Depth of Field Blurring with Physical Defocus - Part 2 - Flame 2021




The Flame Learning Channel show

Summary: In part 1 of the Physical Defocus series, you learnt how to create depth of field blurring in an Action 3D composite that consisted of 3D objects. So if you were building your compositions within Flame’s 3D environment, The controls are really easy and quick to use. In part 2 of this series, You’ll examine another scenario where you could have been provided with CG render passes from a 3D application and you need to add depth of field blurring. In this situation, we’ll discuss two potential workflows With Batch and Action.