Command Line Heroes show

Command Line Heroes

Summary: Stories about the people transforming technology from the command line up.

Podcasts:

 Roy Clay: The Entrepreneur Who Transformed an Industry | File Type: audio/mpeg | Duration: 00:28:23

Roy Clay had to chase after opportunities. But landing a promising position wasn’t the finish line. Roy Clay pushed those opportunities beyond their mandate, transforming an industry in the process. Kathy Cotton recounts how few opportunities Roy Clay had growing up—but how, later, talk of his genius helped him get his break in the tech industry. Chuck House describes how Clay’s qualifications and experience were just what Hewlett and Packard were looking for. Bill Davidow explains how Clay made his mark at HP building a department, and shaping the strategy for a revolutionary 16-bit minicomputer. And in Clay, Ken Coleman found a role model and mentor. He followed in Clay’s footsteps, and helped expand a legacy of inclusion.

 Dr. Clarence Ellis: The Developer Who Helped Us Collaborate | File Type: audio/mpeg | Duration: 00:27:46

It’s not easy to learn how to use computers when you can’t actually touch them. But that’s how Dr. Clarence Ellis started his career of invention—which would ultimately lead to reimagining how we all worked with computers and each other. Martez Mott describes the “Mother of all Demos” that would inspire a generation of builders. Gary Nutt recounts working with Dr. Clarence Ellis at Xerox PARC, and the atmosphere at the coveted research lab. Chengzheng Sun and Paul Curzon explain how Operational Transformation—the project to which Dr. Ellis devoted so much time and effort—laid the foundation for the collaborative tools many of us use every day. And Delilah DeMers shares how humble her father was, and how he loved teaching people that technology can be a force for good.

 Dr. Marc Hannah: The Computer Scientist Who Brought Worlds to Life | File Type: audio/mpeg | Duration: 00:27:06

Sometimes an inventor designs a device for a specific purpose. Sometimes it’s to try something new. But successful inventions often shape industries beyond those they initially intended. Dr. Marc Hannah built an invention with far bigger effects than anyone could have imagined—like bringing dinosaurs to life, building liquid robots, and letting the Titanic set sail one more time. Raqi Syed gives some context on the evolution of special effects in the movie industry. Mark Grossman explains how the graphics world was more than ready for an upgrade. Tom Davis recounts the difficulties that he and his team had getting people to understand what was possible with the Geometry Engine. Luckily, Steve “Spaz” Williams defied his bosses and showed them its power to bring worlds to life, starting with Jurassic Park. Camille Cellucci explains that from then on, everything changed for the movie industry—and for the broader world of graphics.

 Mark Dean: The Inventor Who Made the Computer Personal | File Type: audio/mpeg | Duration: 00:26:35

Dr. Mark Dean has a superpower. He wasn’t born with it. He wasn’t exposed to high levels of radiation. It’s a power he learned from his father. And because of it, he was able to revolutionize the personal computer. David Bradley explains how in the 1980s, IBM had a reputation for building big, enterprise mainframes. No one believed IBM could make a competitive PC. But that’s exactly what “Project Chess” was tasked with creating. Tony Hey describes the monumental shift in strategy it was for IBM to enter the PC market. Pete Martinez and Dennis Moeller recount their days working with Mark on the skunkworks project. And how IBM's strategy for creating a computer in under a year changed the personal computing industry forever—opening it to innovators outside the walls of IBM. Mark Dean holds 3 of the 9 patents for the IBM 5150—the first IBM PC—including the revolutionary ISA bus. He then went on to lead the team that created the first gigahertz microprocessor, and eventually taught at the University of Tennessee. Mwamba Bowa shares her most cherished lesson from the inventor—how to cultivate that super power for herself.

