Board Game Design Lab
Summary: The Board Game Design Lab came into existence for a very simple reason: I could never find the game design info that I needed. And I assumed I wasn't the only one. I had a lot of very specific questions I wanted to ask game designers and publishers, and as it turns out, they're more than happy to answer those questions when asked. So, I created the BGDL Podcast. I release a weekly show that interviews designers, publishers, and board game insiders on specific topics. We don't waste time talking about games we've played lately or get caught up on pop culture. There are plenty of other podcasts that do those things very well. Instead, the show does a deep dive into subjects that I hope listeners find extremely valuable as they progress through their game design journeys. The show comes out on Wednesdays.
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Podcasts:
[BONUS] Tom Butler on Organizing Game Design Time
Tom Butler, designer of Patriots and Redcoats, discusses the design of historical games. Tom has specialized in creating games based on history and has lots of interesting insight on the topic. And be sure to check out Tom’s new game, Paradise Lost, on Kickstarter HERE.
[BONUS] Adam Chunn and Woody Hutsell on Creating Miniatures
Adam Chunn and Woody Hutsell discuss designing economic games. Adam and Woody have years of experience working in the real world of finance and economics and decided to design a game that translates those concepts into game mechanics. Check out their back-alley economic game set in a fantasy world, Plunderbund, on Kickstarter HERE.
[ANNOUNCEMENT] 2019 Board Game Design Challenge
[BONUS] Jesse Zamora on Hidden Information Games
[BGDL+] Quality vs Quantity, Lessons from Steve Martin, and the Weight Room
Jesse Zamora discusses modifying published games and what can be learned from the process as game designers.
[BONUS] John Coveyou on Building a Brand
John Coveyou, founder of Genius Games, discusses how to design games that also happen to be educational. John is the designer of Cytosis, Subatomic, Ion, and several other well-received science based games, and he’s really figured out how to take scientific ideas and translate them into enjoyable games.
[BONUS] Peter C. Hayward on Designing 2nd Editions
Peter C. Hayward, founder of Jellybean Games, discusses how to be a great playtester. Peter often gets paid by publishers to playtest games and probably playtests more games than anyone you know. He’s got great advice on what it looks like to be the most helpful playtester at the table. Be sure to check out Peter’s new...
[BONUS] Noel Gussen on Workflow and Organization
Noel Gussen, designer of Deckfighters, discusses designing a game with multiple win conditions. Noel’s MMA style card game has lots of ways to win (and lose), so we talk through different ways to add multiple end-game triggers.
[BONUS] Jay Cormier on Managing Multiple Designs at the Same Time