The AIAS Game Maker's Notebook
Summary: A series of in-depth conversations between video game makers on the business and craft of interactive entertainment, exploring the core tenants of D.I.C.E. (Design. Innovate. Communicate. Entertain.) Hosted by Ted Price from Insomniac Games.
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- Artist: Academy of Interactive Arts & Sciences
- Copyright: 2019 Academy of Interactive Arts & Sciences
Podcasts:
Leonard Boyarsky joins host Ted Price to talk about his career, creating Fallout, his approach to design and storytelling, lessons learned while working on Diablo III, and his new game, The Outer Worlds. Boyarsky is the co-game director at Obsidian Entertainment. He is best known for his work on Fallout and Diablo III. For news and info on the AIAS, follow us on Twitter @Official_AIAS, Facebook or visit us at interactive.org. Email us at info@interactive.org.
Riot Games' Greg Street sits down with Ted Price to discuss the 10th anniversary of League of Legends, Riot's plans for extending the LoL IP into different genres and media, his experience leading design teams, and the importance of communicating with players. Greg is the VP of IP and Entertainment at Riot Games. He is known for being the Lead System Designer on World of Warcraft and Lead Game Designer on Age of Empires III. Follow us on Twitter @Official_AIAS, Facebook or visit us at interactive
Head of Santa Monica Studio Shannon Studstill joins Ted to discuss the history of the studio, the evolution in their studio culture, women in game development, and the importance of community. Studstill is best known for being the Executive Producer behind the God of War series, being the Head of Studio at Santa Monica Studio, and VP Product Development at Playstation. Follow us on Twitter @Official_AIAS, Facebook or visit us at interactive.org. Email us at info@interactive.org.
Composer Darren Korb (Bastion, Transistor, Pyre) joins host Austin Wintory to discuss the past 10 years at Supergiant, intentionally staying small as a studio, striving to match each team member creatively, and how being a space camp counselor in 2005 influenced Hades' soundtrack. Korb is the Audio Director for Supergiant Games. He is best known for his composing work on Bastion and Transistor. Follow us on Twitter @Official_AIAS, Facebook or visit us at interactive.org.
In this special two-in-one indie episode, host Robin Hunicke sits down with developers Gwen Frey followed by Jennifer Schneidereit to talk about their current and upcoming games, the inspirations behind their works, and how the Indie Megabooth can impact independent developers. Gwen Frey is the founder of Chump Squad and is working on their upcoming release, Kine. Jennifer Schneidereit is the founder of Nyamyam. They are best known for Tengami and Astrologaster. Follow us on Twitter @Official_AIAS
Composer Danny B sits down with host Austin Wintory to discuss his unique career path, taking one's work too seriously, freelance composing vs staff composing, and the risks of chasing fame and success. Baranowsky is an American music composer. He is best known for his work on Canabalt, Super Meat Boy, The Binding of Isaac, and Crypt of the NecroDancer. For news and info on the AIAS, follow us on Twitter @Official_AIAS, Facebook or visit us at interactive.org. Email us at info@interactive.org.
Chandana Ekanayake joins host Robin on the show to talk about how he got his start under Todd Howard and Bethesda, work/life balance and studio culture, dealing with your game's community, and the challenges of keeping a company afloat. Eka is the Co-founder and Studio / Creative Director at Outerloop Games. They are best known for their work on Falcon Age. For news and info on the AIAS, follow us on Twitter @Official_AIAS, Facebook or visit us at interactive.org. Email us at info@interactive.org.
Composer Gareth Coker sits down with host Austin Wintory to discuss his career before Ori and the Blind Forest, how he got his start creating mods, teaching English in Japan, and the importance of releasing a title at the right moment. For news and info on the AIAS, follow us on Twitter @Official_AIAS, Facebook or visit us at interactive.org. Email us at info@interactive.org
Composer Austin Wintory (Luna, Assassin's Creed Syndicate, Journey) sits down with host Robin Hunicke to talk about their history together working on Journey, how sound and music can complete game design, moving past trauma with Luna, and dealing with personal hardships throughout one's career. Follow and share with us your thoughts on Twitter @Official_AIAS, Facebook or visit us at interactive.org. Email us at info@interactive.org.
Kim Pallister, Chief Segment Architect for Gaming for Intel's Client Computing Group, stops by to chat with Ted about the obstacles and advancements in VR/AR, the shift to cloud storage, the impact of streaming culture on games, and AI's potential role in combating online gaming toxicity. Follow and share with us your thoughts on Twitter @Official_AIAS, Facebook or visit us at interactive.org. Email us at info@interactive.org.
Charlie Cleveland (Subnautica, Natural Selection 2) joins guest host Greg Kasavin (Pyre, Transistor, Bastion) to talk about early access development, when to let go of a project, and tabletop games as a source of design inspiration. Cleveland is the founder and director of Unknown Worlds Entertainment. Kasavin is the Creative Director at Supergiant Games For news and info on the AIAS, follow us on Twitter @Official_AIAS, Facebook or visit us at interactive.org. Email us at info@interactive.org.
Composer Jason Graves (Dead Space series, Tomb Raider, Moss) joins fellow composer Austin Wintory to talk about his different approach to scoring Moss, his career journey to Dead Space, and designing a completely new instrument for Tomb Raider. Graves is an American composer. He is best known for his work on the Dead Space series and Tomb Raider. For news and info on the AIAS, follow us on Twitter @Official_AIAS, Facebook or visit us at interactive.org. Email us at info@interactive.org.
Composer Garry Schyman (Bioshock series, Destroy All Humans series, Middle-earth: Shadow of Mordor series) sits down with guest host Austin Wintory (Journey, ABZU, The Banner Saga series, Assassin's Creed Syndicate) to discuss his early career both inside and outside of gaming, the evolution of music in games, the differences to working in film, and creating the score for the Bioshock series. For info on the AIAS, follow us on Twitter @Official_AIAS, Facebook or visit us at interactive.org.
Kiki Wolfkill (Halo series, Fable) sits down with Ted to talk about her career as a race car driver, what transmedia really means, and the importance of diversity in the video game industry. Wolfkill serves as Studio Head - Halo Transmedia and Entertainment at 343 Industries. For news and info on the AIAS, follow us on Twitter @Official_AIAS, Facebook or visit us at interactive.org. Email us at info@interactive.org.
Industry legend Amy Hennig (Uncharted, Legacy of Kain) sits down with Ted to talk about coaching young developers, giving proper feedback, marrying narrative and design, and the evolution of development culture. Hennig is a Creative Director & Writer. She is best known for her work on the Uncharted series. For news and info on the AIAS, follow us on Twitter @Official_AIAS, Facebook or visit us at interactive.org. Email us at info@interactive.org.