : to give off or exude watery vapor especially from the surfaces of leaves 4 : to pass in the form of a vapor from a living body 5 : to pass off or give passage to (a fluid) through pores or interstices http://buttonshy.com/designdiary/DD127-Transpire.mp3
Today Sarah and Will Reed (Project Dreamscape, Oaxaca: Crafts of a Culture) look at board game design based on the word "nativity". 1 : the process or circumstances of being born; especially, capitalized : the birth of Jesus 2 : a horoscope at or of the time of one's birth 3 : the place of origin http://buttonshy.com/designdiary/DD126-Nativity.mp3
Today Sarah and Will Reed (Project Dreamscape, Oaxaca: Crafts of a Culture) look at board game design based on the word "conciliate". 1 : appease 2 : to gain (as goodwill) by pleasing acts 3 : to make compatible : reconcile 4 : to become friendly or agreeable http://buttonshy.com/designdiary/DD125-Conciliate.mp3
Today we look at board game design based on the word "otiose". 1 : producing no useful result : futile 2 : being at leisure : idle 3 : lacking use or effect : functionless http://buttonshy.com/designdiary/DD124-Otiose.mp3
Today we look at board game design based on the word "slumgullion". : a meat stew http://buttonshy.com/designdiary/DD123-Slumgullion.mp3
Today we look at board game design based on the word "palindrome". : a word, verse, or sentence (such as "Able was I ere I saw Elba") or a number (such as 1881) that reads the same backward or forward http://buttonshy.com/designdiary/DD122-Palindrome.mp3
Today we look at board game design based on the word "menagerie". 1 a : a place where animals are kept and trained especially for exhibition b : a collection of wild or foreign animals kept especially for exhibition 2 : a varied mixture http://buttonshy.com/designdiary/DD121-Menagerie.mp3
Today we look at board game design based on the word "decimate". 1 : to select by lot and kill every tenth man of 2 : to exact a tax of 10 percent from 3 a : to reduce drastically especially in number b : to cause great destruction or harm to http://buttonshy.com/designdiary/DD120-Decimate.mp3
Today Christopher Chung (Lanterns: The Harvest Festival) looks at board game design based on the word "thimblerig". 1 : to cheat by trickery 2 : to swindle by a trick in which a small ball or pea is quickly shifted from under one to another of three small cups to fool the spectator guessing its location http://buttonshy.com/designdiary/DD119-Thimblerig.mp3
Today Christopher Chung (Lanterns: The Harvest Festival) looks at board game design based on the word "vanward". : located in the vanguard : advanced http://buttonshy.com/designdiary/DD118-Vanward.mp3
Today we look at board game design based on the word "flocculate". : to aggregate or coalesce into small lumps or loose clusters http://buttonshy.com/designdiary/DD117-Flocculate.mp3
Today we look at board game design based on the word "beaucoup". slang : great in quantity or amount : many, much http://buttonshy.com/designdiary/DD116-Beaucoup.mp3
Today we look at board game design based on the word "slew". : a large number http://buttonshy.com/designdiary/DD115-Slew.mp3
Today we look at board game design based on the word "eventuate". : to come out finally : result, come about http://buttonshy.com/designdiary/DD114-Eventuate.mp3
Today we look at board game design based on the word "chivalry". 1 : mounted men-at-arms 2 : gallant or distinguished gentlemen 3 : the system, spirit, or customs of medieval knighthood 4 : the qualities of the ideal knight : chivalrous conduct http://buttonshy.com/designdiary/DD113-Chivalry.mp3