SGJ Podcast #428 – Delta V: Rings of Saturn




Space Game Junkie Podcast show

Summary: <br> It’s as Awesome as it Looks…<br> <br> <br> <br> Welcome to this week’s episode y’all! This week, <a href="https://steamcommunity.com/id/Spazticus">Spaz</a>, <a href="https://podcasts.apple.com/us/podcast/no-prisoners-no-mercy/id287498989">Julie</a>, Thorston, Jacob, <a href="https://steamcommunity.com/profiles/76561197982108619/">David</a> and I welcome Koder from Kodera Software to talk about his about-to-it-1.0 space mining game, <a href="https://store.steampowered.com/app/846030/V_Rings_of_Saturn/">ΔV: Rings of Saturn</a>! We talk a lot about the game’s origins, using godot, sticking to realistic physics and a lot more. It’s a real fun discussion, so we hope you enjoy it!<br> <br> <br> <br> <br> <br> No streams or podcast next week, but I’m trying to line up a guest for two weeks! As always, if you have any questions or comments, please drop them in the comments below, email us at <a href="mailto:hail@spacegamejunkie.com">hail@spacegamejunkie.com</a> or hit us up on <a href="http://steamcommunity.com/groups/spacegamejunkie/discussions">the forums</a>. Thank you for listening!<br> <br> <br> <br> <br> <br> <br>