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Gamereactor TV - English
Summary: Gamereactor TV Brings you reviews of all the new games, and interviews with the developers.
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- Artist: Gamereactor
- Copyright: 2009 Gamereactor
Podcasts:
Anders and Magnus went over to Ubisoft to play a part of the new No Compromise DLC for Watch Dogs 2.
Magnus and Anders report back from their visit to Ubisoft HQ, where they got to take a closer look at No Compromise, the new DLC landing for Watch Dogs 2.
We talked to Keoken Interactive's Jordy Velasquez about Deliver Us The Moon, an exploration adventure game where the future of mankind is at stake.
We grabbed a word with Ilija Petrusic at PAX and found out more about Raid: World War II, the co-op shooter from the team that gave us Payday 2.
We talked to Llexi Leon about Phantom Halls, a procedurally-generated haunted house adventure game.
We catch up with Katana Zero creator Justin Stander to learn more about the progress of its development and how the blood engine and narrative have evolved.
We talked to Lorenzo Conticelli about The Town of Light, an atmospheric psychological thriller that's coming soon to PS4 and Xbox One.
After Tower of Guns comes Mothergunship, an evolution of the bullet hell roguelike game if you will. We talked to creator Joe Mirabello about what's new and different, as well as adding co-op, and letting the player start with triple-jump and go from there.
In this Pre Recorded livestream (due to Easter holiday) Dóri and Andreas take a closer look at Nier: Automata
We play the first couple of hours of Playtonic's 3D platforming throwback Yooka-Laylee.
In this third and final chapter, we look forward towards Kingdom Hearts 3, and how the earlier chapter may prepare us for what's to come
We caught up with director Richard Rouse III on the floor of PAX East to learn more about the intriguing concept for cult infiltration simulation The Church in the Darkness.
In Aftercharge one team is invisible, the other is invincible. How does that work? We asked Chainsawesome Games' Laurent Mercure that and much more.
We caught up with executive producer Randy Greenback to learn more about the origins of Friday the 13th: The Game, its mechanics, and the psychology that comes into play in a game like this.
Dandara is a "directionless" metroidvania and we learned what that actually entails from developer João Brant.