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Gamereactor TV - English
Summary: Gamereactor TV Brings you reviews of all the new games, and interviews with the developers.
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- Artist: Gamereactor
- Copyright: 2009 Gamereactor
Podcasts:
We talked free-to-play Ace Combat Infinitys lead producer, Kazutoki Kono, at this years Level Up event in Berlin. We find out more about the aerial combat coming to PlayStation 3, and ask whether well be seeing the game on other platforms.
Lee and Nick went on a journey through the jungle that is free-to-play on tablets. The duo sampled the new World of Tanks Blitz and Blizzard's recent iPad release Hearthstone along with Evolution: Battle for Utopia, Shattered Planet, Galaxy Factions, Asphalt 8: Airborne, Eternity Warriors 3, Lego Star Wars Saga, Createrria and Shadow Era.
Watch how Gamereactor's Augmented Reality (AR) App works in conjunction with the Nordic print edition's recent Watch Dogs back cover. Keep an eye out for similar AR treatments of your local Gamereactor print edition.
Is this the very first 'sandbox' zombie-survival? The power of the 16-bit Mega Drive and SNES consoles allowed LucasArts to create a somewhat open world experience, in which you, either alone or joining forces with a second player, had to survive among undead hordes while rescuing remaining living neighbors (including dogs and cheerleaders). As you can see in this gameplay clip, its 1993 graphics were really detailed but not too realistic, and had many nods to yesteryear's horror films. However, there were some who considered it too 'mature' and 'violent', and they went as far as censoring some stuff, even game title. Finally, as is now the norm with our latest Retro Gameplay clips, its MIDI music is nothing short of awesome. Take a look at the father of one of today's most popular genres.
We caught up with Team 17s Adam Findlay and found out more about Flockers, the studio's new IP, which went live on Steam Early Access this week.
At this years Level Up in Berlin we tried out GoD Factory: Wingmen using the Oculus Rift, and then spoke to lead game designer Guillaume Boucher-Vidal about what theyre doing to bring their competitive 4v4 space shooter to a wider audience.
We're heading to Tamriel today on Gamereactor Live to look at start of The Elder Scrolls Online.
At Level Up in Berlin we caught Suda 51 and Naoto Tani and discussed the strange new title that has just been released, Short Peace: Ranko Tsukigime's Longest Day.
We caught up with film director slash game director Josef Fares (Brothers: A Tale of Two Sons) to learn about his views on Microsoft's Game Camp initiative, what he's learn through the development of Brothers, what he might be up to next, Bioshock Infinite and Ken Levine's closure of Irrational Games and more.
Things got very competitive as four friends - Nick, Dori, Thomas and Rasmus - went head to head in Johann Sebastian Joust, Hokra, BaraBariBall, and Super Pole Riders. Prepare yourself for some improper language.
We caught up with John Ribbins and Jake Hollands from Roll7 and talked about their recently announced title, Not A Hero, as well as discussing the future of their fiendish skateboarding game, OlliOlli, as it heads onto new platforms.
Dori and Rasmus engaged in some cyberpunk flavour role playing action as they played the new campaign for Shadowrun Returns - Dragonfall.
We caught up with Coffee Stain Studios' Anton Westbergh at Microsoft's recent Game Camp Sweden kick-off to discuss the success story that is Goat Simulator.
We sat down with CD Projekt Red's Michal Platkow-Gilewski and Miles Tost to learn more about the technical side of Wild Hunt, the way decisions impact the open world and how storytelling changes in an open world.
Dori was joined by Christian and Bengt for a look at this week's headlines in the first hour before heading into darkness with Zombie Studios' Daylight for the second hour.