 Dr. Gladys West: The Mathematician Who Reshaped Our World | File Type: audio/mpeg | Duration: 00:32:09

Aristotle and Eratosthenes are big names in geodesy. They got pretty close to measuring the size of the Earth. But the woman who got it done? She grew up a farmer, dreaming of something bigger. And her work changed how we see the world. Dr. Gladys West didn’t have much room for error in her quest for higher education. Marvin Jackson recounts the obstacles in her path—and the challenges she faced in her early career. Gavin Schrock traces how geodesy progressed before Dr. West, and how foundational her work was for the GPS systems that followed. Paul Ceruzzi describes the state-of-the-art technology available at Dahlgren that helped Dr. West model the world. Todd Humphreys explains how that model, and the GPS systems that use it, support our way of life in more ways than we realize. It’s an astounding story that may never have been told if it hadn’t been for Gwen James, Dr. West’s Alpha Kappa Alpha Sorority sister. She makes the case for telling these stories before they’re lost—because there are definitely more of them out there.

 Jerry Lawson: The Engineer Who Changed the Game | File Type: audio/mpeg | Duration: 00:33:21

Many of us grew up playing cartridge-based games. But there's few who know the story behind how those cartridges came to be. And even fewer who know the story of the man behind them: Jerry Lawson. Few people realized how his vision would change video games. Jenny List explains how before Jerry Lawson, a console could only play one game. Benj Edwards describes how Lawson partnered with a pair of engineers to design a console with swappable cartridges. Pong creator Al Alcorn recounts the FCC limitations on Lawson’s Fairchild Channel F—and recognizes Lawson’s immense contributions to the gaming industry. And those in the know, like Jeremy Saucier, advocate for sharing Lawson’s story. Because Lawson’s story was almost lost, he was recently recognized by Joseph Saulter at the Games Developer’s Conference—thanks to the work of journalist John William Templeton. And his children, Anderson and Karen Lawson, share how passionate Jerry was about electronics—and how much it meant that he finally got the recognition he deserved.

 Command Line Heroes: Meet the Inventors | File Type: audio/mpeg | Duration: 00:02:13

Inventors don’t always get the credit they deserve, even for world-changing breakthroughs. Season 6 of Command Line Heroes tells the stories of ingenious inventors who haven’t been given their full due. These heroes did nothing less than create new industries, dazzle our imaginations, and reshaped the world as we know it. The first episode drops on October 13, 2020. Subscribe today and sign up for the newsletter to get the latest updates.

 What Kind Of Coder Will You Become? | File Type: audio/mpeg | Duration: 00:29:04

The 10x Coder is often positioned as a mythical developer who can always save the day. Saron and Clive investigate how much of that myth is grounded in truth. Greg Sadetsky argues that coding is much like professional sports—some athletes are bound to be much better than those starting out. Brianna Wu and Bonnie Eisenman pick apart the myth by sharing how much they have had to clean up after supposed 10x Coders. Jonathan Solórzano-Hamilton recounts the story of "Rick," a self-proclaimed rockstar developer who assumed too much. And everyone considers the benefits of the 1x Coders—because what use is code without ideas and experiences to guide development?

 Where Coders Code | File Type: audio/mpeg | Duration: 00:32:28

Home office. Corporate park. Co-working space. Funland campus. Coders expect options when it comes to their workplace. The relocation of the average workspace from the office to the home has revealed the benefits of working from home—but also highlighted its tradeoffs. Saron Yitbarek and Clive Thompson continue their discussion of coding careers by considering workspaces. Mary Allen Wilkes shares her experience as the first developer to work from home. David Heinemeier Hansson argues remote work gives his colleagues time for deep thinking. Dave West explains why he believes face-to-face work still produces the best results. And Maude Mensah Simpson weighs the freedoms of the home office against missing opportunities for in-person interactions.

