The TouchArcade Show – An iPhone Games Podcast show

The TouchArcade Show – An iPhone Games Podcast

Summary: The TouchArcade Show is an irreverent iOS video games podcast featuring the staff of the number one iOS site on the web, now downloaded over 65,000 times a week! Our interests include new games, greasy screens, the latest drama, hot news, professional wrestling, and listeners like you. If you have any feedback, good or bad, leave an iTunes review or send us an email at podcast@toucharcade.com - We read almost everything on the show! Interested in sponsoring an episode? Reach out at ads@toucharcade.com - Thanks for listening!

Podcasts:

 The TouchArcade Show - 71 - Family Style AT&T Stockholm Syndrome | File Type: audio/mpeg | Duration: 1:10:0

On this week's episode of The TouchArcade Show we talk about our experience so far with The Next Big Thing™, the iPhone 5. We also cover some video games. At the top, we give a few words to Super Monsters Ate My Condo before diving into White Whales' God of Blades and Rovio Entertainment's electrifying new puzzle game, Bad Piggies. Much later, we dig into our mailbag and address a few user comments and questions. This week of the show is a regular one for the most part, except it has an extended game segment that dips into the second half of the show. Again, we're super thankful that you dear listener were patient with our Rewind show last week. Hopefully, this one is a good return to normal for ya. Anyway, if you'd like to listen go ahead and do so via these links below. If you'd like to subscribe and get our episodes the second they hit the Internet you totally can. Just load up iTunes or Zune and type "TouchArcade" into the search box. iTunes Link: The TouchArcade Show Zune Marketplace: TouchArcade.com Podcasts RSS Feed: The TouchArcade Show Direct Link: TouchArcadeShow-071.mp3, 42.1MB And now for your show notes: GAMES God of Blades [$0.99] [TA Plays] Super Monsters Ate My Condo [$0.99] Bad Piggies [$0.99 / $2.99 (HD)] [TA Plays] The Room [$1.99 (HD)] FRONT PAGE ‘Modern Combat 4: Zero Hour’ Leaked / Revealed / Will Support iPhone 5 ‘Super MAMC’ Rocks iPhone 5 and Other iPhone 5 Comparisons

 The TouchArcade Show - 70 - Rewind! | File Type: audio/mpeg | Duration: 1:06:10

This week on The TouchArcade Show, we press "rewind" in a huge way in anticipation of a flood of new enthusiasts courtesy the iPhone 5. At the top, we re-introduce ourselves and talk about our podcast. What it seeks to do, how we roll, and why we try to deliver the hottest, latest, and best of iOS orally each week. A little later, we dive into some basics of iPhone. We cover the games we like, the apps we use every day, and discuss traditional issues we've covered in the past. Think of it as something of a primer that hopefully will give new listeners a good idea of how our phone use and our stance on this stuff informs our work and opinions. In the second segment we revert go old-school, covering the news and getting to a few user questions, just like we always do. If you're an old listener, we appreciate all of you hanging with us this week and understanding why we're doing this. If you're semi-new maybe this might answer some lingering questions you have. iTunes Link: The TouchArcade Show Zune Marketplace: TouchArcade.com Podcasts RSS Feed: The TouchArcade Show Direct Link: TouchArcadeShow-070.mp3, 39.8MB Every week we throw out show notes about the stuff we've covered. We didn't hit on any new games specifically, but we did talk plenty about our past likes and, of course, also the front page. Here you go: GAMES Infinity Blade [$5.99] Infinity Blade 2 [$6.99] Game Dev Story [$3.99 / Free] Disk Drivin' [$1.99 / $2.99 (HD) / Free] Canabalt [$2.99] Doodle Jump [$0.99 / Free / $2.99 (HD)] FRONT PAGE Nintendo Hooks Up With Unity TouchArcade's Mega Blockbuster Super Awesome iPhone 5 Coverage

 The TouchArcade Show - Bonus - Interview With David L. Hoyt | File Type: audio/mpeg | Duration: 23:15

