Sanctum Secorum show

Sanctum Secorum

Summary: An Appendix N literary podcast for players of the Dungeon Crawl Classics RPG. Reviewing classic fantasy and helping to bring it to life at the gaming table.

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 Sanctum Secorum #24 - Three Hearts and Three Lions | File Type: audio/mpeg | Duration: 1:00:00

Holger Carlsen is an American-trained Danish engineer who joins the Danish Resistance to the Nazis. At the shore near Elsinore he is among the group of resistance fighters trying to cover the escape to Sweden of an important scientist (evidently, the nuclear physicist Niels Bohr). With a German force closing in, Carlsen is shot - and suddenly finds himself carried to a parallel universe, a world where Northern European legend concerning Charlemagne ("The Matter of France") is real. This world is divided between the forces of Chaos inhabiting "Middle World" (which includes Faerie) and forces of Law based in the human world, which is in turn divided between the Holy Roman Empire and the Saracens. He finds the equipment and horse of a medieval knight waiting for him. The shield is emblazoned with three hearts and three lions. Welcome to the Sanctum Secorum podcast. Tonight we discuss Poul Anderson's seminal work Three Hearts and Three Lions as well as Terry Olson's new adventure Escape from the Shrouded Fen. We like one of these far more than the other...can you guess which?

 Sanctum Secorum #23 - DCC Lankhmar | File Type: audio/mpeg | Duration: 1:00:00

Lankhmar is a fictional city in the Fafhrd and the Gray Mouser stories by Fritz Leiber. It is situated on the world of Nehwon, just west of the Great Salt Marsh and east of the River Hlal, and serves as the home of Leiber's two antiheroes. It is richly described as a populous, labyrinthine city rife with corruption, decadent and squalid in roughly equal parts and said to be so shrouded by smog that the stars are rarely sighted.

 Sanctum Secorum #22b - Hiero's Journey | File Type: audio/mpeg | Duration: 1:10:00

Per Hiero Desteen is a priest, a telepath -- and a highly trained killer. Five thousand years after the holocaust known as The Death destroyed civilization, Hiero explores the mutant-infested wilderness of Canada and North America, riding a mutated, telepathic moose named Klootz. The Abbey has attempted to establish colonies, but the evil Brotherhood of the Unclean was waging all-out war against the few remnants of normal humanity, determined to wipe out all traces of its emerging civilization. Hiero's task was to bring back a lost secret of the ancients that might save the humans. His eventual allies include Gorm, a telepathic black bear, and Luchare, a princess from the distant kingdom of D’alwah. But his path lay through the very heart of the territory ruled by the Unclean and their hordes of mutated, intelligent, savage beast followers...and the Unclean were waiting for him! Welcome to the Sanctum Secorum podcast. Tonight is part two of our marathon-long Gary Con special episode! Ernie Gygax rejoins us as we discuss Hiero's Journey before moving off into the realm of DCC. As a programming note, the Companion 'zine for the Gary Con special will release POST Gary Con (likely within 48 hours of this going live).

 Sanctum Secorum #22 - Appendix N | File Type: audio/mpeg | Duration: 50:00

Appendix N with Ernie Gygax

 Sanctum Secorum #21 - The Dying Earth | File Type: audio/mpeg | Duration: 1:00:00

The six stories that make up the the first volume of the Dying Earth are all set in an undefined far future Earth, when the sun is nearing the end of its life. The sky ranges from pink to deep blue, lit by a dim red sun, and many strange plants and animals exist. Much of the story is set within the forested country of Ascolais*, and in the ruined cities that dot the landscape. Seekers of wisdom and beauty include lovely lost women, eccentric wizards and man-eating melancholy deodands. Twk-men ride dragonflies and trade information for salt. There are monsters and demons. It is a world where each being is morally ambiguous: the evil are charming, the good are dangerous.

