![Gamereactor TV - English show](https://d3dthqtvwic6y7.cloudfront.net/podcast-covers/000/028/602/medium/gamereactor-tv-english.jpg)
Gamereactor TV - English
Summary: Gamereactor TV Brings you reviews of all the new games, and interviews with the developers.
- Visit Website
- RSS
- Artist: Gamereactor
- Copyright: 2009 Gamereactor
Podcasts:
Gameplay from the Gran Turismo 6 Demo
With Tiny Tina just launched, Borderlands 2 creative director explains how this game was engineered for DLC and what SmartGlass could add to the franchise. Also, Bioshock's lead designer opinion on Infinite and the hurting Aliens case.
Right before receiving several awards in Barcelona, Digital Legends' CEO Xavier Carrillo sat down with GRTV to show their successful multiplayer shooter by running the newly announced Android / Nvidia Shield version.
At this year's E3 we caught up with Driveclub's senior designer, Ben Gouldstone, and found out more about the connected world of racing coming to Playstation 4.
Just some weeks before his latest adventure, Rayman's 'father' Michel Ancel recalls its development process and the funny #FreeRayman moment. Besides, comments on emotions, Beyond Good & Evil 2, Wii U and next-gen.
CEO Matias Myllyrinne talks us through all things Remedy. The innovative triple-A offering of Quantum Break, the good things about Xbox One, the future of Alan Wake and Finnish studio's vision on changes and games as types of food.
Howard Tsao, CEO of Muse Games, talks with Bengt Lemne at E3 about their steampunk shooter, Guns of Icarus Online, and the new content heading to this unique title.
Right after reviewing "The Road to PS4", lead architect Mark Cerny details Sony's next-gen console philosophy and importance of aspects like social integration, cloud gaming, motion controls or indie development.
Director Enric Álvarez discusses Lords of Shadow 2 development, and plays through a demo of the game during a Gamelab presentation.
As E3 drew to a close, we caught up with Tearaway's lead creator Rex Crowie to discuss the project.
Bryan Farina, producer for C&C, talks Generals, campaigns and bringing other C&C universes to the fold.
Simulation mastermind Will Wright couldn't receive his Honor Award in Barcelona, but wanted to be in 'virtual spirit' and shared some deep and interesting thoughts on simulation, cloud computing, educational games, women in the industry, his new role and much more.
Tejbz shows us the highlights from the second game of Friday Nights in Black Ops II.
Tejbz shows us the highlights from the first game of Friday Nights in Black Ops II.
We chat with game director Austin Ivansmith and producer Rey Jimenez about the upcoming remake of Capcom's NES classic DuckTales, localisation of the theme music, the soundtrack, added content and more.