The Spiel show

The Spiel

Summary: The Spiel is a show about games and the people who love them. Each episode, we review and discuss a new board game or card game from our massive collection. We also highlight overlooked classics and play a stump-the-band style quiz, the Game Sommelier, trying to match the right game with the right crowd. The Spiel takes a long hard look at fun and games by having fun playing games. Our goal is to open a door to the wider world of games.

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  • Artist: Stephen Conway & Doug Richardson
  • Copyright: Copyright 2006-2024

Podcasts:

 GenCon 2013 - Calliope Games | File Type: audio/x-m4a | Duration: 00:11:21

Ray Wehrs introduces Roll For It, a family friendly dice placing game. We also learn about the latest expansion for Tsuro of the Seas.

 GenCon 2013 - Flying Frog | File Type: audio/x-m4a | Duration: 00:53:38

The Flying Frog team talks about expansions for cliffhangers and zombies PLUS two brand new titles: Dark Gothic and Shadows of Brimstone.

 GenCon 2013 - Dungeon Roll | File Type: audio/x-m4a | Duration: 00:17:39

Chris Darden gives us the story behind Dungeon Roll, a press your luck dungeon delving dice game. We also learn about Geekway to the West, a regional game convention in St. Louis.

 GenCon 2013 - Suburbia Inc. | File Type: audio/x-m4a | Duration: 00:23:11

Ted Alspach gives us the lowdown on all things Suburbia. First we learn about the iOS version. Then we discuss the first expansion to the board game: Suburbia Inc

 GenCon 2013 - Relic Runners | File Type: audio/x-m4a | Duration: 00:22:51

Mark Kaufman introduces Relic Runners, a route building game where players delve deep into temples to find sets of valuable treasures. The game also asks players to take on a famous math problem: the traveling salesman's dilemma.

 GenCon 2013 - Sentinel Tactics | File Type: audio/x-m4a | Duration: 00:36:00

Kevin G. Nunn and Christopher Badell unveil their plans for Sentinel Tactics, a skirmish level miniatures game using heroes and villains from Sentinels of the Multiverse. We also learn about the first expansion to Kevin's game Rolling Freight.

 GenCon 2013 - Plaid Hat | File Type: audio/x-m4a | Duration: 00:19:01

Colby Dauch talks about developing Siege of Columbia, the BioShock Infinite board game, in tandem with the video game. We also talk about Heart of Glorm, the new expansion for Mice and Mystics and get a sneak peek at some upcoming projects.

 GenCon 2013 - Stratamax | File Type: audio/x-m4a | Duration: 00:22:01

Max Michael discusses Credit Mobilier, a train game that plays in an hour or less. We also get a sneak peek a 3 upcoming titles including Tammany Hall: The Card Game.

 GenCon 2013 - AEG | File Type: audio/x-m4a | Duration: 00:21:39

Todd Rowland talks about Trains and AEG's growing connection to many different game designers from Japan.

 GenCon 2013 - Iello | File Type: audio/x-m4a | Duration: 00:25:16

Matthieu Bonin discusses a full slate of games from French publisher Iello including The Three Little Pigs, The Phantom Society, Guardians' Chronicle, Heroes of Normandie, Steam Park, and Zombie 15.

 GenCon 2013 - Mars Needs Mechanics | File Type: audio/x-m4a | Duration: 00:12:59

John Sizemore introduces Mars Needs Mechanics. Engineers build steampunk gizmos competing for a spot on the first rocket to Mars.

 GenCon 2013 - Chaos and Alchemy | File Type: audio/x-m4a | Duration: 00:12:26

Designer Michael Iachini talks about Chaos and Alchemy, a dice driven card game where players complete experiments to turn base metal into gold.

 GenCon 2013 - Hasbro Game Archive | File Type: audio/x-m4a | Duration: 00:07:44

Jim McMahon talks about his new job organizing the thousands of games in the Hasbro Game Archive.

 GenCon 2013 - Quicksilver | File Type: audio/x-m4a | Duration: 00:17:52

Paul Imboden and Randy Field discuss Quicksilver, a steampunk race game which puts players in control of mighty blimps battling their way through mines, mountains and clouds to victory.

 GenCon 2013 - Freedom: The Underground Railroad | File Type: audio/x-m4a | Duration: 00:26:52

Designer Brian Mayer talks about the inspiration and challenges involved in creating a cooperative game that gives players key roles in the Abolitionist movement and sets them the task of ending slavery.

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