 Sanctum Secorum #20 - Tarzan of the Apes | File Type: audio/mpeg | Duration: 40:00

Tarzan of the Apes, the story tells of an infant — the son of an aristocratic English couple — abandoned when his parents die in the jungles of Africa. Rescued and reared by apes, he learns to speak their language and imitate their ability to travel swiftly through the treetops. Eventually, his courage, immense strength and exceptional intelligence earn him the respect and admiration not only of the apes, but of all the creatures of the jungle. The ape-man's story is classic and fast-paced, packed with riveting adventures as Tarzan avenges the killing of Kala, his ape-mother, subdues man-eating beasts of the jungle, meets and falls in love with the beautiful Jane Porter, vanquishes greedy pirate-adventurers, and deals with assorted other threats.

 Sanctum Secorum #19 - Steel Magic | File Type: audio/mpeg | Duration: 40:00

A girl and her two brothers are transported back to the time of King Arthur, where they must return three magic talismans to their rightful owners or remain trapped forever in the distant past. The adventure begins when Sara Lowry wins a picnic basket at the Firemen's Strawberry Festival. She and her brothers, Greg and Eric, are staying with their uncle at his Hudson Valley estate while their parents are in Japan. Fascinated by the haunting history of the old manor, they pack a picnic lunch and begin their search for the legendary lost lake. They discover a medieval castle - and suddenly they're enveloped by a gray mist that transports them back to the time of King Arthur! There, they are given an urgent mission to recover three lost talismans: Arthur's sword, Excalibur; Merlin's ring; and the horn of Huon, Warden of the West. Can the children fulfill their quest and save Avalon - the only place that stands between the Powers of Darkness and the mortal realm - and return to their own time?

 Sanctum Secorum #18 - The People of the Pit | File Type: audio/mpeg | Duration: 40:00

“People of the Pit features a pair of prospectors, Starr Anderson and the narrator, Frank, who are exploring the North, looking for gold. There are hints of a backstory between the two men, painting them as more than mere prospectors and it creates an anticipation for oddness to come. We are then introduced to a secondary narrator. A man who, in classic fashion, crawls (near-dead) into the men’s camp. And the manner of his crawling is horrific in itself. This is no collapsing half-stagger, no dragging himself along the floor, but as the narrator says, ‘it was like a baby crawling upstairs. The forepaws lifted themselves in grotesquely infantile fashion’ . On top of this, he wears a band of gold round his waist, and a chain. Gold, of course, is what has brought the explorers to this place, but when they remove it, ‘it was like no gold I had ever handled. […]  it had an unclean, viscid life of its own. It clung to the file. […] It was – loathsome’ . Something is clearly not right when a man in search of gold actively throws it away. The story then turns to the tale of the narrator, telling a story of a lost civilisation in the bottom of a ravine. Not any old ravine, however, but ‘Imagine the Grand Canyon five times as wide and with the bottom dropped out’. As one can expect, it gets a lot weirder from there..."

 Sanctum Secorum #17 - A Night in the Lonesome October | File Type: audio/mpeg | Duration: 50:00

“A Night in the Lonesome October is narrated from the point-of-view of Snuff, a dog who is Jack the Ripper's companion. The story reveals that once every few decades when the moon is full on the night of Halloween, the fabric of reality thins and doors may be opened between this world and the realm of the Great Old Ones. When these conditions are right, men and women with occult knowledge may gather at a specific ritual site to hold the doors closed, or to help fling them open. Should the Closers win, then the world will remain as it is until the next turning... but should the Openers succeed, then the Great Old Ones will come to Earth, to remake the world in their own image (enslaving or slaughtering the human race in the process). The Openers have never yet won. These meetings are often referred to as "The Game" or "The Great Game" by the participants, who try to keep the goings-on secret from the mundane population.     Each Player has a familiar – an animal companion with near-human intelligence that helps complete the numerous preparations for the ritual. The majority of the story describes the interactions and discussions of these animals, all from Snuff's point of view. Throughout the book, the Players slowly take sides, form alliances, make deals, oppose one another, and even kill off their enemies. The plot accelerates until the night of October 31st, when the ritual takes place and the fate of the world is decided." Welcome to the Sanctum Secorum podcast. No storm can breach the Sanctum Secorum's walls and once again the doors open to give shelter and to provide enlightenment. In this, our anniversary episode, we prepare for Halloween with a work by Roger Zelazny. In addition, we have bonus content to bring to your DCC RPG table!

