Gamereactor TV - English show

Gamereactor TV - English

Summary: Gamereactor TV Brings you reviews of all the new games, and interviews with the developers.

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Podcasts:

 Rock Pocket Games - Natascha Röösli iDÉAME interview | File Type: video/mp4 | Duration: 740

We talk to Röösli in Madrid to know more about multi-profile roles in the industry and Unity Engine benefits. She also describes Norwegian studio's Oliver & Spike a bit further and original titles/concepts like Shiftlings, Gametracer or Advergames.

 GR Friday Nights May 17 2013 Game 3 - Black Ops 2 | File Type: video/mp4 | Duration: 170

In game 3 we played some Kill Confirmed on Magma. Yet again Tejbz share his knowledge on the plays made from the top scoring player.

 GR Friday Nights May 17 2013 Game 2 - Black Ops 2 | File Type: video/mp4 | Duration: 338

Tejbz runs us through the highlights from the best scoring player of game 2, which was a game of Capture The Flag on Encore.

 Need for Speed: Rivals - Creative Director Interview | File Type: video/mp4 | Duration: 967

We visited Ghost Games to learn more about the next Need for Speed from creative director Craig Sullivan who worked on both Need for Speed: Hot Pursuit and Most Wanted at Criterion. He tells us all about the next gen aspects of Rivals, the AllDrive system, and much more.

 Wolfenstein: The New Order - Creative Director Interview | File Type: video/mp4 | Duration: 641

GRTV’s Gillen McAllister talks to Machine Games’ Jens Matthies about the return of B.J. Blazkowicz in Wolfenstein: The New Order.

 GDC: Silent Enemy - Vander Caballero Interview | File Type: video/mp4 | Duration: 596

We sat down with Minority Media's Vander Caballero to discuss their next game - Silent Enemy. A game that has its origin in Native American traditions, while also attempting to take on bullying.

 Dakko Dakko - Rhodri Broadbent iDÉAME interview | File Type: video/mp4 | Duration: 562

Rhodri founded Dakko Dakko ("hug me") after a great experience in the Japanese, multi-culture studio Q-Games for Sony and Nintendo platforms. Now they want to push original and simple game ideas, for example using the double screen concept.

 GR Friday Nights May 17 2013 Game 1 - Black Ops 2 | File Type: video/mp4 | Duration: 647

Tejbz talks us through some Raid Hardpoint in Call of Duty: Black Ops 2

 GDC: Blackguards - Interview | File Type: video/mp4 | Duration: 440

We caught up with executive producer Kai Fiebig to discuss Daedalic Entertainment's first attempt at a strategy-RPG - Blackguards - set in the world of The Dark Eye.

 PAX: Lococycle - Interview | File Type: video/mp4 | Duration: 329

Twisted Pixel's Jay Stuckwisch talks to us about the rather insane XBLA title Lococycle that talks road rage to a brand new level.

 GDC: Mechwarrior Online - Presentation | File Type: video/mp4 | Duration: 908

Piranha Games Russ Bullock and Bryan Ekman gave us an in-depth look at how the user interface is evolving in Mechwarrior Online ahead of the official launch and they also detail how the Community Warfare will play out.

 GDC: Throw Trucks with your Mind - Interview | File Type: video/mp4 | Duration: 519

Lat Ware has developed an intriguing game that makes use of NeuroSky's brainwave sensing technology to allow players to hurl objects around by simply focusing and relaxing their minds.

 Shin'en Multimedia - Martin Sauter iDÉAME interview | File Type: video/mp4 | Duration: 975

The 'graphics geeks' confess their secrets for squeezing the Nintendo hardware, talk about their "Only for" philosophy and detail the new Jett Rocket II. Also, comments on Nano Assault saga, next-gen comparisons and an exclusive announcement for Gamereactor users.

 Call of Duty Championships Special - Controllers & Headsets | File Type: video/mp4 | Duration: 263

In this episode we take a look at the importance of controllers and headsets, to the pro players at Call of Duty Championships in Hollywood.

 PAX: Guncraft - Interview | File Type: video/mp4 | Duration: 389

I may not take a genius to figure out the inspiration for Guncraft just looking at the name of the game, but lead designer John Getty gives a bit more to go as he talks about his favourite mode and more.

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