On this week's bonus episode of the TouchArcade Show, Eli and I have a chat with David L. Hoyt. Hoyt is the man behind Jumble, one of the most popular print word games on the planet. He's also designed tons of other print word games, as well as casino titles and board games. In other words, dude is kinda prolific. On our show this week, we talk to Hoyt about the shrinking print space, as well as how the mobile revolution is informing his current work. We also talk about his new project, Word Winder, and how he's approaching his tablet game. Word Winder, by the way, is due out this October across iPad and Kindle Fire. If you've got a Nook Color, it's already available on that platform's storefront. Sit back, relax, and enjoy. Hoyt was an awesome guest, as he explained how things are changing in the print space and the benefits of embracing mobile as both an author and designer. iTunes Link: The TouchArcade Show Zune Marketplace: TouchArcade.com Podcasts RSS Feed: The TouchArcade Show Direct Link: TouchArcadeShow-Bonus-043.mp3, 14.1MB

 The TouchArcade Show - 69 - Taller, Thinner, Lighter, Stronger | File Type: audio/mpeg | Duration: 1:07:41

This week on the TouchArcade Show, we push through conversations about our wardrobe, Eli's new knife, and other stupid stuff in order to bring you the latest, greatest, and best in iPad and iPhone gaming. At the top of the podcast, we drop some thoughts on White Whale's imaginative hack-and-slash God of Blades. Later, we discuss Fieldrunners 2 HD and the "pricing controversy," touching on expectations and the cost of games development. And, of course, during the second segment, we talk about the new iPhone 5 and iPod touch -- what the new screen size means for games, how both devices feel, and what we think about them, overall, as gaming devices. If you'd like to listen, feel free to tap on one of these links below. Additionally, you can subscribe to our podcast via iTunes and Zune. That's the easiest way to get our stuff the second it hits the Internet and who wouldn't want that, right? iTunes Link: The TouchArcade Show Zune Marketplace: TouchArcade.com Podcasts RSS Feed: The TouchArcade Show Direct Link: TouchArcadeShow-069.mp3, 40.7MB GAMES God of Blades [TA Plays] Fieldrunners 2 HD [$7.99 (HD)] [TA Plays] FRONT PAGE Apple Reveals iPhone 5 and iPod touch Hands-on with iPhone 5 and new iPod touch Devs Share some Possible Challenges of Developing for the New Screen

 The TouchArcade Show - 68 - It's Like 'Infinity Blade' But With... | File Type: audio/mpeg | Duration: 1:15:56

On this week's episode of The TouchArcade Show, Eli talks about his new diet and how he's going to cope with being away from home base for a few days. We also break down some of this week's hottest releases, including an intriguing monster training game called Little Masters and Avengers Initiative. If you're hot for Baldur's Gate Enhanced Edition, stick around. We've got a build and we discuss our experiences with the title, touching on what it's like to play a wicked old game on a platform that didn't exist when it first launched and the challenges Beamdog has in front of it, as it preps the exciting release. Later in the show, we dive into the front page and also touch on Steam Greenlight, the latest video game crowd-sourcing thing. The rest of what we talk about is listed in our notes just below: iTunes Link: The TouchArcade Show Zune Marketplace: TouchArcade.com Podcasts RSS Feed: The TouchArcade Show Direct Link: TouchArcadeShow-068.mp3, 45.6MB GAMES Avengers Initiative [$6.99] [TA Plays] Super Hexagon [$2.99] [TA Plays] Little Masters [Free] [TA Plays] Baldur's Gate Enhanced Edition FRONT PAGE TA App Goes Universal TouchArcade App Users' Top Ten Most Anticipated Upcoming Games Rovio Announces 'Bad Piggies' Simogo Announces 'Year Walk'

 The TouchArcade Show - 67 - A Hair Oiling Intervention | File Type: audio/mpeg | Duration: 1:01:28

