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Gamereactor TV - English
Summary: Gamereactor TV Brings you reviews of all the new games, and interviews with the developers.
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- Artist: Gamereactor
- Copyright: 2009 Gamereactor
Podcasts:
Frogmind's CEO talks Badland success for a 2-man company and how to stand out with a unique twist like the puzzler dark setup. Besides, Vuorinen discusses inspirations, Trials experience, new games in the same Badland universe and possible console versions.
Carrillo is back at GRTV to talk about the future of mobile entertainment (even competing with consoles for the living room) and everything Digital Legends, including a new game which is "more realistic than Respawnables".
Etermax found great success in Spanish-speaking countries with extremely popular social-educational apps like Aworded and Triviacrack. Cavazzani explains the key to their 'reverse success', first "trying to be huge in our land".
We catch up with the Director of Games at Ustwo in Barcelona and discuss architecture as an assistance for the player, shortness as a statement for gameplay experience. McFarland explains Monument Valley got development cost back in nine days instead of the expected one year, and talks the PS Vita possibility.
Producer Christoph Schmidt and design consultant Bruce Shelley talk to us about Rising Generals, and offer their thoughts on what sets the game apart from other free-to-play strategy titles.
Executive producer Martin Brouard gives us an overview of Chariot, an old school couch co-op platformer that stars a princess, her fiancee and a ghost.
We met with Goichi "Suda51" Suda from Grasshopper Manufacture to talk more about his next game - the PS4 exclusive Let it Die.
As we head towards another Gamescom, Gamereactor Live hosts Lee West and Nick Holmberg are joined by Gillen McAllister and Bengt Lemne to discuss the expectations and hopes for the show ahead, and their personal picks of what's to come.
We caught up with producer Luis Oliván in Barcelona to learn more about the recently Kickstarted classic point-and-click adventure. Though its unique time mechanic is still kept under wraps, Luis describes the style of the plot, artwork and even music, and gives some figures on the content they want to launch at the end of the year on PC and Mac.
Game designer from Beautifun Games explains Nihilumbra's darker offer success on iOS and details its imminent launch on Wii U after Steam version. Besides, some clues on Megamagic, the new PC game from the Spanish studio.
We caught up with two of the people behind the successfully kickstarted Hyper Light Drifter, Alex Preston and Teddy Diefenbach
We caught up with BigFest producer Lee Clare to learn more about the music festival sim that's coming to PS Vita.
We caught up with Fireflys Nick Tannahill and found out more about how the studio are making sure that Stronghold Crusader 2 lives up to the expectations of fans whove been waiting more than a decade for the strategy sequel.
We visited Blue Byte in Düsseldorf to see the all new The Settlers: Kingdoms of Anteria. We had lot of questions about the addition of an adventure mode to the well known strategy part. Lead Game Designer Guido Schmidt told us more about the new gameplay and other changes to the core mechanics.
We caught up with Gateway Interactive's Louis Dean in the ID@Xbox portion of the Microsoft stand at E3 to learn more about the addictive nature of musical tripper Spectra.