Software Engineering Radio - The Podcast for Professional Software Developers show

Software Engineering Radio - The Podcast for Professional Software Developers

Summary: Software Engineering Radio is a podcast targeted at the professional software developer. The goal is to be a lasting educational resource, not a newscast. Every 10 days, a new episode is published that covers all topics software engineering. Episodes are either tutorials on a specific topic, or an interview with a well-known character from the software engineering world. All SE Radio episodes are original content — we do not record conferences or talks given in other venues. Each episode comprises two speakers to ensure a lively listening experience. SE Radio is an independent and non-commercial organization. All content is licensed under the Creative Commons 2.5 license.

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  • Artist: SE-Radio Team
  • Copyright: (c)2006-2015 SE-Radio Team. All content is licensed under the Creative Commons 2.5 license (see http://creativecommons.org/licenses/by-nc-nd/2.5/)

Podcasts:

 Episode 108: Simon Peyton Jones on Functional Programming and Haskell | File Type: audio/mpeg | Duration: 50:52

We start our discussion with a brief look at what Haskell is and how a pure functional language is different from non-pure languages. We then look at the basic building blocks and the philosophy of the language, discussing concepts such as the lambda calculus, closures, currying, immutability, lazy evaluation, memoization, and the role of data types in functional languages. A significant part of the discussion is then spent on the management of side effects in a pure language - in other words, the importance of monads. We conclude the episode with a look at Haskell's importance and community today.

 Episode 107: Andrew Watson on the OMG | File Type: audio/mpeg | Duration: 01:07:25

This episode is a discussion with Andrew Watson, Technical Director of the Object Management Group. The episode is structured into five parts. We start with the history of the OMG and its early work. Then we look at the set of standards it has been (or is currently) working on. Next is a discussion of the standardization process used by the OMG, including the much-debated topic of compliance testing. We then look at OMG's relationship to other standards bodies (W3C, OASIS). Finally Andrew and I briefly discuss our common passion, gliding :-)

 Episode 107: Andrew Watson on the OMG | File Type: audio/mpeg | Duration: 1:07:25

This episode is a discussion with Andrew Watson, Technical Director of the Object Management Group. The episode is structured into five parts. We start with the history of the OMG and its early work. Then we look at the set of standards it has been (or is currently) working on. Next is a discussion of the standardization process used by the OMG, including the much-debated topic of compliance testing. We then look at OMG's relationship to other standards bodies (W3C, OASIS). Finally Andrew and I briefly discuss our common passion, gliding :-)

 Episode 106: Introduction to AOP | File Type: audio/mpeg | Duration: 01:04:48

This episode is a systematic introduction to Aspect Oriented Programming (in contrast to the interview with Gregor Kiczales). We discuss the fundamentals of AOP, define many of the relevant terms and also look at how and where AOP is used in practice, as well as at some current research trends.

 Episode 106: Introduction to AOP | File Type: audio/mpeg | Duration: 1:04:49

This episode is a systematic introduction to Aspect Oriented Programming (in contrast to the interview with Gregor Kiczales). We discuss the fundamentals of AOP, define many of the relevant terms and also look at how and where AOP is used in practice, as well as at some current research trends.

 Episode 105: Retrospectives with Linda Rising | File Type: audio/mpeg | Duration: 01:13:36

In this episode we're talking to Linda Rising about retrospectives. We start by defining what a retrospective is and discuss some of the logistics of making it work for software projects. We then look at the different phases of a retrospective. The main part then is a discussion about some of the practices or games that are used to facilitate the retrospective. We conclude the retrospective discussion with destroying some of the prejudices against it and the relationship to process improvement and CMM. At the end of the interview we talk a little about Linda's current interest: how does the brain work?

 Episode 105: Retrospectives with Linda Rising | File Type: audio/mpeg | Duration: 1:13:36

In this episode we're talking to Linda Rising about retrospectives. We start by defining what a retrospective is and discuss some of the logistics of making it work for software projects. We then look at the different phases of a retrospective. The main part then is a discussion about some of the practices or games that are used to facilitate the retrospective. We conclude the retrospective discussion with destroying some of the prejudices against it and the relationship to process improvement and CMM. At the end of the interview we talk a little about Linda's current interest: how does the brain work?

 Episode 104: Plugin Architectures | File Type: audio/mpeg | Duration: 56:22

In this episode we talk with Klaus Marquardt about building systems out of plugins. After briefly introducing the concept of a plugin in contrast to modules and related software engineering concepts, we discuss different views on plugins and different ways of working with plugins for developing software. We are looking at plugins for embedded systems as well as large business systems, at how plugins change the working mode and team organization, and discuss the possibilities of why and when to use plugins for implementing software systems.

 Episode 104: Plugin Architectures | File Type: audio/mpeg | Duration: 56:22

In this episode we talk with Klaus Marquardt about building systems out of plugins. After briefly introducing the concept of a plugin in contrast to modules and related software engineering concepts, we discuss different views on plugins and different ways of working with plugins for developing software. We are looking at plugins for embedded systems as well as large business systems, at how plugins change the working mode and team organization, and discuss the possibilities of why and when to use plugins for implementing software systems.

 Episode 103: 10 years of Agile Experiences | File Type: audio/mpeg | Duration: 55:09

In this episode we're talking to Jens Coldewey about his experiences in 10 years of introducing agile techniques to project teams. We discuss real-world examples and the lessons learned and strategies derived from them.

 Episode 103: 10 years of Agile Experiences | File Type: audio/mpeg | Duration: 55:09

In this episode we're talking to Jens Coldewey about his experiences in 10 years of introducing agile techniques to project teams. We discuss real-world examples and the lessons learned and strategies derived from them.

 Episode 102: Relational Databases | File Type: audio/mpeg | Duration: 01:03:54

In this espisode we take a closer look at relational database systems and the concepts behind them. We start by discussing the relational paradigm, its concepts and ramifications, and go on to architectural aspects.

 Episode 102: Relational Databases | File Type: audio/mpeg | Duration: 1:03:54

In this espisode we take a closer look at relational database systems and the concepts behind them. We start by discussing the relational paradigm, its concepts and ramifications, and go on to architectural aspects.

 Episode 101: Andreas Zeller on Debugging | File Type: audio/mpeg | Duration: 34:10

In this episode we're talking to Andreas Zeller. about debugging. We started the discussion with an explanation of what debugging and how it works in principle. We then briefly discussed the relationship between debugging and testing. Next was the importance of the scientific method for debugging. We then looked as debugging as a search problem, leading to a discussion about delta debugging, the main topic of this discussion. We concluded the discussion by looking at the practical usability of delta debugging and the relationship to other means of automatically finding problems in software.

 Episode 101: Andreas Zeller on Debugging | File Type: audio/mpeg | Duration: 34:10

In this episode we're talking to Andreas Zeller. about debugging. We started the discussion with an explanation of what debugging and how it works in principle. We then briefly discussed the relationship between debugging and testing. Next was the importance of the scientific method for debugging. We then looked as debugging as a search problem, leading to a discussion about delta debugging, the main topic of this discussion. We concluded the discussion by looking at the practical usability of delta debugging and the relationship to other means of automatically finding problems in software.

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