On this week's episode of The TouchArcade Show, we ask what kind of oil is best for, you know, greasing up muscles. We also talk about video games: at the top, we give some time to Final Fantasy Dimensions and some new TouchArcade content highly inspired by the Walled Garden Weekly podcast. A little later, we dive into Double Fine's free-to-play sim Middle Manager of Justice, the oft-hilarious point-and-click title McPixel, and Blast-A-Way, Illusion Labs' latest iPhone and iPad joint. Good stuff. After the break, we hit the latest news, including the recent ESRB listing of Kareteka, the sudden release of Bastion on iPad, and other notables. If you'd like to listen, please do so via the links below. You can also subscribe to us on iTunes and Zune. Please note that, for whatever reason, the Apple podcast app doesn't work with our podcast. If know why, tell us! That'd be great. iTunes Link: The TouchArcade Show Zune Marketplace: TouchArcade.com Podcasts RSS Feed: The TouchArcade Show Direct Link: TouchArcadeShow-067.mp3, 36.9MB And, finally, here are your show notes and an image that's been getting linked a lot in our TouchArcade back-end chat: GAMES Middle Manager of Justice [Preview] Final Fantasy Dimensions [TA Plays] Blast-A-Way [TA Plays] McPixel [TA Plays] FRONT PAGE Konami Announces ‘Metal Gear’ Social Game For Mobile ‘Kareteka’ Listed for iOS ‘Bastion’ Released on iPad [TA Plays] Ian and Colin Lynch Smith Leave Freeverse / Hit With Layoffs

 The TouchArcade Show - Bonus - Interview With Sos | File Type: audio/mpeg | Duration: 15:50

Indie game creator Sos Sosowski embraces silliness and loves action. He also digs point-and-click, too. With his new game he has combined these elements into an incoherent, but lovely fast-paced adventure game where failure often yields the most compelling results. Put a gun to my head and force me to categorize McPixel [$2.99 / Free], and I'll say it's a point-and-click game. I'd feel terrible about it, though, because it's definitely not traditional genre fare. In the game, you're tasked with defusing or getting rid of bombs across 100 levels. In each level you're given 20 seconds to find a solution using absurd adventure game logic that has you doing things like, say, handing a bomb wrapped in a hotdog bun to an alien smoking an illegal substance -- on a desert island. iTunes Link: The TouchArcade Show Zune Marketplace: TouchArcade.com Podcasts RSS Feed: The TouchArcade Show Direct Link: TouchArcadeShow-Bonus-042.mp3, 9.6MB The game's pacing -- which reminds us a lot of WarioWare -- is what makes McPixel pop, and what makes us think twice about its categorization. McPixel whisks you from level-to-level, never stopping until you complete a set of levels. Like an epic fail carousel, you get the opportunity to keep re-retrying levels you blew in a fast-fire, circular fashion until you discover the solution. Failure is awesome. The hotdog level, for example? You can try to put out the bomb with ketchup, which is conveniently located in a cart next to the bomb. If you go that route, however, you'll lose because, well ... McPixel decides to splash the bomb-with-ketchup in his face instead of smothering the bomb's wick. We talked with Sosowski this afternoon and learned some things about how he approached the design of McPixel. As you play, for example, you'll notice that none of the levels have any connective tissue. Sosowski says that's by design. He made McPixel on the fly, sometimes creating scenarios where he didn't know the outcome until the last second. The one thing that he did know is that he wanted an action-y point-and-click game, as he was a little tired of hour-long adventure game scenarios wrapped up in a cohesive story. For what it's worth, this mindless approach works. McPixel has a playful kind of feel to it, and we're certain that this is a side effect of Sosowski playing it so loose. Unlike most adventure games, McPixel isn't concerned with establishing puzzle logic or a world or even coherent situational content. It's completely, and delightfully, off the wall in every single imaginable way. From kill screens to bombs-in-hotdog buns to Star Wars references, McPixel has it. You can listen to our talk with Sosowski above. And if you're a PC or retro fan, there's some good news buried in there. Sosowski is currently working on bringing the game to Steam via the service's upcoming crowd-sourced Greenlight initiative. Also, a Commodore 64 version of the game is in the works. No, really. Anyway, we took a video look at McPixel earlier today, so check that out if you'd like some moving pictures to go along with these word pictures. McPixel continues to be on sale, and it appears as though it's ending soon. App Store Links:    McPixel, $2.99 (Universal)     McPixel Lite, Free (Universal)

 The TouchArcade Show - 66 - Quit Bein' Mad About Video Games | File Type: audio/mpeg | Duration: 1:06:00

