Animating in Flame - P8 - Extrapolating & "Baking" the curve - Flame 2020.3




The Flame Learning Channel show

Summary: In part 8 of the animation series, You’ll learn how to manage your animation beyond the keyframes and the curve. So before and after your keyframes, you can control the extrapolation of your curve to determine whether keyframe values remain constant, the animations loops, ping pongs or continues in a linear fashion. Makes easy work of repetitive animation for graphics etc. As an added bonus, you'll also learn to convert the extrapolation into editable keyframes to further tweak an animation. Also very handy in lots of situations.