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Gamereactor TV - English
Summary: Gamereactor TV Brings you reviews of all the new games, and interviews with the developers.
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- Artist: Gamereactor
- Copyright: 2009 Gamereactor
Podcasts:
We're in Bucharest for Mount & Blade's first esports event this weekend, and Dóri is providing us with a little teaser about the event before it kicks off.
Backstage at Starstream with caught up with creative director Ilja Petrusic to learn more about the story elements and the rather inspired choice to cast John Cleese in the game.
At the Injustice 2 launch event in London this week Gamereactor got to talk with Netherrealm Studios' Creative Director Ed Boon about the game and how it relates to the wider world of DC.
We caught up with KeokeN Interactive's Koen Deetman and Jordy Velasquez backstage at Starstream to learn more about the development of Deliver Us The Moon.
We caught up with Housemarque's Mikael Haveri outside of Nordic Game and he talked to us about Nex Machina and revealed its release date.
In this weeks Round-Up, we take a look at the TSM team, an interesting new Overwatch position and much more.
Following the Starstream livestream we had a chat with Payday 2 producer Almir Listo about the final stretch of the game's life cycle, the upcoming VR version, the Switch version, and a little tease about what we can expect from Payday 3.
Injustice 2 has just been released, and Sam stepped up to try the game's heroes out, showing us some of the Multiverse and customisation options at the same time.
Helix vs Kid Cobra, here's a showdown between two newly announced characters for the Switch boxing title.
Your fists act as guns in this new party game mode for Arms, the upcoming Nintendo Switch exclusive by the creators of Mario Kart 8 Deluxe.
We try to slam dunk... our rival in the new basket mode for Arms.
A free-for-all combat with two players using the Pro Controller and two players using Joy-Cons.
In this new Gamereactor Plays video we're taking a look at the new Season Two characters added to For Honor.
Mercury Steam's Game Director and Producer talks us through the many aspects that differentiate Raiders from other modern shooters. In this second half of the interview we address financing model, gameplay balancing, art and lore, technology, platforms and some memories on Castlevania: Lords of Shadow.
Mercury Steam's Game Director and Producer talks us through the many aspects that differentiate Raiders from other modern shooters. In this first half of the interview we address its asymmetric gameplay concept, its second-layer systems, its 4-campaigns model and the importance of community feedback.