This week on the TouchArcade Show, we make fun of angry Internet comments. We also toss a lot of time to Vote, Chair Entertainment's political hack-and-slash video game. In our actual games section, we dive into the latest, greatest, and best in iOS: Dragon Island, Infinite Warrior, Window Warrior, and Mikey Shorts all get some time in the spotlight. In our second half, we dive into our Warhammer hopes and dreams, as I get excited about Games Workshop embracing phones and tablets. We also discuss Plants vs. Zombies and our feelings on what appears to be some struggles at PopCap Games. There's much more of course. If you'd like to listen, punch these links below. If you'd like to subscribe and get our content the second its released wide on the web, you can do so via iTunes and Zune Marketplace. iTunes Link: The TouchArcade Show Zune Marketplace: TouchArcade.com Podcasts RSS Feed: The TouchArcade Show Direct Link: TouchArcadeShow-066.mp3, 39.7MB Here are your show notes: GAMES Mikey Shorts [$0.99] [TA Plays] One Epic Knight [Free] [TA Plays] Infinite Warrior [TA Plays] Dragon Island [TA Plays] The Catch [Free] Window Warrior [Free] FRONT PAGE Chair Entertainment Releases ‘Vote!!!’ [TA Plays] Games Workshop Signs off on Warhammer iOS Game ‘Plants vs. Zombies’ Sequel Announced / Layoffs [Joystiq]

 The TouchArcade Show - 65 - An Embargoed Embargo on Embargoes | File Type: audio/mpeg | Duration: 1:11:13

On this week's episode of The TouchArcade Show, we cover a lot of stuff. At the top, we dish out the final details for our Minecraft server, then quickly dive into this week's PR shenanigans. In our games section, we give a shout-out to some notables, including Cafeteria Nipponica, Puzzle Craft, and Random Heroes. Topics of other discussion also include the price one studio is paying for launching free-to-play, SEGA's new indie game publishing program Sega Alliance, Eli's popularity on Yelp, the $60 value proposition of console titles, and much, much more. If you'd like to listen to us this week, awesome! You can do so via the links below. You could also subscribe to us on iTunes and Zune. Thanks! iTunes Link: The TouchArcade Show Zune Marketplace: TouchArcade.com Podcasts RSS Feed: The TouchArcade Show Direct Link: TouchArcadeShow-065.mp3, 42.8MB And now for your show notes: GAMES Cafeteria Nipponica [$3.99] [TA Plays] Mad Skills BMX [$0.99] [TA Plays] Minimon Online [$0.99] Puzzle Craft [$0.99] Fashion Hazard [$0.99] Random Heroes [Free] FRONT PAGE So, Here's What You Get If You Download That 'Gasketball' DLC SEGA Alliance publishes 'Jack Lumber' [TA Plays]

 The TouchArcade - 64 - Attack of the 'Temple Run' Clones | File Type: audio/mpeg | Duration: 1:03:19

It's a return to form on this week's episode of The TouchArcade Show. Join the regular cast and crew as they discuss the latest, hottest, hippest, and awesomest in iPad and iPhone gaming. In our games segment, we break down Gasketball, the new Pitfall, Trainz Driver, and a few other notables. Later, we ask why people are cooling on the iCade and address other pressing issues, like, uh... the best XBLA games, ever. If you'd like to listen to us this week, please do so via these handy-dandy links below this block of text. If you'd like to hear us the SECOND we release a new podcast wide on the Internet, consider subscribing to us on iTunes and Zune. iTunes Link: The TouchArcade Show Zune Marketplace: TouchArcade.com Podcasts RSS Feed: The TouchArcade Show Direct Link: TouchArcadeShow-064.mp3, 38.1MB Oh! And thanks for all the awesome feedback, questions, and ratings lately. We really, really appreciate it. Show notes! GAMES Gasketball [Free (HD)] [TA Plays] Pitfall! [$0.99] [TA Plays] Agent Dash [Free] [TA Plays] Trainz Driver [$2.99] [TA Plays] Trigger Fist [$0.99] [TA Plays] Mole Escape [$0.99] [TA Plays] NEWS Gameloft Announces 'Wild Blood' With Teaser Trailer 'Mikey Shorts' Submitted To Apple iOS Possibly The Biggest Thing, Ever This week's episode of The TouchArcade Show is sponsored by Medal Bound. Medal Bound, Free Let the games begin! Sports game developer HB Studios has released MEDAL BOUND, a FREE sports management game where players can build their own superstar team of athletes from the ground up and guide them to glory on the podium. In Medal Bound, a retired coach takes on the challenge of training athletes to bring home the gold. Athletes can train for Track, Cycling and Aquatics and for only $0.99 you can add: Martial Arts, Gymnastics and Field. HB's portfolio of games includes several major sports franchises including EA Sports FIFA 12, EA Sports Madden NFL 13 and NBA Baller Beats among others. Medal Bound is available for free worldwide on the App Store.

