T.L. Taylor on Live Streaming, Computer Games, and the Future of Spectatorship [AUDIO]




Berkman Klein Center for Internet and Society: Audio Fishbowl show

Summary: Computer gaming has long been a social activity, complete with forms of spectatorship. With the growth of live-streaming the boundaries of audience are shifting. Professional e-sports players and amateurs alike are broadcasting their play online and in turn growing communities. But interesting issues lurk around notions of audience (and revenue), IP and licensing, and the [...]