Think Like A Game Designer show

Think Like A Game Designer

Summary: In Think Like a Game Designer, award-winning designer and Stone Blade Entertainment CEO Justin Gary speaks with world class game designers to deconstruct the step-by-step process for creating games and working in the gaming industry. In each episode, we distill the process of creativity into actionable advice that anyone can use all while giving listeners an opportunity to learn more about their favorite games and designers.

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Podcasts:

 Think Like a Game Designer #10: Ryan Sutherland | File Type: audio/mpeg | Duration: Unknown

Ryan Sutherland is one of the top up-and-coming game designers in the industry and lucky for me, he works at Stone Blade. Ryan was one of the lead designers on the newest expansion to Shards of Infinity, called Shadow of Salvation. In this episode, we speak about his journey into game design, developing games at Stone Blade, and what it’s like to work on digital games versus physical games. Ryan has a lot of awesome insights that can help anyone who’s looking to develop their game design skills.

 Think Like a Game Designer #9: Jordan Weisman | File Type: audio/mpeg | Duration: Unknown

I’ve looked up to Jordan Weisman for years. He is a revolutionary story-teller, game designer, and Entrepreneur. He created the legendary worlds like Shadowrun and Battletech that have resonated with fans for over 30 years. He launched his first company, FASA, at twenty years old. He created one of the first Virtual Reality Simulation games with Battletech, and he went on to develop the revolutionary Mageknight and Heroclix games and continues to be on the cutting edge of the tabletop and video game industry. He is continually pushing the boundaries of what is possible in technology, design, and business. Today, I have the pleasure of interviewing this game design legend. 

 Think Like a Game Designer #8: Liz Spain | File Type: audio/mpeg | Duration: Unknown

Today I speak with Liz Spain from Lone Shark Games. Liz entered the game industry through the unusual path of fashion and costume design. Liz tells the remarkable story of designing, producing, and successfully Kickstarting her first game: Incredible Expeditions: Quest for Atlantis. She explains how she was able to raise money and awareness for her first game by attending events that worked thematically with her project's aesthetic. We also speak in-depth about the psychology of game design. Happy Gaming!

 Think Like a Game Designer #7: Tim Fowers | File Type: audio/mpeg | Duration: Unknown

Tim Fowers is the punk rocker of game design. A purely independent tabletop and digital game developer, who distributes his games directly, rather than using big publishers and standard distribution channels. This allows Tim to stand out as a master of indy game design, who develop his games according to his artistic vision. There’s so much to learn in this episode – Enjoy!

 Think Like a Game Designer #6: Paul Peterson | File Type: audio/mpeg | Duration: Unknown

Magic: the Gathering, Pokémon, Smash Up, Guillotine, and The Pathfinder Adventure Card Game are just a few of the games Paul Peterson had a hand in creating. In this episode, Paul talks about building a community and company that supports game design and creativity, from big studio work to boutique game design companies. His work in the field of game design has given him incredible insight into what it takes to design and produce awesome games. Enjoy!

 Think Like a Game Designer #5: Raph Koster | File Type: audio/mpeg | Duration: Unknown

Raph Koster has undoubtedly changed the world of gaming. He was the lead designer of the legendary Ultima Online and the creative director behind Star Wars Galaxies. In 2004, he wrote _A Theory of Fun for Game Design_ which highlights Edutainment as the driving force behind great games. He speaks all over the world on the subject of game design and I’m super excited to have him here with us to share his knowledge.

 Think Like a Game Designer #4: James Ernest | File Type: audio/mpeg | Duration: Unknown

James Ernest is a man of many talents. He’s a screenwriter, poker player, juggler and game designer. He’s worked with Wizards of the Coast, Paizo Publishing, and even developed the game _Tak_ with legendary fantasy author Patrick Rothfuss. In this podcast, James talks about how he and his company, Cheapass Games, work to designs new games, develop rulesets, and manage the expectations of players. This episode is a treasure trove of game design knowledge. Check it out!

 Think Like a Game Designer #3: Jesse Schell | File Type: audio/mpeg | Duration: Unknown

Jesse Schell wrote, The Art of Game Design, the number one book on the subject in the industry. He was a founding member of the Entertainment Technology Center at Carnegie Mellon University and a former Disney Imagineer. He's also the founder of Schell Games, which has launched countless games including, I Expect You to Die and Domino World. Jesse is an amazing game designer and a fantastic teacher.

 Think Like a Game Designer #2: Mark Rosewater | File Type: audio/mpeg | Duration: Unknown

Mark Rosewater head designer of Magic: The Gathering. Mark is one of the most prolific writers on game design, including his long running column, “Making Magic.” We discuss what it’s like working on Magic, with its millions of fans and decades of content and how this can apply to building your own games with similar goals. Mark taught me more about game design than any other person and he has a lot to teach you too!

 Think Like a Game Designer #1: Mike Selinker | File Type: audio/mpeg | Duration: Unknown

In this first episode, I speak with Mike Selinker. Mike is CEO of LoneShark Games and a legend in the Gaming Industry. He has worked on huge properties like Marvel, Disney Animation, Harry Potter, and Dungeons and Dragons. Mike shares his insights and advice for aspiring game designers and veterans alike. Don't forget to subscribe to get access to many more great interviews and lessons!

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