MU Podcast Episodes – Miskatonic University Podcast
Summary: A Podcast dedicated to Weird and Horrific Roleplaying Games.
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… Continue readingCephalophobia Issue 1 Is Unleashed!
In episode 52 Chad, Jon and Dan talk about the pros and cons of pre-generated characters and how they can be integrated into Call of Cthulhu stories in a way that players will have buy-in, and then we cover the bottomless topic of house rules. Where we like them, dislike them, or didn't even know we were using them.
In episode 51 we try to figure out some of the gadgets left behind by our extradimensional visitors. And we talk about the ways to use the antagonistic clubs and organizations the game is known for.
In this episode, we mark a momentous milestone in the mad machinations of our Miskatonic mayhem -- with Chaosium's master of manuscripts, Mike Mason! Along the way, we talk over a whole sheaf of topics, from reinventing Lovecraft to the vagaries of Keeper style and tips for getting published. What's more, all four members of the MU assembly miraculously manage to materialize! Plus more in this memorable masterpiece...(ok enough with the alliteration already but it was pretty good).
Jim from Skype of Cthulhu talks to John Houlihan, author of the Achtung! Cthulhu scenario The Trellborg Monstrosities and writer for Modiphius.
Keeper Murf and Keeper Chad talk to Scott Dorward, line lead of World War Cthulhu for Cubicle 7. He is also one of the hosts of the Good Friends of Jackson Elias podcast.
In episode 49, the whole MUP crew steps back into the old sandbox again with our special guest, podcaster and comics encyclopedia Aron Head from Ideology of Madness. We chat about Mythos influence in the realm of comics, as well as Aron's interesting approach to building game worlds with players.
Keeper Murf interviews Oscar Rios, President of Golden Goblin Press about his Kickstarter for Tales of the Crescent City. This is a new sourcebook for Call of Cthulhu in 1920's New Orleans.
Episode 48 returns to the roots of the show with the original three hosts (We didn't get rid of Chad, he's just out of town), and the standard side and main topics. We have some cool info in the Campus Crier including awards for Island of Ignorance, plus we take a trip to the Special Collections vault to take in a play. Then we wrap up with a chat about running games amid the chaos of a convention setting.
In this first show of 2014, writer and game designer Kenneth Hite joins us for a stuff-filled episode, in which we visit a myriad of "huts," including: Dangerous Mechanics, Chicago Rats and Other Horrors, The Nazi Occult, Batman, Supersmart NPCs, Ken's Media Diet, 7th Edition, Suppressed Transmission, Unknown Armies, Blurry Photos, WildClaw Theatre, Mythos Expeditions, Deathless China, Out of the Woods, and the Dracula Dossier. Plus way more!
In this mega-length episode 46, Keepers Dan, and Murph chat with our own personal Santa, Adam Scott Glancy. We have a long talk about the many projects he's working on, others he expects to be in the future, his mysterious Cyber-Chimp, failed states and General Buck Naked.
In episode 45, Keepers Dan, Jon and Murph chat with author, editor, and all around "Cthulhu Dude," Brian Sammons. We talk about Italian horror cinema, the CyberPunk genre and gaming that can take place in it. We also get some news about things that Brian has in the works for the future.
In episode 44, Keepers Dan and Chad tuck into a cornucopia of topic ideas from excellent voicemails and email feedback, including a listener suggestion about the use of twist endings in scenarios and campaigns. We also talk about throwing your home turf into a game, memorable gaming stories, how to get kids involved in tabletop role play, and some solid writing about the use of tomes in Call of Cthulhu. Plus, like...tons more.
E43In episode 43, we talk about the pacing and of construction of campaigns. We also head back to the bestiary to investigate the mysterious Serpent People! Fortunately, we also get a visit from our favorite adrenalin junkie, Monterey Jack, who tells us about an odd piece of equipment that could help us fend off the scaly folk.
In Episode 42, we talk about sources of inspiration for scenarios, as well as how to keep your game fresh, and your players coming back for more. We also talk about when to use an existing skill versus when to create a new one. Due to another rich of vein of feedback and voice mails, we discuss reviving the Pickman's Art Institute segments, ways to handle pregame recaps in an ongoing adventure, period music sources, monster research, and good D&D modules to adapt for gaming in the Dreamlands. Plus two contest winners, and more!