Raid Warning Episode #14




Raid Warning: A World of Warcraft Podcast show

Summary: This week we break down all the info from Blizzcon and tell you what's changing, and what to expect with the launch of Cataclysm. One of us also fails to beat the drunken enrage timer (Sorry!). Listen in on some of the latest around the new races, professions, zones, raids, tactics, bosses, and some massive gameplay changes. Grab a beer and have at it! Podcast: Play in new window | Download This week's sponsors: GameFly, Blockbuster Total Access and Skype (All sponsorship money goes to the beer and bandwidth fund!) Show Notes: Cataclysm Rundown giant rebuild of the current version of azeroth, Deathwing (leader of the Black Dragonflight) a dragon rocks the world. Will completely overhaul and override the original version of vanilla WoW. Those who were begging to keep just the plain version alive are screwed Two New Playable Races: Goblins and Worgen (No Hero Class) Worgens Racial - Visciousness - +1% damage. Racial - Dark Flight - +70% run speed for 10 seconds. Racial - Abberation - Duration of Curses and Diseases reduced by 15% Racial - Flayer - Skinning skill increased by 15. Goblins As a goblin you start as a neutral cartel and eventually join the horde as you progress through the questlines. Racial - Best Deals Anywhere - Always receive the best discount regardless of faction. Racial - Pack Hobgoblin - Calls your personal servant allowing you bank access for 1 minute. 30 mins cooldown. Racial - Better Living Through Chemistry - Alchemy skill increased by 15. Racial - Rocket Barrage - Launches your belt rockets an an enemy, dealing fire damage. 2 min cooldown. Racial - Rocket Jump - Activates your rocket belt to jump forward. 2 min cooldown. Racial - Time is Money - 1% increased attack and casting speed. Still not decided on whether or not you'll be able to immediately transfer toons to make an instant 80/85 with race/faction changes New starting zones for lvls 1-15, set up like Death Knight area. Goblins: Isle of Kezan (lost isles, south sea) Worgen: Gilneas (greymane wall) Level Cap Increased to 85: wanted to focus more on new players, alts, and storyline by bringing players back to Eastern Kingdoms and Kalimdor ghostcrawler: Cleaner leveling system, altering current quests so you're not running around as much Path System players will earn points to assign by completing quests, defeating certain raid encounters, and completing other objectives in the game. Paths are themed around the Titans, creators of Azeroth, such as Aman’Thul, Aggramar, or Khaz’goroth (among others). Heavily tied into archaeology as you unearth new artifacts, which are used to buy glyphs as you go along you unlock glyph sockets which new archaeolgy glyphs can be used (imagine a second ring of glyphs around the current glyph panel New Paths: - Path of Aman’Thul, the High Father - Path of Eonar, the Lifebinder - Path of Norgannon, the Dreamweaver - Path of Khaz’Goroth, the Shaper - Path of Aggramar, the Avenger - Path of Golganneth, the Thunderer Classic Zones Remade: Darkshore is flooded The Barrens have been split in two; one half is for low-level players and the other is for higher-level players. Azshara is now a low-level zone for Horde players and connects directly to Orgrimmar Redone blackwing lair, blackrock spire, deadmines, shadowfang keep Phasing Phasing can now add and remove terrain based on your progress. Coasts will be progressively more flooded depending on how far you are in a storyline for example. New High-Level Zones: 7 new zones will be added : Twilight Highlands, Mount Hyjal, Deepholm, Uldum, Gilneas, The Lost Isles, Sunken City of Vash'jir. eight new 5-player dungeons, abyssal maw: located in the sunken city elemental plane of water non linear lvls 78-82 new water effects, can see the ocean through windows and such