DelveCast » Delve show

DelveCast » Delve

Summary: Join your hosts Alex Dufault and Nathan Ainsworth as they Delve into the mechanical side of games and gaming with an exploration of the choices designers make when creating your favorite games. They cover a broad spectrum of gaming, from boardgames to RPGs with interviews with up and coming game designers and pros alike. More info at delvecast.com

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  • Artist: Alex DuFault and Nathan Ainsworth
  • Copyright: Creative Commons 3.0 Sharealike

Podcasts:

 Delve 128: “The Dangerous Dice Zone” | File Type: audio/mpeg | Duration: Unknown

We’re back with Hal Burdick of Invasion Films to talk some more about the game Dice & Danger. If you haven’t listened to the first part of this show, you really should, especially if you know younger children whom you’d love to get interested in the amazing world of RPGs. We jump back into this […]

 Delve 127: “Of Dice & Danger” | File Type: audio/mpeg | Duration: Unknown

We’re diving into a world of Dice & Danger with Hal Burdick, of Invader Films this week. You may think you’ve dealt will all kinds of dice, and lots of danger, but you haven’t yet. If you’ve got small children you want to get into gaming, or just some newbies, this game is for them. With […]

 Delve 126: “Land Sharknado” | File Type: audio/mpeg | Duration: Unknown

And we’re  back to loot bigger and badder rooms with Chris Bissette this week. Just what awaits us on the other side of the proverbial door? Probably danger, monsters, and possibly treasure. Might just be full of Land Sharks… definitely full of those., watch out! Delve has it’s own twitter account!! Follow us for your daily does […]

 Delve 125: “Looting the Entire Room” | File Type: audio/mpeg | Duration: Unknown

Everyone is here this week on the show, and that includes our ENnie nominated guest,  Chris Bissette.  We discuss Loot the Room among some other topics like maps, siege weapons and why you don’r make maps for peasant rail-guns to operate a peak performance.  Oh, and maps, lots about maps, can’t forget those. Delve has […]

 Delve 124: “A Transit in Space” | File Type: audio/mpeg | Duration: Unknown

Sometimes you like to explore space, but your spaceship crew gets in the way. Not a problem on Transit, you’re the AI and your crew? Expendable! Probably… well I guess you’ll find out as Seamus tells us all about it. Delve has it’s own twitter account!! Follow us for your daily does of game and development related […]

 Delve 123: A Cannibal Halfling Adventure | File Type: audio/mpeg | Duration: Unknown

We’re joined by Seamus Conneely, the Cannibal Halfling, this week on the show. We reminisce a bit about The Mad Adventurers Society for a bit, and talk about a multitude of awesome gaming topics. It’s a trip down website memory lane! Delve has it’s own twitter account!! Follow us for your daily does of game and development […]

 Delve 122: “Game Design or Bust” | File Type: audio/mpeg | Duration: Unknown

Part 2 is here for your listening pleasure. Jeff and Jeremy were kind enough to stick around and answer more questions about game design and The White Box. We only wish we could have spent another several hours chatting with them and ask them even more questions, but the time we did have and questions […]

 Delve 121: “Game Design In A Box” | File Type: audio/mpeg | Duration: Unknown

Here at Delve we just love to talk about game design, if you had noticed. This week show is slightly different as we have Jeremy Holcomb and Jeff Tidball – creators of The White Box: A Game Design Workshop-in-a-Box – on to talk with us. If you’re interested in making your own games, this is the […]

 Delve 120: “More SMAAASH!” | File Type: audio/mpeg | Duration: Unknown

There’s more smashing goodness going on with Brian Wolf this week! We talk to Brian about the development process behind his game and some of the ideas that made the game what it is now. Delve has it’s own twitter account!! Follow us for your daily does of game and development related content. You can also follow Alex, Nathan and Brian on […]

 Delve 119: “Tiny Swords, SMASH!” | File Type: audio/mpeg | Duration: Unknown

In a world where you just need need to have an arena battle on your tabletop, there comes Tiny Swords Smaaash! If you’ve ever wanted to unplug for a while but still beat people at Smash Bros then Brian Wolf has made the game for you, come check it out! Delve has it’s own twitter account!! […]

 Delve 118: “Storytelling Chess” | File Type: audio/mpeg | Duration: Unknown

Dustin has been a real trooper sticking with us on this episode. We get into reasons for playing games, different ways you can experience them, and rewriting rules to make them more streamlined. There’s a lot of information going on, and we try not to bloat it for you. Delve has it’s own twitter account!! Follow […]

 Delve 117: “Reading Rulebooks” | File Type: audio/mpeg | Duration: Unknown

This year seems to be kicking off right with a lot of returning voices! We’re continuing this trend this week as we talk about rules with Dustin DePenning. Rules are important, right? Why do you think RPGs need rules, and how should the be written? We go into all sorts of details all about them. Remember, […]

 Delve 116: “Combining All The Game Modes” | File Type: audio/mpeg | Duration: Unknown

We’re back with more A.E.G.I.S this week. With only a few days left of their Kickstarter you’d better get it quick. Breeze and Alex discuss the multitude of game modes that the game  has to offer. Whether you want a quick skirmish, or a protracted campaign, it seems A.E.G.I.S. has it all to offer and […]

 Delve 115: “AEGIS means – Alex Even Gives It a Shot” | File Type: audio/mpeg | Duration: Unknown

Breeze joins us on the show again to talk about what he’s been upto with AEGIS, and the new Kickstarter that’s going on RIGHT NOW. We last had the the guys from AEGIS on the show last August, and they have been busy! Side note, this is the first time Nathan hasn’t been on the […]

 Delve 114: “Inked Together” | File Type: audio/mpeg | Duration: Unknown

We delve back into our chat with Pat this week and talk a bit more about his game Ink. What is Ink, why do you want to play it, and when do you think you’ll have an ink-ling of this game on your shelf? Stay tuned and find out, maybe get your Kaiju to listen […]

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