Episode 83 – Give and Receive Critique




RPG Design PanelCast show

Summary: How to Give and Receive Critique Recorded at Metatopia 2015 Presented by  Joshua A.C. Newman, Hannah Shaffer & Rachel E.S. Walton. Planning and running a Kickstarter campaign for your game can be like designing and playing another game. Will you hack an existing formula or take a risk on an unusual approach? Will it include lots of fiddly mechanics and rewards or will you take a more artistic direction? When you’re running the campaign, how do you play the roles of marketer, designer, publisher, business person, and artist? Join panelists as they talk about the design and management of Kickstarter campaigns themselves. In what ways have they evolved into established systems (stretch goals, etc.) and how are some creators breaking those conventions?   You can subscribe to us here!  RSS Feed iTunes