Up Up Down Down show

Up Up Down Down

Summary: The podcast about what's wrong and right in the games industry. App developers Allen Pike and Nigel Brooke host an interesting guest each week. Chaos ensues.

Join Now to Subscribe to this Podcast
  • Visit Website
  • RSS
  • Artist: Allen Pike and Nigel Brooke
  • Copyright: © Steamclock Software

Podcasts:

 17. The Main Character is a Serial Killer! | File Type: audio/mpeg | Duration: 1:06:33

iMore's Peter Cohen joins us to discuss morality in video games, and what it means to play dictators, serial killers, and just plain jerks. We determine whether or not this makes us bad people, and whether or not it's going to traumatize our kids. Finally, we discuss the futility of going to E3.

 16. The Looney Tunes School of Stealth | File Type: audio/mpeg | Duration: 1:12:06

Justin Voss of Low Earth Orbit joins us to talk stealth games. We discuss the origin of stealth games, instant failure, and the joy of finding alternative ways to complete a mission. Then, we rag on Metal Gear Solid and salivate over E3 announcements.

 15. Being a Bad Spider-Man | File Type: audio/mpeg | Duration: 1:18:50

Scott Stevenson of Low Earth Orbit joins us to talk open world games. We discuss side quests, player choice, railroading, and trying to tell a story when the player can ruin everything. As usual, we end with a diversion into games we're excited about, and some peculiar Kickstarters.

 14. The Red LEDs Were Cheaper | File Type: audio/mpeg | Duration: 1:17:37

Ars Technica's Kyle Orland joins us to discuss the great failures in game consoles. We talk about our favourite doomed consoles, the story of Sega's downfall, and Nintendo's journey through the desert with the Wii U.

 13. A QWOP Sort of Humour | File Type: audio/mpeg | Duration: 1:05:32

Developer and humourist Curtis Lassam joins us to discuss humour in games. We discuss comically hard games, sandboxes as a vehicle for comedy, what makes it hard to write a funny game, and a goat.

 12. First Person Shooter Monkey Island | File Type: audio/mpeg | Duration: 1:04:51

Neven Mrgan, designer of wonderful apps and games, joins us to discuss retro games. We discuss his upcoming game Space Age, the challenges of pixel art, and Neven's previous games The Incident and Blackbar.

 11. Secret Alien Technology | File Type: audio/mpeg | Duration: 1:11:04

Myke Hurley, world-renowned podcaster, joins us to discuss portable consoles, the future of the PS Vita, and the iPhone as a portable game console.

 10. Nobody Has Gold Stars | File Type: audio/mpeg | Duration: 1:08:57

Grace 'GTZ' of Fat, Ugly, or Slutty joins us to discuss jerks on Xbox Live, getting people to play nice together, and hellbanning.

 9. Getting Bored of Clicking On Cows | File Type: audio/mpeg | Duration: 1:27:51

Angelina Fabbro of Mozilla joins us to discuss games on the web, why the hell people are still using C++, and business models for web-based games. After that, we jump in to games we're playing on the iPad, what's wrong with MMOs, and how Pokémon will never die.

 8. Architecture and Forgiveness | File Type: audio/mpeg | Duration: 1:26:52

Monument Valley's Ken Wong joins us to discuss games as art, Monument Valley, and the business of crafting meaningful games.

 7. Criticizing Water For Being Wet | File Type: audio/mpeg | Duration: 1:28:45

Scott Stevenson joins us to discuss game reviews, game-breaking bugs, and what's wrong with Lara Croft getting impaled.

 6. My Whole Colony Filled Up With Cabbage | File Type: audio/mpeg | Duration: 1:14:45

Gaslamp Games’ David Baumgart joins us to discuss Clockwork Empires, simulations, and pickled fungi.

 5. You Die Instantly | File Type: audio/mpeg | Duration: 1:14:42

Tyson Kallberg joins us to discuss why games are getting easier, what makes us want to ragequit, and death by checkpoint.

 4. It Shipped And It Was Fast | File Type: audio/mpeg | Duration: 1:33:56

Guy English and Nigel tell tales of the hacks that make games work, from fast inverse square root to assembly shenanigans. Allen tries to keep things understandable for non-programmers, and fails spectacularly.

 3. Three Quarters of Half-Life One | File Type: audio/mpeg | Duration: 1:10:52

Patrick Gibson joins us to discuss games that are too long, side quests, tearing up, and flapping.

Comments

Login or signup comment.