Games Industry Mentor show

Games Industry Mentor

Summary: Dedicated to being a free information source for those looking to get their foot in the door to the gaming industry, as well as a tool for developers who need a good resource to pass along to anyone who might need advice. For full archive of episodes, visit http://gim.acanaday.com

Podcasts:

 Episode 8: Technical Design | File Type: audio/mpeg | Duration: 27:44

For those who are into game design, but also into touch with their technical side, this episode is for you! This week I am joined with Will Wallace, Senior Game Designer at BioWare. We discuss what technical design is, the best way to get on that career path, as well as what necessary skills are required. Will is an extremely talented individual in his craft and provides plenty of great information. So don't miss it, or we'll have you hanged, drawn and quartered. FREEEEEEEDOM!!! (sorry Will, I had to.) Play Episode If you have been enjoying these episodes and would like to support Games Industry Mentor, swing by the donation page! All funds go directly to site hosting and podcast equipment. Thanks! ******************** The opinions shared during Games Industry Mentor are simply the views of individuals who work within the games industry, and in no way represent opinions of the studio or company that may employ those individuals. Games Industry Mentor or the individuals who share their opinions, do not guarantee successful placement within the video games industry through following the advice heard on the program.

 Episode 7: Portfolios! | File Type: audio/mpeg | Duration: 50:33

You've been asking for this episode, and it's finally here! Our first dive into the topic that keeps you up at night - your portfolio. This week I am joined with Isaac Oster, Environment Artist at BioWare, and Riki Babington, President of Eat 3D, which provides some great tutorials focused on game art & the Unreal Engine. We discuss what to put in your portfolio, as well as what to leave out, common mistakes, presentation advice, and a lot more! This is our longest episode yet, with plenty of awesome info, so don't miss this one! We also mention a free portfolio template that you can download and use! Isaac was cool enough to put together a simple, no frills website that shows off your work well. To find that, just head over to Isaac's portfolio site and you can download the source files there! Play Episode If you have been enjoying these episodes and would like to support Games Industry Mentor, swing by the donation page! All funds go directly to site hosting and podcast equipment. Thanks! ******************** The opinions shared during Games Industry Mentor are simply the views of individuals who work within the games industry, and in no way represent opinions of the studio or company that may employ those individuals. Games Industry Mentor or the individuals who share their opinions, do not guarantee successful placement within the video games industry through following the advice heard on the program.

 Episode 6: Writing | File Type: audio/mpeg | Duration: 24:03

It's all about the story! This week we have Senior Writer at BioWare, Alexander Freed, talk to us about what to expect from writing jobs within the games industry. How hard is it to find a full-time, in-house writing position? What are other types of jobs that include writing? Really great info for you wordsmiths out there. Play Episode If you have been enjoying these episodes and would like to support Games Industry Mentor, swing by the donation page! All funds go directly to site hosting and podcast equipment. Thanks! ******************** The opinions shared during Games Industry Mentor are simply the views of individuals who work within the games industry, and in no way represent opinions of the studio or company that may employ those individuals. Games Industry Mentor or the individuals who share their opinions, do not guarantee successful placement within the video games industry through following the advice heard on the program.

 Episode 5: Environment Art | File Type: audio/mpeg | Duration: 40:42

Fresh off the presses. This episode we talk about environment art! I'm joined with my good friend Mike Harnisch, Environment Artist at BioWare, and Adam Bromell, Artist at Relic and Head Administrator at Polycount. We cover quite a bit this episode, including: school advice, illustrative talent, what makes a successful scene, and lots more. So sit down, grab a snack and give it a listen. Play Episode If you have been enjoying these episodes and would like to support Games Industry Mentor, swing by the donation page! All funds go directly to site hosting and podcast equipment. Thanks! ******************** The opinions shared during Games Industry Mentor are simply the views of individuals who work within the games industry, and in no way represent opinions of the studio or company that may employ those individuals. Games Industry Mentor or the individuals who share their opinions, do not guarantee successful placement within the video games industry through following the advice heard on the program.

 Episode 4: Design 101 | File Type: audio/mpeg | Duration: 21:41

Kicking off our new 101 episodes is special guest and BioWare World Designer, Eric Young. We talk about what to expect from most design departments, common misconceptions, as well as a breakdown of the different types of jobs available. If you have ever had questions about what game designers really do, don't miss this episode. From now on, whenever we have an overview episode about a particular department, we will label this as a 101 episode. All other episodes will go more in depth about specific job or theme, such as the "tech art" or "gaining experience" episodes. Play Episode If you have been enjoying these episodes and would like to support Games Industry Mentor, swing by the donation page! All funds go directly to site hosting and podcast equipment. Thanks! ******************** The opinions shared during Games Industry Mentor are simply the views of individuals who work within the games industry, and in no way represent opinions of the studio or company that may employ those individuals. Games Industry Mentor or the individuals who share their opinions, do not guarantee successful placement within the video games industry through following the advice heard on the program.

 Episode 3: Gaining Experience | File Type: audio/mpeg | Duration: 21:56

This time we talk about that classic “catch 22”. How do you get experience when no one will hire without experience? We talk about mods, internships, & contract work and how these are great ways to gain the experience you need for that permanent full-time position. I’m joined this week with special guest Toren Lehrmann, contract environment artist at BioWare. Play Episode If you have been enjoying these episodes and would like to support Games Industry Mentor, swing by the donation page! All funds go directly to site hosting and podcast equipment. Thanks! ******************** The opinions shared during Games Industry Mentor are simply the views of individuals who work within the games industry, and in no way represent opinions of the studio or company that may employ those individuals. Games Industry Mentor or the individuals who share their opinions, do not guarantee successful placement within the video games industry through following the advice heard on the program.

 Episode 2: Technical Art – It’s art. Technically. | File Type: audio/mpeg | Duration: Unknown

This episode I sit down with Technical Artist Greg Bahm, and we discuss.. well... technical artistry. Topics covered include what technical art actually is, what it takes to be a successful TA, as well as some great advice for those looking to break into this type of work. Computer Science major? Art school? What about portfolio work? We cover it all! Play Episode If you have been enjoying these episodes and would like to support Games Industry Mentor, swing by the donation page! All funds go directly to site hosting and podcast equipment. Thanks! ******************** The opinions shared during Games Industry Mentor are simply the views of individuals who work within the games industry, and in no way represent opinions of the studio or company that may employ those individuals. Games Industry Mentor or the individuals who share their opinions, do not guarantee successful placement within the video games industry through following the advice heard on the program.

 Episode 1: Audio Design | File Type: audio/mpeg | Duration: Unknown

Our special guest this episode is Scott Morton, Audio Designer at BioWare Austin. We discuss the different types of jobs within a typical audio department, advice on schooling, how the audio field in gaming has changed over the last few years, and how it might change down the road! I get quite a few questions from people about breaking into the audio scene, so do yourself a favor and check this one out! Play Episode If you have been enjoying these episodes and would like to support Games Industry Mentor, swing by the donation page! All funds go directly to site hosting and podcast equipment. Thanks! ******************** The opinions shared during Games Industry Mentor are simply the views of individuals who work within the games industry, and in no way represent opinions of the studio or company that may employ those individuals. Games Industry Mentor or the individuals who share their opinions, do not guarantee successful placement within the  video games industry through following the advice heard on the program.

Comments

Login or signup comment.