 The TouchArcade Show - 63 - After Hours Special | File Type: audio/mpeg | Duration: 1:05:27

So... this week's episode of The TouchArcade Show is a little different. It's just Eli and me in an After Hours special that mostly revolves around EA's somewhat disappointing (at least for us, to be fair, it seemed fairly console-focused) Summer Showcase event. At the top of the show, we discuss the reveal of Real Racing 3, a video game with cars in it. After that, we dive into the new features of FIFA 13 and the next project from Bejeweled creator PopCap Games. Jared was at this event on assignment, so he couldn't join us this week, but hopefully, you'll dig what we were able to put together without the Bearded One's soothing presence and awesome commentary. If you want to listen, please do so. We've got some streamable links below. We're also available on iTunes and Zune. If you want our stuff the second it hits, subscribing is the way to go, no doubt. iTunes Link: The TouchArcade Show Zune Marketplace: TouchArcade.com Podcasts RSS Feed: The TouchArcade Show Direct Link: TouchArcadeShow-063.mp3, 39.3MB Now, for our show notes: GAMES Gasketball [TA Plays] Agent Dash [TA Plays] EA EVENT COVERAGE 'Real Racing 3' Is A Video Game With Cars In It 'FIFA 13' Will Launch With New Buttons, Online Multiplayer FRONT PAGE We Hit 'The Blocks Cometh' Alongside Universal Update [TA Plays] Is An Apple Media Event Scheduled For September 12? Gameloft Teases Its Unreal Engine Game With Concept Art [Facebook] 'Dead Trigger' Goes Free-to-Play NAME DROP ZONE Walled Garden Weekly - A great podcast from the creators of Zombie Gunship [$0.99] and Zombie Highway [$0.99], give it a listen. This week's episode of The TouchArcade Show is sponsored by Propel Man. Propel Man, Free Have you ever thought of catapulting a human being? Now you can! Propel Man, brought to you by Spiel Inc., is a fun and highly addictive game where you use a catapult to dispatch Propel Man to dizzying heights in the sky, completing levels by landing him safely past the finish line by deploying a parachute. Propel Man starts off simple and gets more challenging as you progress. There are several add-ons available to upgrade your catapult, parachute, or player suit. Collect coins in the air and beware of birds which will try to bring you down. Propel Man is a universal app available for FREE in the App Store. Watch the official video here.

 The TouchArcade Show - Bonus - Interview With Eighty Eight Games | File Type: audio/mpeg | Duration: 19:32

