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Up Up Down Down
Summary: The podcast about what's wrong and right in the games industry. App developers Allen Pike and Nigel Brooke host an interesting guest each week. Chaos ensues.
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- Artist: Allen Pike and Nigel Brooke
- Copyright: © Steamclock Software
Podcasts:
iMore's Peter Cohen joins us to discuss morality in video games, and what it means to play dictators, serial killers, and just plain jerks. We determine whether or not this makes us bad people, and whether or not it's going to traumatize our kids. Finally, we discuss the futility of going to E3.
Justin Voss of Low Earth Orbit joins us to talk stealth games. We discuss the origin of stealth games, instant failure, and the joy of finding alternative ways to complete a mission. Then, we rag on Metal Gear Solid and salivate over E3 announcements.
Scott Stevenson of Low Earth Orbit joins us to talk open world games. We discuss side quests, player choice, railroading, and trying to tell a story when the player can ruin everything. As usual, we end with a diversion into games we're excited about, and some peculiar Kickstarters.
Ars Technica's Kyle Orland joins us to discuss the great failures in game consoles. We talk about our favourite doomed consoles, the story of Sega's downfall, and Nintendo's journey through the desert with the Wii U.
Developer and humourist Curtis Lassam joins us to discuss humour in games. We discuss comically hard games, sandboxes as a vehicle for comedy, what makes it hard to write a funny game, and a goat.
Neven Mrgan, designer of wonderful apps and games, joins us to discuss retro games. We discuss his upcoming game Space Age, the challenges of pixel art, and Neven's previous games The Incident and Blackbar.
Myke Hurley, world-renowned podcaster, joins us to discuss portable consoles, the future of the PS Vita, and the iPhone as a portable game console.
Grace 'GTZ' of Fat, Ugly, or Slutty joins us to discuss jerks on Xbox Live, getting people to play nice together, and hellbanning.
Angelina Fabbro of Mozilla joins us to discuss games on the web, why the hell people are still using C++, and business models for web-based games. After that, we jump in to games we're playing on the iPad, what's wrong with MMOs, and how Pokémon will never die.
Monument Valley's Ken Wong joins us to discuss games as art, Monument Valley, and the business of crafting meaningful games.
Scott Stevenson joins us to discuss game reviews, game-breaking bugs, and what's wrong with Lara Croft getting impaled.
Gaslamp Games’ David Baumgart joins us to discuss Clockwork Empires, simulations, and pickled fungi.
Tyson Kallberg joins us to discuss why games are getting easier, what makes us want to ragequit, and death by checkpoint.
Guy English and Nigel tell tales of the hacks that make games work, from fast inverse square root to assembly shenanigans. Allen tries to keep things understandable for non-programmers, and fails spectacularly.
Patrick Gibson joins us to discuss games that are too long, side quests, tearing up, and flapping.