Intel's Kim Pallister




The AIAS Game Maker's Notebook show

Summary: Kim Pallister, Chief Segment Architect for Gaming for Intel's Client Computing Group, stops by to chat with Ted about the obstacles and advancements in VR/AR, the shift to cloud storage, the impact of streaming culture on games, and AI's potential role in combating  online gaming toxicity. Follow and share with us your thoughts on Twitter @Official_AIAS, Facebook or visit us at interactive.org. Email us at info@interactive.org.