The success of 10000000 [$1.99] is one of those feel-good App Store stories. One guy, with a vision, makes a video game in his spare time. After a year of work, he launches it. He expects nothing, just downloads from friends. But then a wave of positive feedback hits, and now his low-budget, spare time video game rockets up the paid app charts just like a new Disney Mobile or Gameloft game usually does. The creator of 10000000 is Luca Redwood. He's a software engineer during the day, and the designer of a top 30 game by night. He had nine months to develop 10000000 and execute on the ideas in his head while working his full-time job. Redwood explains the crunch in our latest edition of the TouchArcade Show. "It's pretty hard work," he says. "The thing that made it really busy was that I wanted to this game and I'm thinking, 'OK, cool, this is going to be good.' And then my wife was pregnant." iTunes Link: The TouchArcade Show Zune Marketplace: TouchArcade.com Podcasts RSS Feed: The TouchArcade Show Direct Link: TouchArcadeShow-Bonus-041.mp3, 11.8MB "And I'm like, hang on, I've got nine months and then after that I'm going to have no time left," he says. "I said to [my wife] that I'm going to be really busy throughout the pregnancy -- you alright with that? She was very supportive." Redwood describes his time developing as a slugfest, one big nasty nine month crunch full of iteration and cut ideas. He had a three-month head start, so all together he spent a full year of his spare time on 10000000. There was no expectation of success. Redwood had the slightest of hopes, but he didn't put any pressure on himself. In fact, he's still kinda surprised that people are digging his take on the puzzle slash adventure game genre. In fact, 10000000 is really just a game that Redwood made to make his trips to his day job more entertaining. "I commute to work on the London underground," he says. "It's underground so you've not got any Internet access. And it's only 20 minutes. I really like games I can play for five to 20 minutes, get a little far, have some good fun in that small period of time. But, in the next time I play, it's also fun but I'm a little further ahead." Redwood digs progression. 10000000 is pretty high on the charts, so that means more than people than just Redwood are playing it. We loved it, our users loved it -- people are celebrating it, and deservedly so. Redwood describes the sudden wash of sales as "weird," and lets us in on why the explosion couldn't have happened at a worse time. "It was really weird. It got approved by Apple, I think it was on a Thursday. That night, I was going out with a bunch of my friends to celebrate having a baby. I didn't really have a chance to do anything -- to do any marketing or such. So, I just got out and got really drunk," he says. "The next day I was really, really hungover. I had arranged to work from home that day because I knew it was going to be a big night. So I managed to move over to my PC, log onto work, and I then I had a bunch of Skype messages from my friend." "And then they linked the TouchArcade review by Eli and the forum thread. I'm like, what?" "It took me awhile to comprehend. Since then... everyone's talking about it. It's really weird," he tells us. Redwood is a great guy, and he talked with us about a lot of fun topics on our show this week, including what he's learned during the development process. He even teased what he wants to do next. Spoiler: content updates are in the pipe, and he's open to a full-on, blown-up sequel. Catch the audio in the links above, or subscribe to us on iTunes. If you haven't had a chance to check out 10000000 definitely do so. We've got a TA Plays available to aid with your purchasing [...]

 The TouchArcade Show - 62 - A Wicked Case of Banana Mouth | File Type: audio/mpeg | Duration: 1:02:22

We're much more on-topic in this week's episode of The TouchArcade Show. At the top, we note our zombie fatigue and talk about the latest rash of zombie video games, including Telltale Games' masterful point-and-click adventure game, Walking Dead: The Game. Later, we dive back into Fieldrunners 2 alongside Eli, which leads to a discussion about how we'd like games to be balanced. Other topics this week include: cloned games, subscription gaming, Firemint post-merger, and the upcoming TouchArcade app update (which actually was submitted today). Unfortunately, we recorded the podcast just before discovering the incredible 10000000 [$1.99], so if you're looking for an awesome game to play this weekend and want to be up on it for when we talk about it next week, check out our review. If you'd like to give us a listen this week, go ahead via the links below. Additionally, you can subscribe to us on iTunes and Zune. Subscribing is the quickest way to get our latest content, so it's a smart move. iTunes Link: The TouchArcade Show Zune Marketplace: TouchArcade.com Podcasts RSS Feed: The TouchArcade Show Direct Link: TouchArcadeShow-062.mp3, 37.5MB Here are your show notes: GAMES Orc: Vengeance [$2.99] [TA Plays] Walking Dead: The Game [$4.99] [TA Plays] Fieldrunners 2 [$1.99] [TA Plays] Paranorman: 2-bit bub [Free] Mini Arrowwords [Free] FRONT PAGE EA Merges Firemint And Iron Monkey Hands-on Preview With The TouchArcade App Universal Update This week's episode of The TouchArcade Show is sponsored by Bubble Witch Saga. Bubble Witch Saga, Free Double, double, toil and trouble! Bubble Witch Saga is one of the most popular games on Facebook with over four and a half million daily players. Developer King.com has now launched a mobile version of the game for the iPhone. Bubble Witch Saga offers 150 levels of bubble popping fun and is fully synchronized with the Facebook version. This means that if you have reached level 22 on Facebook, you will also be at level 22 in the iPhone version. And if you are already playing the game on Facebook you will get five additional lives when you play on your iPhone as well. Bubble Witch Saga is free to download in the App Store.

