Walled Garden Weekly show

Walled Garden Weekly

Summary: We present a weekly podcast in which Arash Keshmirian and Kevin Pazirandeh discuss apps while sharing a drink.

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  • Artist: Arash Keshmirian and Kevin Pazirandeh
  • Copyright: Copyright (C) 2012 Arash Keshmirian and Kevin Pazirandeh

Podcasts:

 Week 16: Clash of Clans, Freemium/Paymium Game Design | File Type: application/octet-stream | Duration: Unknown

Arash and Kevin talk this week about the super-popular Clash of Clans from Supercell, then discuss paymium and freemium as factors in game design, and last we get an update from Kevin on Zombie Highway Android.

 Week 16: Clash of Clans, Freemium/Paymium Game Design | File Type: application/octet-stream | Duration: Unknown

Arash and Kevin talk this week about the super-popular Clash of Clans from Supercell, then discuss paymium and freemium as factors in game design, and last we get an update from Kevin on Zombie Highway Android.

 Week 15: The Android Episode | File Type: application/octet-stream | Duration: Unknown

Arash and Kevin speak with Adam, Kevin’s CTO, about the experience of porting Zombie Highway to Android.  We discuss tips, pitfalls, and give advice to any iOS devs considering the “Android Question”. No beer this week. :’-(

 WGW 14: Week 14: Punch Quest, Android, and Free Sales | File Type: application/octet-stream | Duration: Unknown

Arash and Kevin talk about Rocketcat Games’ Punch Quest, Kevin’s release of Zombie Highway on Android, and Zombie Gunship’s recent free sale. Beer: 21st Amendment’s Back in Black

 Week 13: Letterpress, True Skate, and New Apple Stuff | File Type: application/octet-stream | Duration: Unknown

Arash and Kevin talk about Letterpress, True Skate, and the new Apple hardware announced earlier this week. Beer: Stone Imperial Russian Stout

 Week 12: Splice and Game Art | File Type: application/octet-stream | Duration: Unknown

This week, Arash and Kevin discuss the beautiful indie game Splice, talk a bit about art in games, and give some tips for hiring artists. Beer: None.

 Week 11: Japan, iPhone 5, Bad Piggies | File Type: application/octet-stream | Duration: Unknown

This week, back from hiatus, Arash talks about his trip to Japan, and the podcast goes on to opine on the iPhone 5, Bad Piggies from Rovio, and a bunch of game recommendations. Beer: Firestone Union Jack IPA

 Week Ten: Super Hexagon and Hardcore Games | File Type: application/octet-stream | Duration: Unknown

In this week’s episode, Arash and Kevin talk about the magic behind Super Hexagon, and then delve into the question of hardcore vs casual games, gameplay, and visual style. Beer: Some kind of wine Kevin had.

 Week Nine: Blast A Way and Designing Difficulty | File Type: application/octet-stream | Duration: Unknown

Arash and Kevin talk about Illusion Labs’ new game Blast A Way, and segue into a discussion about designing difficulty in games, and how to manage the experiences of novice players while providing an equally good experience for hardcore players. Beer: Green Flash Imperial India Pale Ale  

 Week Eight: Mikey Shorts and Horn | File Type: audio/mpeg | Duration: Unknown

This week Arash and Kevin talk about Mikey Shorts and Horn from Arash’s unfinished townhouse.  Arash is still on a diet, so no interesting drinks this week.

 Week Seven: Gasketball and Monetization | File Type: audio/mpeg | Duration: Unknown

This week Arash and Kevin give their opinions on the recent indie release Gasketball and then go on to a discussion about monetization strategies.  A day late, but hopefully worth the wait! No beer this week.  Arash is on a diet.

 Week Six: Indie Marketing and Rage of Bahamut | File Type: audio/mpeg | Duration: Unknown

Arash and Kevin talk about the longtime top-grossing Rage of Bahamut, and also give some advice on PR and Marketing. Beer: Uinta Monkshine Belgian Style Blonde Ale

 Week Five: The Psychology of Indie Success and Wealth | File Type: audio/mpeg | Duration: Unknown

Arash and Kevin take a question from a listener about the experience of achieving successes as indie game developers and the emotional and peripheral impact. Beer: Trappist de Rochefort 10

 Week Four: Iman, 10000000, and clones! | File Type: audio/mpeg | Duration: Unknown

This week we have Iman Mostafavi, co-founder of Limbic as a guest, and talk about 10000000 and game cloning.

 Week Three: Tiny Wings, Updates, and Amazing Alex | File Type: audio/mpeg | Duration: Unknown

This week, Arash and Kevin talk about two new games, and also share some thoughts about app updates.

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