Gamer's Haven Podcast
Summary: Our goal is to provide gamers of all kinds with a place, a "Haven" if you will, where you can feel welcome and feel comfortable sharing your views on gaming. Our hobby is a rich, dynamic interest, and there are a lot of things to talk about when it comes to gaming. In geek culture, you can have serious discussions about Star Wars, Star Trek, and the Lord of the Rings, and this is what we're trying to capture on The Gamer's Haven.
In this special episode, Ethan and Nathan interview Jeff Tidball and John Seavey, two of the authors of the newest supplement for the Feng Shui RPG, Glimpse of the Abyss from Atlas Games. We talk about the Feng Shui Role-Playing Game, a game nobody knows about, that everyone should be playing! Jeff could only be there for a short time, sadly, and due to some technical … issues, the interview got a bit jumbled.
Gamer’s Haven returns with it’s belated Christmas and New Year’s holiday special! We talk about all the nifty gifts out there for the gamer in your life. Since it’s after Christmas, you can now spend those hard-earned gift certificates and Christmas money on some awesome gaming stuff!
In this episode, we talk about bringing new people into your game. We touch on people who have gamed before, but are new to your group, and players that are new to gaming altogether!
In this special episode, we interview Chris Doyle and Adrian Pommier from Goodman Games, authors of Castle Whiterock (in stores now). They give us some insight into “CW” and writing for Goodman Games, the leading authority on Dungeons and Dragons adventures in the industry today. Special Guest on this episode is Jeff from The Tome Show!
In part three of our post Gen Con special, we hear the Gen Con, LLC. press conference held on August 16, 2007 at Gen Con Indy!
In this episode, we continue our post Gen Con wrap-up! Better late than never, right? Right?! This episode represents the final time we have the craptacular sound. We got new equipment right after recording this show … so look forward to some better sounds from the Gamer’s Haven!
In this special episode, Ethan shares with us five interviews he conducted at Gen Con 2007. He spoke with Cubicle 7 Games, Kenneth Hite, Robin Laws, Upper Deck Entertainment, and Daniel, from the Gamer Traveler podcast, sent us an interview he did with Paradigm Concepts.
In this episode, Ethan talks about his trip to Gen Con 2007. The exhibitors, the podcasters, and the experience! We talk about the convention and some of the stuff Ethan got there. Our sound is kinda bad in this one — we’re playing around with a new recorder, and, obviously, we won’t be using this recording setting again. Just bear with us, we’re getting new sound equipment soon …
In this episode, we kick off our Gen Con 2007 coverage with the recording of How to Make Adventures that Don’t Suck, a seminar presented by Goodman Games. They were kind enough to let us record their panel! You’ll get some great advice from some writers and designers from Goodman Games, including Joseph Goodman himself!
In this episode, we give you our thoughts on Gen Con, including tips about going to and surviving the convention, some thoughts on the guests this year, and a few things to look for while there. We also announce our Promote the Vote winners and respond to some feedback!
In this special episode, Gamer’s Haven is proud to announce the first annual Ennies Special Edition!
In this episode, we talk about technology in gaming. We talk about how you can use technology in your game, use technology in running your game, and using technology in preparing your game.
In this episode, we talk about online gaming and it’s effect and influence over tabletop games in general, and vice versa.
This part wraps up with the discussion of races and some interesting aspects of other cultures.
We continue to talk about technology and it’s place in today;s podcast. We go off on a few tangents, talking about levels of magic and what not … also dogging on Lord of the Rings (gasp!). We then talk about races and their place. No new show for two more weeks, sadly … blame Jeremy.