Gamereactor TV - English
Summary: Gamereactor TV Brings you reviews of all the new games, and interviews with the developers.
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- Artist: Gamereactor
- Copyright: 2009 Gamereactor
Podcasts:
Gamereactor Germany's Martin Eiser met up with CyberConnect2's Hiroshi Matsuyama to talk about the next Naruto game Ultimate Ninja Storm Revolution.
Have you seen that incredible speed with no slowdowns? All those colorful sprites and explosions? And what about the amazing music? For gamers used to NES shoot 'em ups, Blazing Lazers was like playing a 1994 game, but in 1989. Even now, when we were trying it for this retro gameplay clip, it felt like a really modern game, and of course we'll be coming back for a better score. Despite being one of the PC Engine / TurboGrafx-16's early flagships, this space shmup wasn't developed by Hudson, but by the talented team at Compile (Puyo Puyo, Super Bomberman). Its simple but varied weapon system can be tailored based on playstyle, and you only need two buttons (primarily laser / secondary bomb) to master it. Without a doubt, Blazing Lazers, considered the 'spiritual predecessor' of Super Star Soldier, was exactly that, a genre-definer for many others, ahead of its time. It clearly marked NEC's SuperSystem lineup forever, and it did that the decade before shmup's golden years with Saturn and Dreamcast.
Dóri and Hákon take a closer look at the recently released Ground Forces update for War Thunder, driving around tanks and tank destroyers while keeping an eye on the sky and the dogfights taking place there.
We caught up with Mojang's Daniel Kaplan at Microsoft's Game Camp Sweden were he serves as a mentor for one of the student teams. We talk about the ongoing success story that is Minecraft, his mentor role, and more.
We had a chat with Lars Bonde, Cinematic Lead Animator on Watch Dogs.
Better late than never, we take a look at the biggest games coming in the month of June.
Wildstar has just launched, and we recently caught up with senior game designer Kathryn Megan Starks about 40-player raids, a murder mystery adventure, and more.
While having little luck with the online component of Watch Dogs in the beginning of the stream, we finally got it to work. We also had an interview with Lars Bonde, Cinematic Lead Animator on Watch Dogs. Get your hacking dose here as Magnus and Lee roam the streets of Chicago.
Gamereactor Editors Bengt Lemne and Arttu Rajala rendezvoused at Bethesda's pre-E3 event to talk about the newly announced BattleCry.
Watch again as we race around a variety of tracks in Mario Kart 8. We take control of some favourite characters and look at some of the different game modes to appear in the latest entry in the long-running series.
Gamereactor Finland's Arttu Rajala met up with Bengt Lemne in Santa Monica to talk to him about his first impressions of playing Shinji Mikami's next survival horror game The Evil Within.
Today on Gamereactor Live we're discussing the latest news headlines before engaging in an hour of frights with Outlast's DLC Whistleblower.
We caught up with the producer of the Tales of series, Hideo Baba, to learn more about the next installment in the franchise to see European release - the PS3 exclusive Tales of Xillia 2. The conversation revolved around localisation, bringing more Tales of titles to Europe, and Tales of Zestiria.
Watch how Gamereactor's Augmented Reality (AR) App works in conjunction with the Nordic print edition's recent Watch Dogs back cover. Keep an eye out for similar AR treatments of your local Gamereactor print edition.
With so much splatter and gore, Namco's horror-film infused beat 'em up was one of the most 'mature'/violent games of the 80s. In our struggle to save the kidnapped Jennifer from horrifying creatures (wrong decision), and by wearing a magical mask as a power-up, we had to punch, kick and bat our way through the titular Splatterhouse, which naturally splashes innards across the environment with what were, for the time, pretty shocking visual effects. We play the first two levels of the TurboGraphx-16 version - probably the best port of the arcade game - where you had to hit "Run" instead of "Start". Oh, and either we're terrible at it, or it was really hard and unforgiving. Or a splatter of both...