 The TouchArcade Show - 61 - I'd Rather Be Elite | File Type: audio/mpeg | Duration: 59:31

On this week's episode of The TouchArcade Show, we talk about video games. Also, other stuff. For instance, at the top, Eli tells us how to make a zero carb pizza and what it is like to be a member of the Yelp illuminati. If that's not your cup of tea, don't get all angry at us. When we shift into iPad and iPhone, we do it hard, leading off with a discussion about Organ Trail and Fieldrunners 2. New releases like Great Big War Game and Pocket Minions also get some time. If you'd like to give us a listen this week, go ahead via the links below. You can also subscribe to our podcast on iTunes and Zune. The latter is the preferred method. You'll get our newest stuff the second it hits the Web. That's cool, right? Right. iTunes Link: The TouchArcade Show Zune Marketplace: TouchArcade.com Podcasts RSS Feed: The TouchArcade Show Direct Link: TouchArcadeShow-061.mp3, 35.8MB Before we dish out this week's show notes, a little housekeeping: we're rocking a big backlog of e-mails, and we'll do our best to answer all of them. If the pile gets too large, we'll probably rip out a listener question episode. Here are you show notes: GAMES Organ Trail [Video] Fieldrunners 2 [$2.99] [Video] Great Big War Game [$2.99] Major Mayhem [Free] FRONT PAGE EGLS Responds To 'Torchlight' Theft Allegations / EGLS Responds Again My Xbox Live on iPad Gets An Update 'Major Mayhem' Goes Free-to-Play A Major Update This week's episode of The TouchArcade Show is sponsored by Survival Run with Bear Grylls. Survival Run with Bear Grylls, Free This week's episode of the TouchArcade Show is sponsored by Survival Run with Bear Grylls, by F84 Games. Famed adventurer Bear Grylls is running for his life and it's up to you to stop him from being attacked by a grizzly bear, face planting into a mountain side, or sliding into a bottomless pit. In this new iOS take on the infinite runner genre, players will use choppers, paragliders, and jetpacks to help them cheat death, level up, and unlock new content. It's all the fun of surviving in the wilderness without having to drink your own pee. Survival Run with Bear Grylls is free-to-play and available now on the App store..

 The TouchArcade Show - 60 - Billionaires in the 90's | File Type: audio/mpeg | Duration: 1:04:55

On this week's episode of The TouchArcade Show, we battle to bring you audio on the latest, greatest, and, er, hottest in iPad, iPhone, and iPod Touch. After we finish busting on angry Internet people, we dive into games like Amazing Alex, Tiny Wings, Metal Slug 3, and a neat strategy game called Emergency. Later in the show, we have a powerful discussion about the Ouya and the retail release of the Angry Birds trilogy. If you'd like to listen this week go ahead and do so via these links below. You can also subscribe to us via iTunes or Zune and get our latest episodes, including this one, the second they pop up in our feed. Neat, right? iTunes Link: The TouchArcade Show Zune Marketplace: TouchArcade.com Podcasts RSS Feed: The TouchArcade Show Direct Link: TouchArcadeShow-060.mp3, 39.1MB Just to acknowledge this: yeah, there's a video audio issues at the top, but we smoothed them out by the middle of the 'cast. Anyway, here's your show notes: GAMES Amazing Alex [99¢ / HD] [Video] Tiny Wings [99¢ / HD [Video] Emergency [$3.99] [Video] Metal Slug 3 [$6.99] FRONT PAGE 'Pitfall!' Coming To Mobile Soon-ish The reality of the OUYA console doesn’t match the hype: why you should be skeptical [Penny-Arcade] 'Angry Birds' Triple Pack Coming To Consoles [Housemarque] This week's episode is sponsored by Dance Fever [99¢ / HD]: Dance Fever, $0.99 / HD - Dance Fever by Digital Kickers is a rhythm dance game for iOS devices where you can feel all the music power in your hands and become the best street dancer in the world. Shake your body with 4 exciting dancers, up your dance level and discover new environments around 48 stages in the game. With a new music analyzer system, you can beat all of your opponents by drawing dance moves on screen using an indie music collection. In addition, Dance Fever has full Game Center support, leaderboards with the best dancers around the world, and cool achievements. Dance Fever for iPhone, iPod touch, and iPad is available now in the App Store for 99¢.

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