Strategies to maximize OpenGL ES 1.1 3D graphics performance on handhelds - Videocast




The Khronos Group show

Summary: OpenGL ES 1.1 mobile phone coding optimizations and graphics include matrix management, vertex lighting, visibility determination, how to generate convincing volumentric explosions, and then bringing it all together in 64-spaceship battle scene with lighting and explosions running at 30 fps on a mobile phone. Subscribe on iTunes View and rate on YouTube