 Becoming a Coder | File Type: audio/mpeg | Duration: 00:33:18

Command line heroes are software engineers, developers, programmers, systems administrators—coders. That variety in coding careers is almost as varied as the paths coders take to land their jobs. Saron Yitbarek and Clive Thompson start the season by exploring some ways coders start their tech careers—some common, many unexpected. Many choose to start with a degree in computer science. But don’t underestimate the maturing bootcamp tracks, the mid-to-late-career switchers, and coders from outside the insulated tech hubs. You might be surprised who answers the call to code, where they come from—and how much they’ve already accomplished.

 Introducing Season 5 of Command Line Heroes | File Type: audio/mpeg | Duration: 00:02:38

After four seasons of epic tales about how command line heroes have shaped the tech landscape, we're tackling a new topic: the job itself. Season 5 covers the job of being a coder. How coding careers begin. How the job is done. How it’s changed. And how coders are shaping its evolution. Clive Thompson, tech journalist and friend of the podcast, joins us for this 3-episode mini-season. Clive shares his insights from the over 200 interviews he’s conducted with coders: programmers, developers, software engineers, sysadmins, and more. The first episode drops July 14, 2020. Subscribe today and sign up for the newsletter to get the latest updates.

 One More Thing with Steve Wozniak | File Type: audio/mpeg | Duration: 00:22:42

Steve Wozniak (aka Woz) has had a tremendous effect on the world of hardware. Season 4 features many of the devices he’s designed, built, worked on, and been inspired by. But for Woz, what’s most important isn’t necessarily the devices he’s created—it’s how he built them. Woz recounts how his early tinkering led to a lifelong passion for engineering. He started learning about computers on a GE 225 in high school. Soon enough, he was designing improvements to computers he wanted to buy—eventually defining his mantra for simplicity in design. That philosophy helped him finish the Apple I after seeing the Altair 8800 at the Homebrew Computer Club, and to create the floppy drive for the Apple II. But what he’s proudest of these days is the recognition for his engineering accomplishments—and sharing them with the world.

 Consoles: The Dreamcast's Life After Death | File Type: audio/mpeg | Duration: 00:32:59

Gaming consoles are pioneering machines. The Dreamcast pushed the limits of what even consoles could do. But that wasn’t enough to guarantee commercial success. Despite that failure, fans say no other console has accomplished so much. The Dreamcast was meant to restore Sega to its glory days. After the disappointing Saturn, Sega pitted two teams against each other to build a new console. Andrew Borman describes the Dreamcast as a generational leap in hardware. Jeremy Parish explains how big a departure its production was from Sega’s usual processes. Mineko Okamura provides an insider’s insight on developing the Dreamcast. Brian Bacino recounts the console’s massive U.S. launch. But despite record U.S. sales, Sega had to pull the plug on the Dreamcast. Too good to let die, homebrewers like Luke Benstead plugged it back in.

 Open Source Hardware: Makers Unite | File Type: audio/mpeg | Duration: 00:30:50

People never stop tinkering. Hardware hacking didn’t disappear after personal computers became mainstream. But it did change. A new generation of artists, designers, and activists are banding together to change the world—with open source hardware. Hardware hacking used to be expensive and time-consuming. Adaptable microcontrollers are making tinkering much easier. But even as the barriers to entry started falling, the practices around selling hardware have continued to veer toward secrecy. Ayah Bdeir, Alicia Gibb, and Limor Fried are working to keep hardware open. These leaders share how they helped build the open source hardware movement, and navigated fierce disagreements to make engineering accessible to all.

 Smarter Phones: Journey to the Palm-Sized Computer | File Type: audio/mpeg | Duration: 00:30:45

Few could imagine what a handheld computer would look like—or even do. But a trio of visionaries saw where computing was headed. To succeed in this new frontier, though, they would need to create everything from scratch, and throw out the conventional wisdom on hardware. Their creation, the PalmPilot, went on to break sales records. It showed the world what was possible and it helped people realize that the value in tech was shifting once again. But when the tech bubble burst and new competitors entered the market, Palm’s grip on the handheld computing industry began to slip.

Comments

Login or signup comment.