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The Flame Learning Channel
Summary: The official learning channel for the Autodesk® Flame® software products, the most comprehensive VFX, real-time color grading, and editorial finishing post-production solutions. The Autodesk® Flame® Learning Channel provides tutorials of all levels to help you learn Autodesk® Flame® Products.
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- Artist: Autodesk
- Copyright: © This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License. Permission is granted to translate these videos into other languages. Autodesk, Inc. some rights reserved.
Podcasts:
In this video, we are going to cover the changes to the on-screen AXIS object in the Action 3D compositor. This will give you added gestural control when working in any 3D composite which is a much more visual way to manipulate objects… without relying too much on the interface controls. We’ve also adjusted the look and feel to match Autodesk Maya allowing for a more refined experience if you are working between these different applications.
In this video, we will go through some of updates to object selection as well as object display in the viewports in Action. When combining all these updates together, the general usability should allow you to work more comfortably in the Action 3D environment.
In this video, we'll go through the updated 3D composite navigation controls in the Flame 2017 Extension 1 products. This will give you a much more fluid experience when working in Action when moving around the 3D environment. Faster to use and standardised with Autodesk Maya!
In this video, we are going to cover some general improvements to the Action Schematic. This will affect the way you select nodes, move them around, and copy and paste them. We’ll also finish off with a new node kissing functionality which will make your life a lot easier when assigning lights and shaders to geometry in the Action 3D scene.
In this video, we are going to look a new mechanism for importing media directly into Batch. Now you might be thinking that we already have something that does that. However, the old functionality was severely limiting when it came to the Flame database, media management and general usability. We’ll draw some comparisons for long term Flame Artists but this is a major improvement on what was previously there.
In this video, we are going to look at a new node in the Batch Schematic that will help you keep your flow graphs organized. This node is known as the “Elbow” node and it replaces the old break link functionality from previous versions of Flame.
In this video, we are going to have a look at a new grouping and organizational tool available in the Batch node compositing environment. This is known as the “Compass” and it’s available in Batch, BatchFX and the Modular Keyer.
In this short video, you’ll learn about the new clean up functionality in the Batch Schematic. This will help you tidy your flow graphs in certain scenarios.
In this video, we will look at some new key frame indicators available in Batch. This will allow you to quickly identify nodes with key frame animation and expressions in the Flame without having to go looking in the animation editor.
In this video, we’ll cover how to offset the start frame in Batch and the implications of this functionality in Flame. It’s really easy to do but you must now take into account animation keyframes, expressions and appending batch setups with different start frames.
This video will cover some of the smaller but significant enhancements to Batch. This includes new copy & paste functionality, selection standardization, notes and rendering custom and iterations versions numbers to track renders to their iterated flow graphs. Bigger features such as the Compass, Elbow node, start frame and more will be covered in the other Batch specific videos.
In this video, we’ll examine some of the enhancements made to the viewports in Flame. This main covers the Home and new FIT functionality when looking at media. The viewports should now react more predictably with general interaction.
In this video, you learn how to use the RAM Player functionality in Flame 2017 Extension 1. The purpose of the RAM player is to give you a massive performance enhancement when your system’s configuration may not be up to the task.
In this video, we look at resizing the thumbnails when using the list view. This is applicable when working in the Media Panel… as well as the MediaHub within all the Flame 2017 Extension 1 products.
The concept behind this series is to cover the basic components and workflows when it comes to using 3D particles. Part 6 shows you how to apply the manipulator to the particle flow graph as well as select the gravity option. We will cover the gravity direction as well as the difference between position influence and speed influence when applying a manipulator to particles. Finally a quick show of how to combine a particle manipulator with a particle bouncer for added effect.