Smoke Learning Channel
Summary: The official learning channel for Autodesk® Smoke® software, the all-in-one solution that connects editing and visual effects. The Autodesk® Smoke® Learning Channel provides tutorials of all levels to help you learn Autodesk® Smoke®.
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- Artist: Autodesk
- Copyright: © This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License. Permission is granted to translate these videos into other languages. Autodesk, Inc. some rights reserved.
Podcasts:
This video teaches you how to remove lens distortion from your footage using a grid card. This is useful information for any VFX supervisor or artist working in post-production.
This video teaches you how to clean up a moving shot using the Paint Node in ConnectFX. This includes the workflow with the MUX node and Action to track the paint strokes to the background.
This video teaches you how to clean up a moving shot using the Paint Tool. This includes using AutoPaint as well as basic tracking to math the brush stroke to the camera movement.
This video completes the series by taking your final composite in scene linear colour space and remapping it back to video colour space for your deliverable before exiting ConnectFX.
This video shows you how to the Action 3D compositor to further enhance your CGI composites by adding in an additional FBX 3D model as well as lighting effects for an enhanced look.
This video shows you how to use the Blend and Comp node to combine all the different render passes together into the main composite.
This video shows you how to create your own motion vector data in Autodesk Smoke. This allows you to apply motion blur to CGI elements even though they might not have been rendered with a motion vector pass in Autodesk Maya.
This video shows you to use extra render pass data such as motion vectors to apply motion blur to the CGI elements at the compositing stage instead of rendering blurring with your 3D application.
This video shows you how to take existing render passes and create a new alpha render pass to separate the CGI smoke from the other elements in the CGI render.
In this movie, we start to combine the render passes with the background as well as look how image floating point data can recover detail in the image.
This movie deals with the challenge of compositing CGI and live video when the colour spaces are different. Learn how to tone-map colour space for accurate compositing in scene linear colour space and remap the viewers to display the colours correctly.
This movie introduces the video series, provides the links for the downloads, project creation and media importing for the composite.
In the final movie of the Smoke Getting Started Series, you learn how to back up your project. You will learn how to make a self-contained project archive as you final back up. You will also learn how to restore a project archive.
This movie shows you how to export your sequence out of Smoke for your final deliverables. You'll look at the export workflows as well as the advanced settings for configuring your export.
This movie shows you how to use the tools tab which provides some creative and utility tools outside of the sequence. Learn the workflow how to apply them to your clips in the library and thumbnail view.