 Sanctum Secorum #16 - Purple Priestess of the Mad Moon | File Type: audio/mpeg | Duration: 40:00

“Harvey Selden goes down to Mars from an observation ship, and accepts an invitation to visit Firsa Mak's house by his friend Bentham. He meets a martian woman, Lella, of a type he has not seen before. From there he is shanghaied into observing the Purple Priestess Mad Moon ritual and isn't able to cope, but survives. The others want him to tell the Bureau, but he runs for Earth instead, into therapy. However, at the end a communique arrives from Lella, saying she is waiting for him at the next ritual."

 Sanctum Secorum #15a - Goodman Games Appendix N Seminar | File Type: audio/mpeg | Duration: 52:50

The Goodman Games Appendix N Seminar - Gen Con 2016

 Sanctum Secorum #15 - Kamandi: The Last Boy on Earth | File Type: audio/mpeg | Duration: 1:00:00

“Kamandi is the last survivor of the human outpost in the "Command D" bunker near what was once New York City. "Kamandi" is a corruption of "Command D"; it is unclear if Kamandi ever had any other name. Raised by his elderly grandfather, Kamandi has extensive knowledge of the pre-Disaster world, thanks to a library of microfilm and old videos, but he has spent most of his time inside the bunker, and is unaware of the state of the world outside. When his grandfather is killed by a wolf, Kamandi leaves the bunker in search of other human outposts. He soon discovers that the only other intelligent humans left on Earth are Ben Boxer and his friends Steve and Renzi, a trio of mutants genetically engineered to survive in Earth A.D. He also makes a number of animal friends including Dr. Canus, the canine scientist of Great Caesar (leader of the Tiger Empire) and Caesar's teenage son Tuftan. Later additions to the cast included the alien woman Pyra, the girl Spirit and the consulting detective Mylock Bloodstalker and his associate Doile. Even the most sympathetic animals however are nonplussed by Kamandi and Ben's ability to speak. Kamandi and his friends set out to explore the world of Earth A.D., in hopes of one day restoring humanity to sentience and civilization."

 Sanctum Secorum #14 - Conan: The Jewels of Gwahlur | File Type: audio/mpeg | Duration: 40:01

Conan, following legends of this treasure, has travelled to Keshan and offered his services to train and lead Keshan's army against their neighbour, Punt. However, Thutmekri, a Stygian rogue with similar intentions, and his Shemitish partner, Zargheba, also arrive in the country with an offer of a military alliance with another of Punt's neighbours, Zembabwei, with some of the Teeth to seal their pact. The high priest of Keshan, Gorulga, announces that a decision on the matter can only be made after consulting Yelaya, the mummified oracle of Alkmeenon. This is all the treasure hunters require. Zargheba joins Gorulga in his expedition while Conan travels ahead of them.

 Sanctum Secorum #13 – Down to a Sunless Sea | File Type: audio/mpeg | Duration: 40:00

Brant’s life had been hard after the courts had sent him to the penal colony on Trivium Charontis on Mars. Since working his way to freedom, he had run guns to the High Clan princes, sold them liquor and forbidden tobacco, and peddled narcotics to the soft, timid Earthsider clerks. He had stolen, he had cheated at cards, he had killed a man more than once… Now, fleeing from justice across the ancient dust oceans of Mars he had no way of knowing that he was running toward the most fantastic adventure and man had ever lived - toward refuge more absolute that any man had ever dreamed of - by the banks of secret rivers, in caverns yet unmeasured by man, on the shore of a sea the sun had never seen!  

 Sanctum Secorum #12 - Kothar: Barbarian Swordsman | File Type: audio/mpeg | Duration: 40:00

From the world beyond--or past--time Kothar comes. From out of the deepest, most violent recesses of mankind's collective memory, Kothar the gigantic barbarian strides, the enchanted sword Frostfire glittering in his mighty hand. Lusty, hot-blooded, masterful, unafraid of things real or unreal, Kothar dominates the misty, bloody world before recorded time. Yet, though Kothar's world existed in another age--perhaps another dimension--it springs vividly to life. Mapped, charted, chronicled, Kothar's fantastic world suddenly becomes real--the sorcerers, dragons, witches, evil potions, unspeakable monsters. And Kothar, an epic hero for any age, overshadows everything.

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