Bouncing Deathquark show

Bouncing Deathquark

Summary: A weekly Keyforge Podcast focused on competitive play; hosted by Kiramode and CoDameron.

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Podcasts:

 42: crack a Pack: The Shadow who Lies about Wrongdoing | File Type: audio/mpeg | Duration: 00:11:11

Decklist can be found here:   https://www.keyforgegame.com/deck-details/b9ad66b1-a988-43ea-8cf8-8a73400dc018 

 41: Banter Session: State of the Game | File Type: audio/mpeg | Duration: 01:03:56

In this episode JusticeBlinded joins the show to talk about the state of the game for Keyforge and what things FFG could do to make the game better.

 40: Crack a Pack: Quietus Engineer of the Cubic Web | File Type: audio/mpeg | Duration: 00:10:25

Please visit link for decklist.   https://www.keyforgegame.com/deck-details/45c4caa7-2222-4177-bade-d953eb9e4a8a 

 39: Archon Decktypes in Keyforge AoA meta | File Type: audio/mpeg | Duration: 00:32:47

Final episode of the AoA review; Kiramode and CoDameron break down how AoA affects the four major decktypes of Keyforge and what you should expect at your next big event or vault tour.

 38: Sealed Play in Keyforge AoA | File Type: audio/mpeg | Duration: 00:29:51

Part 4 of the AoA review; Kiramode and CoDameron talk about how to approach sealed decks in an AoA event.

 37: Creature Abilities and Decision Making in Keyforge AoA | File Type: audio/mpeg | Duration: 00:19:19

Third episode of the Age of Ascension review; Kiramode and CoDameron break down how to categorize different types of creature abilities in the new set and when to prioritize dealing with them. 

 36: Game Warping Effects in Keyforge AoA | File Type: audio/mpeg | Duration: 00:24:30

Second episode of our AoA review; Kiramode and CoDameron break down the types of game warping effects that exist in Age of Ascension and how to adjust your play-style to combat them. 

 35: Runaway Board States in Keyforge AoA | File Type: audio/mpeg | Duration: 00:20:01

In the first episode of the AoA review; Kiramode and CoDameron break down a new element introduced to the game which is runaway boards that can end the game.

 34: Turn 1 plays in Keyforge | File Type: audio/mpeg | Duration: 00:21:10

Kiramode and CoDameron break down the type of options available to you in your first turn of the game.

 33: Teaching Keyforge | File Type: audio/mpeg | Duration: 00:53:04

CoDameron sits down with his friend Will who organizes local events to examine different approaches to grow your own local community.

 32: Future Proofing Your Keyforge Collection | File Type: audio/mpeg | Duration: 00:23:20

Kiramode and CoDameron talk about what considerations players should make when deciding what deck to bring to a Vault Tour or any other event that could qualify a deck to play in higher level tournaments. These considerations are also relevant for people looking to spend on the secondary market.

 31: Crack a Pack: Titusmace, the Chief of Feasts | File Type: audio/mpeg | Duration: 00:10:19

Please visit www.facebook.com/deathquark or go to Twitter @deathquark for decklist. You may also copy this link:     https://www.keyforgegame.com/deck-details/e2b1e28d-aefe-4d21-bb73-1468cba55dee 

 30: Crack a Pack: Radioactive "Buster" Clyde | File Type: audio/mpeg | Duration: 00:12:54

  Please visit www.facebook.com/deathquark or go to Twitter @deathquark for decklist. You may also copy this link:    https://www.keyforgegame.com/deck-details/e6700bce-6d30-4238-92a0-237ba0d7d27b 

 29: Crack a Pack: The Individual who Frowns at Sympathy | File Type: audio/mpeg | Duration: 00:09:48

 Please visit www.facebook.com/deathquark or go to Twitter @deathquark for decklist. You may also copy this link:  https://www.keyforgegame.com/deck-details/20c50cb0-2aca-450c-95be-19ada076499a 

 28: Banter Session: Card Game Design Insights with Tyler Parrott | File Type: audio/mpeg | Duration: 01:15:01

Kiramode and CoDameron sit down with Tyler Parrott (davflamerock) to talk about the process of designing cards and the process for creating prize support and rules changes. How his process can be applied to Keyforge and what things can't be applied to Keyforge are important for the community to understand what we can demand from our own designers.

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